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2a9358ab03
* Simplify virtual spectator code * Rename camTarget GVAR for linter * Fix respawn template breaking virtual spectators
41 lines
964 B
Plaintext
41 lines
964 B
Plaintext
/*
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* Author: Nelson Duarte, AACO
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* Function used to handle map mouse click events
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*
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* Arguments:
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* 0: Map control <CONTROL>
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* 1: Mouse button pressed <NUMBER>
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* 2: x screen coordinate clicked <BOOL>
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* 3: y screen coordinate clicked <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call ace_spectator_fnc_ui_handleMapClick
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "", "_x", "_y"];
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if (isNull GVAR(uiMapHighlighted)) then {
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// Give user feedback that camera is no longer focused
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if !(isNull GVAR(camFocus)) then {
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playSound "ReadoutHideClick1";
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};
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// Preserve camera height on teleport
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private _pos = CTRL_MAP ctrlMapScreenToWorld [_x, _y];
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_pos set [2, (getPosASLVisual GVAR(camera)) select 2];
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GVAR(camera) setPosASL _pos;
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} else {
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// Give user feedback that camera is focused on highlighted unit
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playSound "ReadoutClick";
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};
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[GVAR(uiMapHighlighted)] call FUNC(setFocus);
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