mirror of
https://github.com/Ghostrider-DbD-/Config-Extraction-Tools.git
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158 lines
5.9 KiB
Plaintext
158 lines
5.9 KiB
Plaintext
/*
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some of the algorithm/script is based on a script by KiloSwiss
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https://epochmod.com/forum/topic/32239-howto-get-available-weapons-mod-independent/
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Modified and enhanced by GhostriderDbD
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5/22/17
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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_baseWearables = [];
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#include "ExcludedClassNames\baseWearables.sqf"
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_allWearableRoots = ["Pistol","Rifle","Launcher"];
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_allWearableTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
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_addedBaseNames = [];
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_allBannedWearables = [];
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_uniforms = [];
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_headgear = [];
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_glasses = [];
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_masks = [];
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_backpacks = [];
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_vests = [];
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_goggles = [];
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_binocs = [];
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_NVG = [];
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_wearablesList = (configfile >> "cfgGlasses") call BIS_fnc_getCfgSubClasses;
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{
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if ( !(_x in _baseWearables) && !(_x in _addedBaseNames) ) then
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{
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_addedBaseNames pushBack _x;
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_glasses pushBack _x;
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};
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}forEach _wearablesList;
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_aBaseNames = [];
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_wearablesList = (configFile >> "cfgWeapons") call BIS_fnc_getCfgSubClasses;
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//_wearablesList sort true;
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{
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if ( !(_x in _baseWearables) && !(_x in _addedBaseNames) ) then
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{
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_addedBaseNames pushBack _x;
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// Uniforms
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if (_x isKindOF ["Uniform_Base", configFile >> "CfgWeapons"]) then {_uniforms pushBack _x};
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// Headgear / Masks
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if ( (_x isKindOF ["HelmetBase", configFile >> "CfgWeapons"]) or (_x isKindOF ["H_HelmetB", configFile >> "CfgWeapons"]) ) then {_headgear pushBack _x};
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// Goggles
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if (_x isKindOF ["GoggleItem", configFile >> "CfgWeapons"]) then {_goggles pushBack _x};
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// NVG
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if (_x isKindOF ["NVGoggles", configFile >> "CfgWeapons"]) then {_NVG pushBack _x};
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// Masks
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// Vests
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if ( (_x isKindOF ["Vest_Camo_Base", configFile >> "CfgWeapons"]) or (_x isKindOF ["Vest_NoCamo_Base", configFile >> "CfgWeapons"]) ) then {_vests pushBack _x};
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// Backpacks
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if (_x isKindOF ["Bag_Base", configFile >> "CfgVehicles"]) then {_backpacks pushBack _x};
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};
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} foreach _wearablesList;
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_clipBoard = "";
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipboard + GRG_Exile_TraderItemLists_Header;
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipboard + GRG_Epoch_ItemLists_Header;
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};
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_clipboard = _clipboard + format["%2%3// // Uniforms %1",endl,endl,endl];
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_temp = [_uniforms] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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_clipboard = _clipboard + format["%2%3// Headgear / Masks %1",endl,endl,endl];
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_temp = [_headgear] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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_clipboard = _clipboard + format["%2%3// Goggles %1",endl,endl,endl];
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_temp = [_goggles] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// Vests %1",endl,endl,endl];
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_temp = [_vests] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// Backpacks %1",endl,endl,endl];
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_temp = [_backpacks] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3//Glasses %1",endl,endl,endl];
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_temp = [_glasses] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// NVG %1",endl,endl,endl];
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_temp = [_NVG] call fn_generateItemList;
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_clipBoard = _clipBoard + _temp;
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipBoard + GRG_Exile_Pricelist_Header;
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipBoard + GRG_Epoch_Pricelist_Header;
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};
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_clipboard = _clipboard + format["%2%3// // Uniforms %1",endl,endl,endl];
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_temp = [_uniforms] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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_clipboard = _clipboard + format["%2%3// Headgear / Masks %1",endl,endl,endl];
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_temp = [_headgear] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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_clipboard = _clipboard + format["%2%3// Goggles %1",endl,endl,endl];
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_temp = [_goggles] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// Vests %1",endl,endl,endl];
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_temp = [_vests] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// Backpacks %1",endl,endl,endl];
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_temp = [_backpacks] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3//Glasses %1",endl,endl,endl];
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_temp = [_glasses] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// NVG %1",endl,endl,endl];
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_temp = [_NVG] call fn_generatePriceList;
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_clipBoard = _clipBoard + _temp;
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if (GRG_mod == "Exile") then
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{
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_clipboard = _clipBoard + GRG_Exile_Loottable_Header;
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};
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if (GRG_mod == "Epoch") then
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{
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_clipboard = _clipBoard + GRG_Epoch_Loottable_Header;
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};
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_clipboard = _clipboard + format["%2%3// // Uniforms %1",endl,endl,endl];
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_temp = [_uniforms] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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_clipboard = _clipboard + format["%2%3// Headgear / Masks %1",endl,endl,endl];
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_temp = [_headgear] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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_clipboard = _clipboard + format["%2%3// Goggles %1",endl,endl,endl];
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_temp = [_goggles] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// Vests %1",endl,endl,endl];
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_temp = [_vests] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// Backpacks %1",endl,endl,endl];
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_temp = [_backpacks] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3//Glasses %1",endl,endl,endl];
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_temp = [_glasses] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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_clipBoard = _clipBoard + format["%2%3// NVG %1",endl,endl,endl];
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_temp = [_NVG] call fn_generateLootTableEntries;
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_clipBoard = _clipBoard + _temp;
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copyToClipboard _clipBoard;
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hint format["Wearables Config Extractor Run complete%1Output copied to clipboard%1Paste it into a text editor to acces",endl]; |