ACE3/addons/tacticalladder/functions/fnc_deployTL.sqf

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#include "script_component.hpp"
removeBackpack ACE_player;
_pos = ACE_player modelToWorld [0,0,0];
_offset = if ((ACE_player call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8};
_pos set [0, (_pos select 0) + (sin (direction ACE_player) * _offset)];
_pos set [1, (_pos select 1) + (cos (direction ACE_player) * _offset)];
_z = [ACE_player] call CBA_fnc_realHeight;
_pos set [2,_z];
_ladder = "ACE_Tactical_Ladder" createVehicle _pos;
_ladder setPos _pos;
_ladder setDir (direction ACE_player);
ACE_player reveal _ladder;