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Co-authored-by: jonpas <jonpas33@gmail.com>
1.3 KiB
1.3 KiB
layout | title | component | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Repair | repair | Adds custom repair system. | feature | interaction | wiki | ace |
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For information on configuration see [Repair Framework]({{ site.baseurl }}/wiki/framework/repair-framework.html)
1. Overview
Adds a more realistic repair system.
- Replacing damaged wheels and tracks requires replacement items (using [Cargo System]({{ site.baseurl }}/wiki/framework/cargo-framework.html).
- By default vehicles will start with spare parts (1 wheel or 1 track).
- Can repair specific hitpoints on vehicles.
- Can designate buildings and/or vehicles as repair zones allowing the ability to do a full repair.
2. Repairing
- Vehicle's engine should be off
- A
ToolKit
item may be required based on settings (default: not required for wheels, required for tracks or hitpoint repair)
2.1 Replacing Wheels or Tracks
- Unload a spare wheel or track (using cargo interaction)
- Drag the spare next to the wheel/track that needs replacing
- Remove the damaged wheel (not needed for track repair)
- Install new wheel or track
2.2 Repairing hitpoints
- Amount repaired is based on settings and training level
- Using the interaction system select the hitpoint to repair