Server Config Settings updated
This commit is contained in:
parent
5ea4d43d0c
commit
a3b36fadb9
@ -1,14 +1,14 @@
|
||||
serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
|
||||
serverRestart = "true"; // true sends #shutdown command to server after the time specified in ForceRestartTime
|
||||
forceRestartTime = 14400; // 4 hour restarts
|
||||
|
||||
// Time based
|
||||
StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
|
||||
StaticDateTime[] = {0,0,0,6,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
|
||||
timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
|
||||
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
|
||||
|
||||
// Loot (Check CfgBuildingLootPos.hpp in mission file for more settings)
|
||||
lootMultiplier = 1; // 1 = normal loot multiplier. This controls how much loot can payout per loot container.
|
||||
UseLootHelper = "false"; // GroundLoot will get a visible sphere for better loot identification
|
||||
UseLootHelper = "true"; // GroundLoot will get a visible sphere for better loot identification
|
||||
|
||||
// Events
|
||||
WeatherChances[] = {
|
||||
@ -29,7 +29,7 @@ forceRestartTime = 14400; // 4 hour restarts
|
||||
},
|
||||
// { 1800, "PaydayEvent", 0, 2},
|
||||
// { 1200, "MessageServer", 0, 2},
|
||||
{ 120, "FastNights", 0 , 2, -1, {48,4} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4
|
||||
{ 120, "FastNights", 0 , 2, -1, {20,6} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4
|
||||
{ 1200, "HeliCrash", 0 , 2, -1, {} ,{"VR"}},
|
||||
{ 2700, "AirDrop", 0 , 2, -1, {} ,{"VR"}},
|
||||
{ 2400, "EarthQuake", 0 , 2, -1, {} ,{"VR"}},
|
||||
@ -69,11 +69,11 @@ forceRestartTime = 14400; // 4 hour restarts
|
||||
"", // "ItemGPS" or "ItemGeigerCounter_EPOCH",
|
||||
"", // "EpochRadio0" through "EpochRadio9"
|
||||
"", // "ItemCompass"
|
||||
"", // "ItemWatch"
|
||||
"ItemWatch", // "ItemWatch"
|
||||
"" // "NVG_EPOCH" or "radiation_mask_epoch"
|
||||
};
|
||||
|
||||
UseCustomTextures = "false"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop)
|
||||
UseCustomTextures = "true"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop)
|
||||
|
||||
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
|
||||
immuneIfStartInBase = "true"; // Protect vehicles from damage in bases until first unlocked after restart
|
||||
@ -92,7 +92,7 @@ forceRestartTime = 14400; // 4 hour restarts
|
||||
};
|
||||
disableVehicleTIE = "true";
|
||||
ReplaceCarService = "true"; // Replace all "Land_CarService_F" with "paintshop" on the Map on Server Start
|
||||
PaintShopIcons = "false"; // Create MapIcons for PaintShops
|
||||
PaintShopIcons = "true"; // Create MapIcons for PaintShops
|
||||
|
||||
// BaseBuilding
|
||||
StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
|
||||
@ -175,7 +175,7 @@ forceRestartTime = 14400; // 4 hour restarts
|
||||
|
||||
NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
|
||||
forceStaticTraders = "true"; // disables traders moving from work to home
|
||||
TraderGodMode = "false"; // If true, Trader can not be killed by Players
|
||||
TraderGodMode = "true"; // If true, Trader can not be killed by Players
|
||||
storedVehicleLimit = 15; // Vehicles more than x stored in ALL Traders will automatically be deleted on Restart.
|
||||
StaticTraderItemPurge[] = {100,15}; // {ItemCount,ReducePercent} - If a static trader have more than x different items, on restart the items will be reduced by y percent
|
||||
DynamicTraderRespawnCount = 100; // If a dynamic Trader have more than x different Items, he will respawn on another Spot (with start Items)
|
||||
|
Loading…
Reference in New Issue
Block a user