ACE3/addons/frag/functions/fnc_spallTrack.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: ACE-Team
* Add HitPart EventHandler to objects in the projectile's path
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_spallTrack
*
* Public: No
*/
params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
private _delta = (1 / diag_fps) * _multiplier;
private _curPos = getPosASL _round;
private _velocity = velocity _round;
private _velocityStep = _velocity vectorMultiply _delta;
private _forwardPos = _curPos vectorAdd _velocityStep;
private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos];
if (_intersectsWith isEqualTo []) exitWith {};
// player sideChat format ["inter: %1", _intersectsWith];
{
// diag_log text format ["Adding HP: %1", _x];
private _index = count GVAR(spallHPData);
private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]];
_foundObjects pushBack _x;
_foundObjectHPIds pushBack _hpId;
private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
GVAR(spallHPData) pushBack _data;
} forEach (_intersectsWith select {!(_x in _foundObjects)});