ACE3/documentation/feature/captives.md
BullHorn 979d2673a1 Docs: proofread, 1st iteration
Proofread AB, AI, Aircraft, Attach, Backpacks, Ballistics and Captives
Fix typos, grammar, inconsistencies
Not fully satisfied with captives, will reiterate
2015-05-18 01:45:54 +03:00

1.3 KiB

layout title description group parent
wiki Captives System for taking and handling captives feature wiki

1. Overview

1.1 Take captives

Introduces a captivity system for taking and moving prisoners.

1.2 Load and unload captives into / from vehicles

You can load and unload captives from vehicles using ACE3 interactions.

1.3 Frisk captives

You can frisk a restrained captive.

1.4 Surrendering

You can surrender. While surrendering AI will cease fire.

2. Usage

2.1 Capturing someone

  • You need cable ties.
  • Approach the victim / convict and use the interaction button left windows (by default).
  • The interaction is around the hands in the form of a handcuffs icon.
  • To free someone simply use that icon again.

2.2 Escorting a captive

  • Interact with the captive left windows (by default).
  • Select the escort prisoner option.
  • To stop escorting just scroll down and select release or use self interaction ctrl+left windows (by default) and select release.

2.3 Loading and unloading a captive into/from a vehicle

  • Escort the person.
  • Approach the vehicle you desire to load the captive in.
  • Interact with the vehicle left windows (by default) and load him.
  • Same for unloading, interact with the vehicle then unload.

3. Dependencies

ace_interaction