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8ac2d09c31
* update todo with list of weapons
* Add AIM-120 with ARH. Change AHR to not always seek all targets
* Implement some generic modes of flight
* implement augmented proportional navigation
* Add zero-effort miss. Seeker now feeds data to navigation
* Fix bug with ZEM
* remove placeholder
* Change out missile types to reflect navigation scheme they use IRL
* remove uneeded sets
* chane navigation profiles to go for attack direction instead of target
* multiple changes
* SALH: only update seeker pos if it within small error
* IR seeker and AIM-9M
* small tweaks
* more tweaks
* todo: fix nlaw
* update todo
* implement course state machine
* Improve radar simulation
* enable chaff decoy
* add config entries
* Implement optical mavericks
* Allow for debug info to be displayed via variable
* Change AIM-9 agility
* update dragon to not use new guidance
* Tweak flight parameters. Add R-77
* Add AIM-120A
* add ASRAAM
* add R-73/4
* Add all GBU-12s that exist for all planes
* update todo
* update todo for ground based weapons
* Add GPS selector dialog for GPS munitions
* add TOO TGP
* Add SDB and JDAM
* update todo
* fix gimbal lock via rotating with quaternions
* tweak JDAM guidance
* Better attack angle calculation. Does not get exactly right, but works for all cases.
Need to implement a PID controller navigation type to get a correct attack angle
* Fix SACLOS missiles
* Fix NLAW and PLOS
The missile pitches up due to initial angle stuff. I don't know if this is behaviour we want to fix or not?
* update todo
* update todo
* Add Vikhr ATGM
* Add long range SAMs
* fix SAM animations
* Add all ground based missiles. Tweak AIM-9 flare angle
* remove debugh print
* Fix Wiesel ATGM animation. Tweak SACLOS values
* Add action to get into jdam settings
* fix all script components
* Add paremter to allow weathervaning
Weapons usually tend toward the velocity vector due to aerodynamics - calculate side slip and use calculation to do this
* Add new navigation profile. Tweak javelin mid-course guidance
* Process all navigation onFired. Send the correct array to function
* fix missing semicolons
* Add hellfire mid course guidance
* Tweak hellfire attack profile
* change how IR seeker performs
The angle check is better now. Relative velocites guarenteed
* tabs -> spaces
* localise aim120
* localise aim9
* localise gbu
* fix IR tracker losing lock immediately due to being blocked by launcher
* localise manpad
* actually localise manpad
* localise maverick
* localise missile guidance
* localise sam
* localise sdb
* localise vikhr
* tabs -> spaces again
* init commit 9m14
* update stringtables so they are in titlecase
* crash on load
* perplexed
* fix game crashing on load
* Add joystick model
* Add realistic 9m14 behaviour
the 9m14 control joystick can attach 4 9m14 launchers at a time. Replicate that here
* add MCLOS guidance
* add the ability to see a light trail
* tweak HOT guidance params
* tweak metis guidance params
* tweak Vikhr guidance
* add trail to vikhr
* Add Iron Dome interceptor API
* Optimise iron dome
* Only launch if we are above a threshold angle
* add local event for mission makers
* change events to allow for any number of arguments
* avoid making un-needed calls to the server
* Update doppler seeker to allow the tracking and killing of projectiles
* Avoid overshooting target
* Add settings for various things
* Add missile hiding for malyutka
* init commit of cruise missile
* Various - Add missing units/weapons to cfgPatches (#8175)
* Various - Add missing units/weapons to cfgPatches
* Update config.cpp
* Documentation - Add Mikero binarization note (#8172)
* Bump is-svg from 4.2.1 to 4.3.1 in /docs/src (#8177)
Bumps [is-svg](https://github.com/sindresorhus/is-svg) from 4.2.1 to 4.3.1.
- [Release notes](https://github.com/sindresorhus/is-svg/releases)
- [Commits](https://github.com/sindresorhus/is-svg/compare/v4.2.1...v4.3.1)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
* Adjust "New issue" link to lead to template selection page (#8182)
We want people to choose a template when creating a new issue
* Update linguist settings (#8151)
* Typo in usage example (#8201)
* Mk6 Mortar - Fix README.md typo (#8205)
* Overhaul CSW docs (#8206)
* Medical - Add Alternative Survival Chance (#8192)
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
* Fix make.py temp files cleanup (#8189)
* Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
* Particles - Fix macro (#8214)
* initial push
* Update script_component.hpp
* Update script_component.hpp
* Update script_component.hpp
* Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
Co-authored-by: jonpas <jonpas33@gmail.com>
* Medical - Allow unconscious unit in Taru pods (#8168)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Name Tags - Add ability to set custom rank icon (#8174)
* Tools - Add script to update HEMTT include folder (#8134)
* Tools - Add script to check sqf/config with sqfvm (#8137)
* Medical - Add Vehicle Crashes setting (#8149)
Co-authored-by: jonpas <jonpas33@gmail.com>
* Dragging - Add new dragging animations (#7950)
* New custom animation added
* Adjusted CfgMoves and the script components
* New drop animation and key handler
* CBA settings and new ManActions added
* Adjustments to the drop animation
* Added translations and fixed some stuff
* Update CfgMovesBasic.hpp
* Fix translations
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
* Use the same key to drop object
* Update addons/dragging/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Fix French translation
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Lower the weapon accuracy of the drag animations
* Removed auto-switch to handgun
* Update fnc_startDrag.sqf
- Holding a launcher breaks the firing animation.
- Now the unit has to hold either a primary weapon or handgun.
* Handle the unit's current weapon
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/dragging/initSettings.sqf
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
* Dragging - Fix build issue (#8219)
* Documentation - Remove DeTex requirement (#8220)
DeTex is subscriber-only now, not required for building ACE3.
* User Interface - Add setting for Development Build watermark (#8140)
Co-authored-by: jonpas <jonpas33@gmail.com>
* RHS USAF Compat - Nightforce NXS scopes updated (#8222)
* Interact Menu - Make List default (#8217)
* Markers - Add scale slider (#8059)
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
* Initial push (#8225)
* MicroDAGR - Add mode switching keybinds (#8216)
* Initial push
* Mode cycling
* Use defines
* RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
* Fixed RPK74M wrong ammo bug
* Fix wrong deleted lines of code
* Edit rjs_weap_rpk74_base to rhs_weap_rpk_base
Co-authored-by: Dabako <github@dabakoworld.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Extensions - Various Improvments (#8227)
* Translations - Spanish (#8229)
Complete to date spanish translation.
* Attach - Added attached/detaching events (#8193)
* Added ace_attach attached/detach events
* Apply suggestions from code review
Co-authored-by: Jo David <github@jonathandavid.de>
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markers - Fix marker scale (#8233)
* Cargo - paradrop fixes (#8203)
* Small fixes in ace_cargo
Makes paradropItem and unloadItem invoke event "ace_cargoUnloaded" with parameters _itemObject, _vehicle and "paradrop" or "unload" respectivelty.
paradropItem invoked said event but if item was classname it would send classname to event which is not particularly useful.
* Update XEH_postInit.sqf
Moved event invocation to unloadItem, this provides ability to always pass object to eventhandlers.
* code refactor
refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484
* Update fnc_paradropItem.sqf
apply new fix
* Revert "Update fnc_paradropItem.sqf"
This reverts commit
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.. | ||
fnc_attackProfile_AIR.sqf | ||
fnc_attackProfile_BEAM.sqf | ||
fnc_attackProfile_DIR.sqf | ||
fnc_attackProfile_JAV_DIR.sqf | ||
fnc_attackProfile_JAV_TOP.sqf | ||
fnc_attackProfile_LIN.sqf | ||
fnc_attackProfile_LOFT.sqf | ||
fnc_attackProfile_WIRE.sqf | ||
fnc_changeMissileDirection.sqf | ||
fnc_checkLos.sqf | ||
fnc_checkSeekerAngle.sqf | ||
fnc_cycleAttackProfileKeyDown.sqf | ||
fnc_dev_ProjectileCamera.sqf | ||
fnc_doAttackProfile.sqf | ||
fnc_doHandoff.sqf | ||
fnc_doSeekerSearch.sqf | ||
fnc_guidancePFH.sqf | ||
fnc_handleHandoff.sqf | ||
fnc_line_onFired.sqf | ||
fnc_mwr_onFired.sqf | ||
fnc_navigationType_augmentedProNav.sqf | ||
fnc_navigationType_direct.sqf | ||
fnc_navigationType_line.sqf | ||
fnc_navigationType_lineOfSight.sqf | ||
fnc_navigationType_proNav.sqf | ||
fnc_navigationType_zeroEffortMiss.sqf | ||
fnc_onFired.sqf | ||
fnc_onIncomingMissile.sqf | ||
fnc_proNav_onFired.sqf | ||
fnc_SACLOS_onFired.sqf | ||
fnc_seekerType_MWR.sqf | ||
fnc_seekerType_Optic.sqf | ||
fnc_seekerType_SACLOS.sqf | ||
fnc_seekerType_SALH.sqf | ||
fnc_wire_onFired.sqf |