ACE3/addons/vector
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
data Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Use correct TransportX type for ace items (#5168) 2017-05-18 17:23:01 -05:00
CfgWeapons.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initKeybinds.sqf Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp use precompiled function for vector display 2016-02-21 22:41:11 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Korean Translation v1.0 (#4794) 2017-01-02 17:52:01 -06:00
XEH_postInit.sqf how do I merge 2015-04-13 19:23:42 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.