ACE3/addons/huntir/functions/fnc_keyPressed.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Norrin, Rocko
* Handles the HuntIR monitor key interaction
*
* Arguments:
* 0: ? <UNKNOWN>
* 1: keycode <NUMBER>
*
* Return Value:
* handled? <BOOLEAN>
*
* Example:
* [] call ace_huntir_fnc_keyPressed
*
* Public: No
*/
private _ret = false;
switch (_this select 1) do {
// A = Lower zoom level
case 30: {
if (GVAR(ZOOM) > 0) then {
GVAR(ZOOM) = GVAR(ZOOM) - 1;
};
switch (GVAR(ZOOM)) do {
case 0: { ctrlSetText [4, "0X"];};
case 1: { ctrlSetText [4, "2X"];};
case 2: { ctrlSetText [4, "4X"];};
case 3: { ctrlSetText [4, "8X"];};
};
_ret = true;
};
// D = Increase zoom level
case 32: {
if (GVAR(ZOOM) < 3) then {
GVAR(ZOOM) = GVAR(ZOOM) + 1;
};
switch (GVAR(ZOOM)) do {
case 0: { ctrlSetText [4, "0X"];};
case 1: { ctrlSetText [4, "2X"];};
case 2: { ctrlSetText [4, "4X"];};
case 3: { ctrlSetText [4, "8X"];};
};
_ret = true;
};
//N key ( Toggle NV and TI modes )
case 49: {
if (GVAR(NV) == 0) then {
setAperture -1;
camUseNVG true;
GVAR(NV) = 1;
if (!GVAR(IRON)) then {
GVAR(IRON) = true;
};
} else {
setAperture -1;
camUseNVG false;
GVAR(NV) = 0;
GVAR(IRON) = false;
};
_ret = true;
};
// S = Next camera
case 31: {
GVAR(cur_cam) = GVAR(cur_cam) + 1;
_ret = true;
};
// W = Previous camera
case 17: {
GVAR(cur_cam) = GVAR(cur_cam) - 1;
_ret = true;
};
// Rotate camera anticlockwise
case 203: {
GVAR(ROTATE) = GVAR(ROTATE) - 3;
_ret = true;
};
// Rotate camera clockwise
case 205: {
GVAR(ROTATE) = GVAR(ROTATE) + 3;
_ret = true;
};
// Raise camera
case 200: {
if (GVAR(ELEVAT) < 4.01) then {
GVAR(ELEVAT) = GVAR(ELEVAT) + 0.12;
};
_ret = true;
};
// Lower camera
case 208: {
if (GVAR(ELEVAT) > -3.99) then {
GVAR(ELEVAT) = GVAR(ELEVAT) - 0.12;
};
_ret = true;
};
// Reset camera
case 19: {
GVAR(ROTATE) = 0;
GVAR(ELEVAT) = 0.01;
GVAR(ZOOM) = 0;
ctrlSetText [4, "0X"];
GVAR(NV) = 0;
camUseNVG false;
setAperture -1;
_ret = true;
};
};
_ret