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@ -1,14 +1,14 @@
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serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
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serverRestart = "true"; // true sends #shutdown command to server after the time specified in ForceRestartTime
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forceRestartTime = 14400; // 4 hour restarts
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// Time based
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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StaticDateTime[] = {0,0,0,6,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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// Loot (Check CfgBuildingLootPos.hpp in mission file for more settings)
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lootMultiplier = 1; // 1 = normal loot multiplier. This controls how much loot can payout per loot container.
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UseLootHelper = "false"; // GroundLoot will get a visible sphere for better loot identification
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UseLootHelper = "true"; // GroundLoot will get a visible sphere for better loot identification
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// Events
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WeatherChances[] = {
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@ -29,7 +29,7 @@ forceRestartTime = 14400; // 4 hour restarts
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},
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// { 1800, "PaydayEvent", 0, 2},
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// { 1200, "MessageServer", 0, 2},
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{ 120, "FastNights", 0 , 2, -1, {48,4} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4
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{ 120, "FastNights", 0 , 2, -1, {20,6} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4
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{ 1200, "HeliCrash", 0 , 2, -1, {} ,{"VR"}},
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{ 2700, "AirDrop", 0 , 2, -1, {} ,{"VR"}},
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{ 2400, "EarthQuake", 0 , 2, -1, {} ,{"VR"}},
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@ -69,11 +69,11 @@ forceRestartTime = 14400; // 4 hour restarts
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"", // "ItemGPS" or "ItemGeigerCounter_EPOCH",
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"", // "EpochRadio0" through "EpochRadio9"
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"", // "ItemCompass"
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"", // "ItemWatch"
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"ItemWatch", // "ItemWatch"
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"" // "NVG_EPOCH" or "radiation_mask_epoch"
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};
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UseCustomTextures = "false"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop)
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UseCustomTextures = "true"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop)
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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immuneIfStartInBase = "true"; // Protect vehicles from damage in bases until first unlocked after restart
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@ -92,7 +92,7 @@ forceRestartTime = 14400; // 4 hour restarts
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};
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disableVehicleTIE = "true";
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ReplaceCarService = "true"; // Replace all "Land_CarService_F" with "paintshop" on the Map on Server Start
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PaintShopIcons = "false"; // Create MapIcons for PaintShops
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PaintShopIcons = "true"; // Create MapIcons for PaintShops
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// BaseBuilding
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StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
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@ -175,7 +175,7 @@ forceRestartTime = 14400; // 4 hour restarts
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NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = "true"; // disables traders moving from work to home
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TraderGodMode = "false"; // If true, Trader can not be killed by Players
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TraderGodMode = "true"; // If true, Trader can not be killed by Players
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storedVehicleLimit = 15; // Vehicles more than x stored in ALL Traders will automatically be deleted on Restart.
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StaticTraderItemPurge[] = {100,15}; // {ItemCount,ReducePercent} - If a static trader have more than x different items, on restart the items will be reduced by y percent
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DynamicTraderRespawnCount = 100; // If a dynamic Trader have more than x different Items, he will respawn on another Spot (with start Items)
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