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41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: ACE-Team
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* Add HitPart EventHandler to objects in the projectile's path
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_frag_fnc_spallTrack
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*
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* Public: No
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*/
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params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
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private _delta = (1 / diag_fps) * _multiplier;
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private _curPos = getPosASL _round;
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private _velocity = velocity _round;
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private _velocityStep = _velocity vectorMultiply _delta;
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private _forwardPos = _curPos vectorAdd _velocityStep;
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private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos];
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if (_intersectsWith isEqualTo []) exitWith {};
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// player sideChat format ["inter: %1", _intersectsWith];
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{
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// diag_log text format ["Adding HP: %1", _x];
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private _index = count GVAR(spallHPData);
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private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]];
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_foundObjects pushBack _x;
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_foundObjectHPIds pushBack _hpId;
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private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
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GVAR(spallHPData) pushBack _data;
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} forEach (_intersectsWith select {!(_x in _foundObjects)});
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