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16 lines
541 B
Plaintext
16 lines
541 B
Plaintext
#include "script_component.hpp"
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removeBackpack ACE_player;
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_pos = ACE_player modelToWorld [0,0,0];
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_offset = if ((ACE_player call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8};
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_pos set [0, (_pos select 0) + (sin (direction ACE_player) * _offset)];
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_pos set [1, (_pos select 1) + (cos (direction ACE_player) * _offset)];
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_z = [ACE_player] call CBA_fnc_realHeight;
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_pos set [2,_z];
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_ladder = "ACE_Tactical_Ladder" createVehicle _pos;
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_ladder setPos _pos;
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_ladder setDir (direction ACE_player);
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ACE_player reveal _ladder;
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