deploy bike update

This commit is contained in:
Fallingsheep1985 2015-02-19 11:55:57 +11:00
parent db9f931ee7
commit ff4ea14ac2
5 changed files with 70 additions and 68 deletions

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@ -1,60 +0,0 @@
//Created by - Fallingsheep
//Special thanks - infistar
//check if player has scrap
if ("ItemScraps" in magazines player) then{
//check if player has toolkit
if ("ToolKit" in magazines player) then{
player playActionNow "Medic"; // play build animation
sleep 3; //wait 3 seconds
//remove scrap from inventory
player removeMagazine "ItemScraps";
//set vehcile tokens
if (!isNil 'EPOCH_server_setVToken') then {_vehObj call EPOCH_server_setVToken;};
if (!isNil 'EPX_server_setVToken') then {_vehObj call EPX_server_setVToken; };
_vehClass = "ebike_epoch"; // vehicle class to spawn
_position = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0]; // get player pos for spawning
_dir = getDir player;
//spawn the vehicle at players postion
_vehObj = _vehClass createVehicle (_position);
//set vehicle slots
if (!isNil 'EPX_server_vehicleInit') then {_vehObj call EPX_server_vehicleInit};
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_vehObj setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
//remove any items from vehicle
clearWeaponCargoGlobal _vehObj;
clearMagazineCargoGlobal _vehObj;
clearBackpackCargoGlobal _vehObj;
clearItemCargoGlobal _vehObj;
//randomize colour if more than 1 available
_config = (configFile >> 'CfgVehicles' >> _vehClass >> 'availableColors');
if (isArray(_config)) then{_textureSelectionIndex = configFile >> 'CfgVehicles' >> _vehClass >> 'textureSelectionIndex';
_selections = if (isArray(_textureSelectionIndex)) then {getArray(_textureSelectionIndex)} else { [0] };
_colors = getArray(_config);
_textures = _colors select 0;
_color = floor (random (count _textures));
_count = (count _colors)-1;
{
if (_count >= _forEachIndex) then{_textures = _colors select _forEachIndex;};
_vehObj setObjectTextureGlobal [_x, (_textures select _color)];
} forEach _selections;
_vehObj setVariable ['VEHICLE_TEXTURE',_color];
};
//Save vehicle
if (!isNil 'EPOCH_server_save_vehicle') then {_vehObj call EPOCH_server_save_vehicle};
if (!isNil 'EPX_server_save_vehicle') then {_vehObj call EPX_server_save_vehicle;};
cutText [format["You built a EBike."], "PLAIN DOWN"];
} else {
SystemChat "You need a Toolkit to build a EBike.";
};
} else {
SystemChat "You need Scrap to build a EBike.";
};

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@ -0,0 +1,45 @@
//Created by - Fallingsheep
//Special thanks - infistar for vehicle spawn code
//check if player has scrap
if ("ItemScraps" in magazines player) then{
//check if player has toolkit
if ("VehicleRepair" in magazines player) then{
player playActionNow "Medic"; // play build animation
sleep 3; //wait 3 seconds
//remove scrap from inventory
player removeMagazine "ItemScraps";
//set vehcile tokens
if (!isNil 'EPOCH_server_setVToken') then {_vehObj call EPOCH_server_setVToken;};
if (!isNil 'EPX_server_setVToken') then {_vehObj call EPX_server_setVToken; };
_vehClass = "ebike_epoch"; // vehicle class to spawn
_position = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0]; // get player pos for spawning
_dir = getDir player;
//spawn the vehicle at players postion
_vehObj = _vehClass createVehicle (_position);
//set vehicle slots
if (!isNil 'EPX_server_vehicleInit') then {_vehObj call EPX_server_vehicleInit};
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_vehObj setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
//remove any items from vehicle
clearWeaponCargoGlobal _vehObj;
clearMagazineCargoGlobal _vehObj;
clearBackpackCargoGlobal _vehObj;
clearItemCargoGlobal _vehObj;
//Save vehicle
if (!isNil 'EPOCH_server_save_vehicle') then {_vehObj call EPOCH_server_save_vehicle};
if (!isNil 'EPX_server_save_vehicle') then {_vehObj call EPX_server_save_vehicle;};
cutText [format["You built a EBike."], "PLAIN DOWN"];
} else {
SystemChat "You need a VehicleRepair to build a EBike.";
};
} else {
SystemChat "You need Scrap to build a EBike.";
};

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@ -0,0 +1,10 @@
//Created by - Fallingsheep
//Special thanks - infistar for vehicle spawn code
_target = cursorTarget;
_isbike = _target typeof "ebike_epoch";
if (_isbike) then{
deleteVehicle _target;
player addMagazine "ItemScraps";
player addMagazine "VehicleRepair";
SystemChat "You packed the EBike.";
};

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@ -1,6 +0,0 @@
_target = cursorTarget;
_isbike = _target typeof "EBike";
if (_isbike) then{
deleteVehicle _target;
player addMagazine "ItemScraps";
};

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@ -5,8 +5,7 @@ _logistic = execVM "=BTC=_Logistic\=BTC=_logistic_Init.sqf";
//Loadouts
[] execVM "custom\loadout.sqf";
//Deploy bike/chopper
[] execVM "custom\deployvehicle.sqf";
//Status Bar
[] execVM "custom\fn_statusBar.sqf";
@ -57,3 +56,17 @@ if (!isDedicated) then {
VEMFChatMsg = nil;
};
};
//Created by - Fallingsheep
//Special thanks - infistar for vehicle spawn code
//BUILD BIKE
if (("ItemScraps" in magazines player)&&("VehicleRepair" in magazines player)) then{
act = player addaction [("<t color=""#0074E8"">" + ("Build Bike") +"</t>"),"deploy\deploybike.sqf","",5,false,true,"",""];
};
//PACK BIKE
_target = cursorTarget;
_isbike = _target isKindOf "ebike_epoch";
if (_isbike) then{
act = player addaction [("<t color=""#0074E8"">" + ("PackBike") +"</t>"),"deploy\packbike.sqf","",5,false,true,"",""];
};