mirror of
https://github.com/acemod/ACE3.git
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158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
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weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_main","ace_modules"};
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author = CSTRING(ACETeam);
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authors[] = {"KoffeinFlummi"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG_COMMON;
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};
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};
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// This class will be deprecated in version 3.8.0
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class ACE_newEvents {
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// Status effect events
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forceWalk = QGVAR(forceWalk);
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blockSprint = QGVAR(blockSprint);
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setCaptive = QGVAR(setCaptive);
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blockDamage = QGVAR(blockDamage);
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blockEngine = QGVAR(blockEngine);
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// Public listenable events
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PlayerJip = "ace_playerJIP";
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activeCameraChanged = "ace_activeCameraChanged";
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visibleMapChanged = "ace_visibleMapChanged";
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cameraViewChanged = "ace_cameraViewChanged";
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playerVisionModeChanged = "ace_playerVisionModeChanged";
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playerInventoryChanged = "ace_playerInventoryChanged";
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playerWeaponChanged = "ace_playerWeaponChanged";
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playerTurretChanged = "ace_playerTurretChanged";
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playerVehicleChanged = "ace_playerVehicleChanged";
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playerChanged = "ace_playerChanged";
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SettingsInitialized = "ace_settingsInitialized";
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SettingChanged = "ace_settingChanged";
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firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
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firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
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firedPlayerVehicle = "ace_firedPlayerVehicle";
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firedNonPlayer = "ace_firedNonPlayer";
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firedPlayerNonLocal = "ace_firedPlayerNonLocal";
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firedPlayer = "ace_firedPlayer";
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unloadPersonEvent = "ace_unloadPersonEvent";
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loadPersonEvent = "ace_loadPersonEvent";
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useItem = "ace_useItem";
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infoDisplayChanged = "ace_infoDisplayChanged";
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// Internal callable events
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setStatusEffect = QGVAR(setStatusEffect);
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HeadbugFixUsed = QGVAR(headbugFixUsed);
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InitSettingsFromModules = QGVAR(initSettingsFromModules);
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enableSimulationGlobal = QGVAR(enableSimulationGlobal);
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hideObjectGlobal = QGVAR(hideObjectGlobal);
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fixPosition = QGVAR(fixPosition);
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fixFloating = QGVAR(fixFloating);
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fixCollision = QGVAR(fixCollision);
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unlockVehicle = QGVAR(unlockVehicle);
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lockVehicle = QGVAR(lockVehicle);
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displayTextPicture = QGVAR(displayTextPicture);
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displayTextStructured = QGVAR(displayTextStructured);
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setVanillaHitPointDamage = QGVAR(setVanillaHitPointDamage);
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setVectorDirAndUp = QGVAR(setVectorDirAndUp);
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switchMove = QGVAR(switchMove);
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playMoveNow = QGVAR(playMoveNow);
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playMove = QGVAR(playMove);
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setVelocity = QGVAR(setVelocity);
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selectLeader = QGVAR(selectLeader);
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setSpeaker = QGVAR(setSpeaker);
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engineOn = QGVAR(engineOn);
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setFuel = QGVAR(setFuel);
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setDir = QGVAR(setDir);
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// Events framework
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SEH_s = "ACEs";
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SEH = "ACEe";
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SEH_all = "ACEa";
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgLocationTypes.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgActions.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVoice.hpp"
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#include "CfgUnitInsignia.hpp"
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#include "CfgEden.hpp"
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class ACE_Rsc_Display_Base {
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idd = -1;
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type = 0;
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style = 48;
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name = "";
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duration = 999999;
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fadeIn = 0;
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fadeOut = 0;
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font = "TahomaB";
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size = 1;
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colorBackground[] = {1, 1, 1, 0};
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colorText[] = {1, 1, 1, 1};
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};
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class ACE_Rsc_Control_Base {
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idc = 1;
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type = 0;
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style = 48;
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access = 0;
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lineSpacing = 0;
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moving = 1;
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text = "";
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size = 1;
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sizeEx = 0;
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font = "TahomaB";
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colorBackground[] = {1, 1, 1, 0};
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colorText[] = {1, 1, 1, 1};
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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};
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#include "ACE_Settings.hpp"
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#include "define.hpp"
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#include <ProgressScreen.hpp>
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#include <HintConfig.hpp>
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#include <RscInfoType.hpp>
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class CfgUIGrids {
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class IGUI {
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class Presets {
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class Arma3 {
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class Variables {
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grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"};
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};
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};
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};
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class Variables {
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class grid_ACE_displayText {
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displayName = "ACE Hint";
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description = "Textual in game feedback to the player.";
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preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
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saveToProfile[] = {0,1};
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};
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};
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};
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};
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class ACE_Extensions {
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extensions[] = {};
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};
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