ACE3/addons/gbu/CfgWeapons.hpp
2021-04-12 18:04:40 -06:00

20 lines
719 B
C++

class CfgWeapons {
class weapon_LGBLauncherBase;
class GVAR(12): weapon_LGBLauncherBase {
displayName = "GBU-12 [ACE]";
magazines[] = { QGVAR(2Rnd_12), QGVAR(1_PylonMissile_1Rnd_12) };
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
};
class GVAR(FAB250): weapon_LGBLauncherBase {
displayName = "FAB-250M-54 [ACE]";
magazines[] = {QGVAR(1Rnd_FAB250), QGVAR(1_PylonMissile_1Rnd_FAB250)};
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
};
};