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* Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
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2.5 KiB
layout | title | description | group | parent | order |
---|---|---|---|---|---|
wiki | ACE3 Config Entries | A list of all ACE3 config entries. | development | wiki | 2 |
1. CfgVehicles
Entries found in the CfgVehicles.hpp
files
ace_nightvision_grain
ace_nightvision_blur
ace_recoil_enablecamshake
ace_dragging_cancarry
ace_dragging_carryposition
ace_dragging_carrydirection
ace_dragging_candrag
ace_dragging_dragposition
ace_dragging_dragdirection
ace_fastroping_enabled
ace_fastroping_friesType
ace_fastroping_friesAttachmentPoint
ace_fastroping_onCut
ace_fastroping_onPrepare
ace_fastroping_ropeOrigins
ace_gforcecoef
ace_offset
ace_hasReserveParachute
ace_reserveParachute
ace_refuel_flowRate
ace_refuel_fuelCapacity
ace_refuel_fuelCargo
ace_refuel_hooks
2. CfgWeapons
Entries found in the CfgWeapons.hpp
files
ace_recoil_shakemultiplier
ace_overpressure_angle
ace_overpressure_range
ace_overpressure_damage
ace_overheating_closedbolt
ace_overheating_dispersion
ace_overheating_slowdownfactor
ace_overheating_jamchance
ace_nightvision_grain
ace_nightvision_blur
ace_nightvision_radblur
ace_usedtube
ace_reloadlaunchers_enabled
ace_bipod
ace_overheating_allowswapbarrel
ace_clearjamaction
ace_checktemperatureaction
ace_gforcecoef
ace_protection
ace_scopeadjust_horizontal
ace_scopeadjust_vertical
ace_scopeadjust_verticalincrement
ace_scopeadjust_horizontalincrement
ace_isusedlauncher
ace_attachable
ace_range
ace_detonator
ace_barrelTwist
ace_twistDirection
ace_barrelLength
ace_laserpointer
ace_nextmodeclass
ace_modedescription
ace_hearing_protection
ace_hearing_lowerVolume
3. CfgAmmo
Entries found in the CfgAmmo.hpp
files
ace_recoil_shakemultiplier
ace_frag_skip
ace_frag_force
ace_frag_classes
ace_frag_metal
ace_frag_charge
ace_frag_gurney_c
ace_frag_gurney_k
ace_explodeondefuse
ace_explosive
ace_fcs_airburst
ace_caliber
ace_bulletlength
ace_bulletmass
ace_transonicstabilitycoef
ace_ammotempmuzzlevelocityshifts
ace_ballisticcoefficients
ace_velocityboundaries
ace_standardatmosphere
ace_dragmodel
ace_muzzlevelocities
ace_barrellengths
ace_rearm_caliber
ace_rearm_dummy
4. CfgGlasses
Entries found in the CfgGlasses.hpp
file
ace_color
ace_tintamount
ace_overlay
ace_overlaydirt
ace_overlaycracked
ace_resistance
ace_protection
ace_dustpath
5. CfgMagazines
Entries found in the CfgMagazines.hpp
files
ace_isbelt
ace_attachable
ace_placeable
ace_setupobject
ace_delaytime
ace_triggers
ace_magazines_forcemagazinemuzzlevelocity