ACE3/addons/rearm/functions/fnc_pickUpAmmo.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

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/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from the ground.
*
* Arguments:
* 0: Ammo Dummy <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [target, player] call ace_rearm_fnc_pickUpAmmo
*
* Public: No
*/
#include "script_component.hpp"
params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]];
_dummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _dummy) exitWith {};
//_target attachTo [_unit, [0,0.7,0], "pelvis"];
_target attachTo [_unit, [0,1,0], "pelvis"];
{
[QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _x] call CBA_fnc_targetEvent;
} count (position _unit nearObjects ["CAManBase", 100]);
_unit setVariable [QGVAR(dummy), _target];
//_unit setVariable [QEGVAR(dragging,isCarrying), true, true]; // breaks things, since it hides interact menu on _target