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33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
/*
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Class Name Extraction Tool
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By GhostriderDbD
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For Arma 3
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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// load string library
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//nul=[] execVM "KRON_Strings.sqf";
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GRG_mod = "Exile"; // Options are "Exile" or "Epoch". This configuration pertains only to generating pre-formated price lists.
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GRG_Root = "CUP"; // Scripts will test if the leftmost N characters of a classname are equal to GRG_Root
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GRG_addIttemsMissingFromPricelistOnly = true; // when true will process only class names for which there is not already a price listed for that mod time. for this to work you need to include the description.ext and any price lists for your server in this misison folder.
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GRG_includedWeaponMagazines = false;
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GRG_configuratorPathName = "ExcludedClassNames\";
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#include "Code\variables.sqf";
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#include "Code\functions.sqf";
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#include "Code\KRON_Strings.sqf";
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player addAction ["Vehicles","vehicles.sqf", [], 9];
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player addAction ["Weapons","weapons.sqf",[], 8.9];
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player addAction ["Magazines","magazines.sqf", 8.7];
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player addAction ["Wearables","wearables.sqf", 8.8];
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player addAction ["Items","items.sqf",8.6];
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player addAction ["Turrets","vehiclesTurrets.sqf", 8.5];
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