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Proofread AB, AI, Aircraft, Attach, Backpacks, Ballistics and Captives Fix typos, grammar, inconsistencies Not fully satisfied with captives, will reiterate
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1.3 KiB
layout | title | description | group | parent |
---|---|---|---|---|
wiki | Captives | System for taking and handling captives | feature | wiki |
1. Overview
1.1 Take captives
Introduces a captivity system for taking and moving prisoners.
1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
1.3 Frisk captives
You can frisk a restrained captive.
1.4 Surrendering
You can surrender. While surrendering AI will cease fire.
2. Usage
2.1 Capturing someone
- You need
cable ties
. - Approach the victim / convict and use the interaction button left windows (by default).
- The interaction is around the hands in the form of a handcuffs icon.
- To free someone simply use that icon again.
2.2 Escorting a captive
- Interact with the captive left windows (by default).
- Select the escort prisoner option.
- To stop escorting just scroll down and select
release
or use self interaction ctrl+left windows (by default) and selectrelease
.
2.3 Loading and unloading a captive into/from a vehicle
- Escort the person.
- Approach the vehicle you desire to load the captive in.
- Interact with the vehicle left windows (by default) and load him.
- Same for unloading, interact with the vehicle then unload.
3. Dependencies
ace_interaction