mirror of
https://github.com/Ghostrider-DbD-/Config-Extraction-Tools.git
synced 2024-08-30 16:42:11 +00:00
7eb3db81aa
Tools Redone to take advantage of BIS_fnc_itemType; coding inefficiencies addressed. Output now correctly lists items that were missing in the past including backpacks and glasses.
210 lines
6.8 KiB
Plaintext
210 lines
6.8 KiB
Plaintext
/*
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Original script by KiloSwiss
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https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
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Modified and enhanced by GhostriderDbD
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7/20/17
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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_weaponsBase = [];
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_knownWeapons = [];
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#include "ExcludedClassNames\baseWeapons.sqf"
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_allWeaponRoots = ["Pistol","Rifle","Launcher"];
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_allWeaponTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
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_addedBaseNames = [];
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_allBannedWeapons = [];
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_wpnAR = []; //Assault Rifles
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_wpnARG = []; //Assault Rifles with GL
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_wpnLMG = []; //Light Machine Guns
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_wpnSMG = []; //Sub Machine Guns
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_wpnDMR = []; //Designated Marksman Rifles
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_wpnLauncher = [];
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_wpnSniper = []; //Sniper rifles
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_wpnHandGun = []; //HandGuns/Pistols
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_wpnShotGun = []; //Shotguns
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_wpnThrow = []; // throwables
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_wpnUnknown = []; //Misc
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_wpnUnderbarrel = [];
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_wpnMagazines = [];
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_wpnOptics = [];
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_wpnPointers = [];
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_wpnMuzzles = [];
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_aBaseNames = [];
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_wpList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses;
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//_wpList sort true;
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{
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_item = _x;
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_isWeap = false;
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_isKindOf = false;
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{
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_isKindOf = (_item isKindOF [_x, configFile >> "CfgWeapons"]);
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if (_isKindOf) exitWith {};
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} forEach _allWeaponRoots;
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if (_isKindOf) then
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{
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//_msg = format["weapons classname extractor: _item = %1",_item];
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//diag_log _msg;
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//systemChat _msg;
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if !(_item in _knownWeapons) then
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{
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_knownWeapons pushBack _item;
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//if (getnumber (configFile >> "cfgWeapons" >> _x >> "scope") == 2) then {
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_itemType = _x call bis_fnc_itemType;
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_itemCategory = _itemType select 1;
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//diag_log format["pullWepClassNames:: _itemType = %1 || _itemCategory = %2",_itemType, _itemCategory];
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if (((_itemType select 0) == "Weapon") && ((_itemType select 1) in _allWeaponTypes)) then {
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_baseName = _x call BIS_fnc_baseWeapon;
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//diag_log format["pullWepClassNames:: Processing for _baseName %3 || _itemType = %1 || _itemCategory = %2",_itemType, _itemCategory, _baseName];
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if (!(_baseName in _addedBaseNames) && !(_baseName in _allBannedWeapons)) then {
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_addedBaseNames pushBack _baseName;
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switch(_itemCategory)do{
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case "AssaultRifle" :{
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if(count getArray(configfile >> "cfgWeapons" >> _baseName >> "muzzles") > 1)then[{_wpnARG pushBack _baseName},{_wpnAR pushBack _baseName}];
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};
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case "MachineGun" :{_wpnLMG pushBack _baseName};
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case "SubmachineGun" :{_wpnSMG pushBack _baseName};
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case "Rifle" :{_wpnDMR pushBack _baseName};
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case "SniperRifle" :{_wpnSniper pushBack _baseName};
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case "Shotgun" :{_wpnShotGun pushBack _baseName};
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case "Handgun" :{_wpnHandGun pushBack _baseName};
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case "MissileLauncher" :{_wpnLauncher pushBack _baseName};
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case "RocketLauncher" :{_wpnLauncher pushBack _baseName};
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case "DMR" : {_wpnDMR pushBack _baseName};
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case "Throw" : {_wpnThrow pushBack _baseName};
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default{_wpnUnknown pushBack _baseName};
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};
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// Get options for magazines and attachments for that weapon and store these if they are not duplicates for items already listed.
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_ammoChoices = getArray (configFile >> "CfgWeapons" >> _baseName >> "magazines");
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{
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if !(_x in _wpnMagazines) then {_wpnMagazines pushback _x};
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}forEach _ammoChoices;
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_optics = getArray (configfile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems");
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{
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if !(_x in _wpnOptics) then {_wpnOptics pushback _x};
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}forEach _optics;
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_pointers = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems");
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{
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if !(_x in _wpnPointers) then {_wpnPointers pushback _x};
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}forEach _pointers;
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_muzzles = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems");
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{
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if !(_x in _wpnMuzzles) then {_wpnMuzzles pushback _x};
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}forEach _muzzles;
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_underbarrel = getArray (configFile >> "CfgWeapons" >> _baseName >> "WeaponSlotsInfo" >> "UnderBarrelSlot" >> "compatibleItems");
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{
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if !(_x in _wpnUnderbarrel) then {_wpnUnderbarrel pushback _x};
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}forEach _underbarrel;
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};
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};
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};
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};
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} foreach _wpList;
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_clipboard = "";
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipBoard + GRG_Exile_TraderItemLists_Header;
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipBoard + GRG_Epoch_ItemLists_Header;
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};
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{
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_clipboard = _clipboard + format["%2%2// %1 %2%2",_x select 0, endl];
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_temp = [_x select 1] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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} foreach
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[
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["Assault Rifles ",_wpnAR],
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["Assault Rifles with GL",_wpnARG],
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["LMGs",_wpnLMG],
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[" SMGs ",_wpnSMG],
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["Snipers ",_wpnSniper],
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["DMRs ",_wpnDMR],
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["Launchers ",_wpnLauncher],
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["Handguns ",_wpnHandGun],
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["Shotguns ",_wpnShotGun],
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["Throwables ",_wpnThrow],
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["Magazines ",_wpnMagazines],
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["Optics ",_wpnOptics],
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["Muzzles ",_wpnMuzzles],
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["Pointers ",_wpnPointers],
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["Underbarrel ",_wpnUnderbarrel],
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["Unknown ",_wpnUnknown]
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];
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipBoard + GRG_Exile_Pricelist_Header;
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipBoard + GRG_Epoch_Pricelist_Header;
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};
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{
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_clipboard = _clipboard + format["%2%2// %1 %2%2",_x select 0, endl];
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_temp = [_x select 1] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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} foreach
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[
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["Assault Rifles ",_wpnAR],
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["Assault Rifles with GL",_wpnARG],
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["LMGs",_wpnLMG],
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[" SMGs ",_wpnSMG],
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["Snipers ",_wpnSniper],
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["DMRs ",_wpnDMR],
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["Launchers ",_wpnLauncher],
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["Handguns ",_wpnHandGun],
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["Shotguns ",_wpnShotGun],
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["Throwables ",_wpnThrow],
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["Magazines ",_wpnMagazines],
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["Optics ",_wpnOptics],
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["Muzzles ",_wpnMuzzles],
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["Pointers ",_wpnPointers],
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["Underbarrel ",_wpnUnderbarrel],
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["Unknown ",_wpnUnknown]
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];
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipBoard + GRG_Exile_Loottable_Header;
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipBoard + GRG_Epoch_Loottable_Header;
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};
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{
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_clipboard = _clipboard + format["%2%2// %1 %2%2",_x select 0, endl];
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_temp = [_x select 1] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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} foreach
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[
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["Assault Rifles ",_wpnAR],
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["Assault Rifles with GL",_wpnARG],
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["LMGs",_wpnLMG],
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[" SMGs ",_wpnSMG],
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["Snipers ",_wpnSniper],
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["DMRs ",_wpnDMR],
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["Launchers ",_wpnLauncher],
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["Handguns ",_wpnHandGun],
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["Shotguns ",_wpnShotGun],
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["Throwables ",_wpnThrow],
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["Magazines ",_wpnMagazines],
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["Optics ",_wpnOptics],
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["Muzzles ",_wpnMuzzles],
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["Pointers ",_wpnPointers],
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["Underbarrel ",_wpnUnderbarrel],
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["Unknown ",_wpnUnknown]
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];
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copyToClipboard _clipBoard;
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hint format["Weapons Config Extractor Run complete%1Output copied to clipboard%1Paste it into a text editor to acces",endl]; |