johnb432 6a25e9365a
Safemode - Refactor (#10111)
* Refactor safemode

* Further improvements and fixes

* Update XEH_postInit.sqf

* Don't allow binoculars to be set to safe

* Add API for getting weapon safety status

* Update fnc_jamWeapon.sqf

* Added doc

* Update fnc_playChangeFiremodeSound.sqf

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-02 13:59:18 +02:00
..
2024-08-02 13:59:18 +02:00
2015-01-17 17:32:34 -03:00
2016-06-19 09:38:39 +02:00
2024-08-02 13:59:18 +02:00
2024-08-02 13:59:18 +02:00
2016-02-22 15:20:36 +01:00

ace_safemode

Adds the ability to use the safety on small arms.