ACE3/addons/frag/functions/fnc_spallTrack.sqf

41 lines
1.2 KiB
Plaintext
Raw Normal View History

#include "script_component.hpp"
/*
* Author: ACE-Team
* Add HitPart EventHandler to objects in the projectile's path
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_spallTrack
*
* Public: No
*/
params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
2016-05-30 16:37:03 +00:00
private _delta = (1 / diag_fps) * _multiplier;
private _curPos = getPosASL _round;
private _velocity = velocity _round;
2016-05-30 16:37:03 +00:00
private _velocityStep = _velocity vectorMultiply _delta;
private _forwardPos = _curPos vectorAdd _velocityStep;
2016-05-30 16:37:03 +00:00
private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos];
2016-05-30 16:37:03 +00:00
if (_intersectsWith isEqualTo []) exitWith {};
// player sideChat format ["inter: %1", _intersectsWith];
{
// diag_log text format ["Adding HP: %1", _x];
private _index = count GVAR(spallHPData);
private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]];
_foundObjects pushBack _x;
_foundObjectHPIds pushBack _hpId;
private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
GVAR(spallHPData) pushBack _data;
} forEach (_intersectsWith select {!(_x in _foundObjects)});