ACE3/addons/refuel
classic a78c42f49e Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo

Update the Japanese translation for cargo

* Add the Jpn translation for hellfire

Add the Japanese translation for hellfire

* Add the Jpn translation for nlaw

Add the Japanese translation for nlaw

* Add the Jpn translation for rearm

Add the Japanese translation for rearm

* Update the Jpn translation for refuel

Update the Japanese translation for refuel

* Update the Jpn translation for repair

Update the Japanese translation for repair

* Update the Jpn translation for zeus

Update the Japanese translation for zeus
2017-06-13 22:00:38 -05:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
config.cpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
stringtable.xml Jpn translate 73bd37 (#5277) 2017-06-13 22:00:38 -05:00
XEH_postInit.sqf Fix missing refuel menu on static fuel stations (#4533) 2016-12-14 12:48:00 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-02 18:44:39 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.