Fixed an error that prevented use of the optional arrays of class names to be excluded from analysis.

This commit is contained in:
Ghostrider-DbD- 2017-08-15 14:52:48 -04:00
parent aab1cc35e2
commit f1a611cfe0
14 changed files with 165 additions and 1005 deletions

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@ -1,266 +0,0 @@
_airBase = [
"Air",
"Helicopter",
"Plane",
"ParachuteBase",
"GNT_C185",
"GNT_C185F",
"GNT_C185T",
"Heli_Transport_02_base_F",
"Heli_Transport_CDN888",
"Heli_Transport_CDN808",
"Heli_Transport_DK09",
"Heli_Transport_DK10",
"Heli_Transport_DZ",
"GunShip",
"TransportHelicopter",
"UAV",
"Fighter",
"CargoAirplane",
"Plane_Base_F",
"Plane_CAS_01_base_F",
"B_Parachute_02_F",
"Helicopter_Base_F",
"Helicopter_Base_H",
"Heli_Light_01_base_F",
"Heli_Light_01_unarmed_base_F",
"Heli_Light_01_civil_base_F",
"Heli_Light_01_armed_base_F",
"Heli_Light_01_dynamicLoadout_base_F",
"B_Heli_Light_01_F",
"B_Heli_Light_01_armed_F",
"B_Heli_Light_01_dynamicLoadout_F",
"C_Heli_Light_01_civil_F",
"C_Heli_light_01_blue_F",
"C_Heli_light_01_red_F",
"C_Heli_light_01_ion_F",
"C_Heli_light_01_blueLine_F",
"C_Heli_light_01_digital_F",
"C_Heli_light_01_elliptical_F",
"C_Heli_light_01_furious_F",
"C_Heli_light_01_graywatcher_F",
"C_Heli_light_01_jeans_F",
"C_Heli_light_01_light_F",
"C_Heli_light_01_shadow_F",
"C_Heli_light_01_sheriff_F",
"C_Heli_light_01_speedy_F",
"C_Heli_light_01_sunset_F",
"C_Heli_light_01_vrana_F",
"C_Heli_light_01_wasp_F",
"C_Heli_light_01_wave_F",
"C_Heli_light_01_stripped_F",
"C_Heli_light_01_luxe_F",
"B_Heli_Light_01_stripped_F",
"Heli_Light_02_base_F",
"Heli_Light_02_unarmed_base_F",
"Heli_Light_02_dynamicLoadout_base_F",
"O_Heli_Light_02_dynamicLoadout_F",
"O_Heli_Light_02_F",
"O_Heli_Light_02_unarmed_F",
"O_Heli_Light_02_v2_F",
"ParachuteWest",
"ParachuteEast",
"ParachuteG",
"Parachute",
"NonSteerable_Parachute_F",
"Paraglide",
"Steerable_Parachute_F",
"Heli_Attack_01_base_F",
"Heli_Attack_01_dynamicLoadout_base_F",
"B_Heli_Attack_01_F",
"B_Heli_Attack_01_dynamicLoadout_F",
"Heli_Attack_02_base_F",
"Heli_Attack_02_dynamicLoadout_base_F",
"O_Heli_Attack_02_F",
"O_Heli_Attack_02_black_F",
"O_Heli_Attack_02_dynamicLoadout_F",
"O_Heli_Attack_02_dynamicLoadout_black_F",
"Heli_Transport_01_base_F",
"B_Heli_Transport_01_F",
"B_Heli_Transport_01_camo_F",
"I_Heli_Transport_02_F",
"Parachute_02_base_F",
"O_Parachute_02_F",
"I_Parachute_02_F",
"Plane_Fighter_03_base_F",
"Plane_Fighter_03_dynamicLoadout_base_F",
"I_Plane_Fighter_03_CAS_F",
"I_Plane_Fighter_03_AA_F",
"I_Plane_Fighter_03_dynamicLoadout_F",
"Heli_light_03_base_F",
"Heli_light_03_dynamicLoadout_base_F",
"Heli_light_03_unarmed_base_F",
"I_Heli_light_03_F",
"I_Heli_light_03_dynamicLoadout_F",
"I_Heli_light_03_unarmed_F",
"I_Heli_light_03_base_F",
"I_Heli_light_03_unarmed_base_F",
"Plane_CAS_01_dynamicLoadout_base_F",
"B_Plane_CAS_01_F",
"B_Plane_CAS_01_dynamicLoadout_F",
"Plane_CAS_02_base_F",
"Plane_CAS_02_dynamicLoadout_base_F",
"O_Plane_CAS_02_F",
"O_Plane_CAS_02_dynamicLoadout_F",
"UAV_01_base_F",
"B_UAV_01_F",
"O_UAV_01_F",
"I_UAV_01_F",
"UAV_02_base_F",
"UAV_02_CAS_base_F",
"B_UAV_02_F",
"O_UAV_02_F",
"I_UAV_02_F",
"B_UAV_02_CAS_F",
"O_UAV_02_CAS_F",
"I_UAV_02_CAS_F",
"UAV_02_dynamicLoadout_base_F",
"B_UAV_02_dynamicLoadout_F",
"O_UAV_02_dynamicLoadout_F",
"I_UAV_02_dynamicLoadout_F",
"Heli_Transport_03_base_F",
"B_Heli_Transport_03_F",
"Heli_Transport_03_unarmed_base_F",
"B_Heli_Transport_03_unarmed_F",
"B_Heli_Transport_03_black_F",
"B_Heli_Transport_03_unarmed_green_F",
"B_Heli_Transport_03_base_F",
"B_Heli_Transport_03_unarmed_base_F",
"Heli_Transport_04_base_F",
"O_Heli_Transport_04_F",
"O_Heli_Transport_04_ammo_F",
"O_Heli_Transport_04_bench_F",
"O_Heli_Transport_04_box_F",
"O_Heli_Transport_04_covered_F",
"O_Heli_Transport_04_fuel_F",
"O_Heli_Transport_04_medevac_F",
"O_Heli_Transport_04_repair_F",
"O_Heli_Transport_04_black_F",
"O_Heli_Transport_04_ammo_black_F",
"O_Heli_Transport_04_bench_black_F",
"O_Heli_Transport_04_box_black_F",
"O_Heli_Transport_04_covered_black_F",
"O_Heli_Transport_04_fuel_black_F",
"O_Heli_Transport_04_medevac_black_F",
"O_Heli_Transport_04_repair_black_F",
"Exile_Chopper_Hellcat_Abstract",
"Exile_Chopper_Hellcat_Green",
"Exile_Chopper_Hellcat_FIA",
"UH1H_Clo",
"Exile_Chopper_Huey_Abstract",
"Exile_Chopper_Huey_Green",
"Exile_Chopper_Huey_Desert",
"UH1H_M240",
"Exile_Chopper_Huey_Armed_Abstract",
"Exile_Chopper_Huey_Armed_Green",
"Exile_Chopper_Huey_Armed_Desert",
"Exile_Chopper_Hummingbird_Abstract",
"Exile_Chopper_Hummingbird_Green",
"Exile_Chopper_Hummingbird_Civillian_Abstract",
"Exile_Chopper_Hummingbird_Civillian_Blue",
"Exile_Chopper_Hummingbird_Civillian_Red",
"Exile_Chopper_Hummingbird_Civillian_ION",
"Exile_Chopper_Hummingbird_Civillian_BlueLine",
"Exile_Chopper_Hummingbird_Civillian_Digital",
"Exile_Chopper_Hummingbird_Civillian_Elliptical",
"Exile_Chopper_Hummingbird_Civillian_Furious",
"Exile_Chopper_Hummingbird_Civillian_GrayWatcher",
"Exile_Chopper_Hummingbird_Civillian_Jeans",
"Exile_Chopper_Hummingbird_Civillian_Light",
"Exile_Chopper_Hummingbird_Civillian_Shadow",
"Exile_Chopper_Hummingbird_Civillian_Sheriff",
"Exile_Chopper_Hummingbird_Civillian_Speedy",
"Exile_Chopper_Hummingbird_Civillian_Sunset",
"Exile_Chopper_Hummingbird_Civillian_Vrana",
"Exile_Chopper_Hummingbird_Civillian_Wasp",
"Exile_Chopper_Hummingbird_Civillian_Wave",
"Exile_Chopper_Huron_Abstract",
"Exile_Chopper_Huron_Black",
"Exile_Chopper_Huron_Green",
"Exile_Chopper_Mohawk_Abstract",
"Exile_Chopper_Mohawk_FIA",
"Exile_Chopper_Orca_Abstract",
"Exile_Chopper_Orca_CSAT",
"Exile_Chopper_Orca_Black",
"Exile_Chopper_Orca_BlackCustom",
"Exile_Chopper_Taru_Abstract",
"Exile_Chopper_Taru_CSAT",
"Exile_Chopper_Taru_Black",
"Exile_Chopper_Taru_Covered_Abstract",
"Exile_Chopper_Taru_Covered_CSAT",
"Exile_Chopper_Taru_Covered_Black",
"Exile_Chopper_Taru_Transport_Abstract",
"Exile_Chopper_Taru_Transport_CSAT",
"Exile_Chopper_Taru_Transport_Black",
"an2_base",
"Exile_Plane_AN2_Abstract",
"Exile_Plane_AN2_Green",
"Exile_Plane_AN2_White",
"Exile_Plane_AN2_Stripe",
"B_T_VTOL_01_infantry_F",
"Exile_Plane_BlackfishInfantry",
"B_T_VTOL_01_vehicle_F",
"Exile_Plane_BlackfishVehicle",
"C_Plane_Civil_01_F",
"Exile_Plane_Ceasar",
"Exile_Plane_Cessna",
"An2_tk",
"An2_af",
"An2_a2",
"UH1H_base",
"UH1HL_base",
"UH1H_Closed",
"UH1H_Closed_TK",
"UH1H_M240_TK",
"VTOL_Base_F",
"I_C_Heli_Light_01_civil_F",
"B_CTRG_Heli_Transport_01_sand_F",
"B_CTRG_Heli_Transport_01_tropic_F",
"Plane_Civil_01_base_F",
"C_Plane_Civil_01_racing_F",
"I_C_Plane_Civil_01_F",
"UAV_03_base_F",
"UAV_03_dynamicLoadout_base_F",
"B_T_UAV_03_F",
"B_T_UAV_03_dynamicLoadout_F",
"UAV_04_base_F",
"O_T_UAV_04_CAS_F",
"VTOL_01_base_F",
"VTOL_01_armed_base_F",
"VTOL_01_unarmed_base_F",
"VTOL_01_infantry_base_F",
"VTOL_01_vehicle_base_F",
"B_T_VTOL_01_armed_F",
"B_T_VTOL_01_infantry_blue_F",
"B_T_VTOL_01_infantry_olive_F",
"B_T_VTOL_01_vehicle_blue_F",
"B_T_VTOL_01_vehicle_olive_F",
"B_T_VTOL_01_armed_blue_F",
"B_T_VTOL_01_armed_olive_F",
"VTOL_02_base_F",
"VTOL_02_infantry_base_F",
"VTOL_02_vehicle_base_F",
"VTOL_02_infantry_dynamicLoadout_base_F",
"VTOL_02_vehicle_dynamicLoadout_base_F",
"O_T_VTOL_02_infantry_F",
"O_T_VTOL_02_vehicle_F",
"O_T_VTOL_02_infantry_dynamicLoadout_F",
"O_T_VTOL_02_vehicle_dynamicLoadout_F",
"O_T_VTOL_02_infantry_hex_F",
"O_T_VTOL_02_infantry_ghex_F",
"O_T_VTOL_02_infantry_grey_F",
"O_T_VTOL_02_vehicle_hex_F",
"O_T_VTOL_02_vehicle_ghex_F",
"O_T_VTOL_02_vehicle_grey_F",
"Plane_Fighter_01_Base_F",
"B_Plane_Fighter_01_F",
"B_Plane_Fighter_01_Stealth_F",
"Plane_Fighter_02_Base_F",
"O_Plane_Fighter_02_F",
"O_Plane_Fighter_02_Stealth_F",
"Plane_Fighter_04_Base_F",
"I_Plane_Fighter_04_F",
"UAV_05_Base_F",
"B_UAV_05_F"
];

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@ -1,174 +0,0 @@
/*
Class Name Extraction Tool
By GhostriderDbD
For Arma 3
This list of headgear will be excluded from the output of the relevant scripts.
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
_baseHeadgear = [
"Exile_Cap_Exile",
"H_Bandanna_blu",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_gry",
"H_Bandanna_khk",
"H_Bandanna_khk_hs",
"H_Bandanna_mcamo",
"H_Bandanna_sand",
"H_Bandanna_sgg",
"H_Bandanna_surfer",
"H_Bandanna_surfer_blk",
"H_Bandanna_surfer_grn",
"H_BandMask_blk",
"H_BandMask_demon",
"H_BandMask_khk",
"H_BandMask_reaper",
"H_Beret_02",
"H_Beret_blk",
"H_Beret_blk_POLICE",
"H_Beret_brn_SF",
"H_Beret_Colonel",
"H_Beret_gen_F",
"H_Beret_grn",
"H_Beret_grn_SF",
"H_Beret_ocamo",
"H_Beret_red",
"H_Booniehat_dgtl",
"H_Booniehat_dirty",
"H_Booniehat_grn",
"H_Booniehat_indp",
"H_Booniehat_khk",
"H_Booniehat_khk_hs",
"H_Booniehat_mcamo",
"H_Booniehat_oli",
"H_Booniehat_tan",
"H_Booniehat_tna_F",
"H_Cap_blk",
"H_Cap_blk_CMMG",
"H_Cap_blk_ION",
"H_Cap_blk_Raven",
"H_Cap_blk_Syndikat_F",
"H_Cap_blu",
"H_Cap_brn_SPECOPS",
"H_Cap_grn",
"H_Cap_grn_BI",
"H_Cap_grn_Syndikat_F",
"H_Cap_headphones",
"H_Cap_khaki_specops_UK",
"H_Cap_marshal",
"H_Cap_oli",
"H_Cap_oli_hs",
"H_Cap_oli_Syndikat_F",
"H_Cap_police",
"H_Cap_press",
"H_Cap_red",
"H_Cap_surfer",
"H_Cap_tan",
"H_Cap_tan_specops_US",
"H_Cap_tan_Syndikat_F",
"H_Cap_usblack",
"H_CrewHelmetHeli_B",
"H_CrewHelmetHeli_I",
"H_CrewHelmetHeli_O",
"H_Hat_blue",
"H_Hat_brown",
"H_Hat_camo",
"H_Hat_checker",
"H_Hat_grey",
"H_Hat_tan",
"H_Helmet_Kerry",
"H_Helmet_Skate",
"H_HelmetB",
"H_HelmetB_black",
"H_HelmetB_camo",
"H_HelmetB_desert",
"H_HelmetB_Enh_tna_F",
"H_HelmetB_grass",
"H_HelmetB_light",
"H_HelmetB_light_black",
"H_HelmetB_light_desert",
"H_HelmetB_light_grass",
"H_HelmetB_light_sand",
"H_HelmetB_light_snakeskin",
"H_HelmetB_Light_tna_F",
"H_HelmetB_paint",
"H_HelmetB_plain_blk",
"H_HelmetB_plain_mcamo",
"H_HelmetB_sand",
"H_HelmetB_snakeskin",
"H_HelmetB_TI_tna_F",
"H_HelmetB_tna_F",
"H_HelmetCrew_B",
"H_HelmetCrew_I",
"H_HelmetCrew_O",
"H_HelmetCrew_O_ghex_F",
"H_HelmetIA",
"H_HelmetIA_camo",
"H_HelmetIA_net",
"H_HelmetLeaderO_ghex_F",
"H_HelmetLeaderO_ocamo",
"H_HelmetLeaderO_oucamo",
"H_HelmetO_ghex_F",
"H_HelmetO_ocamo",
"H_HelmetO_oucamo",
"H_HelmetO_ViperSP_ghex_F",
"H_HelmetO_ViperSP_hex_F",
"H_HelmetSpecB",
"H_HelmetSpecB_blk",
"H_HelmetSpecB_paint1",
"H_HelmetSpecB_paint2",
"H_HelmetSpecB_sand",
"H_HelmetSpecB_snakeskin",
"H_HelmetSpecO_blk",
"H_HelmetSpecO_ghex_F",
"H_HelmetSpecO_ocamo",
"H_MilCap_blue",
"H_MilCap_dgtl",
"H_MilCap_gen_F",
"H_MilCap_ghex_F",
"H_MilCap_gry",
"H_MilCap_mcamo",
"H_MilCap_ocamo",
"H_MilCap_oucamo",
"H_MilCap_rucamo",
"H_MilCap_tna_F",
"H_PilotHelmetFighter_B",
"H_PilotHelmetFighter_I",
"H_PilotHelmetFighter_O",
"H_PilotHelmetHeli_B",
"H_PilotHelmetHeli_I",
"H_PilotHelmetHeli_O",
"H_RacingHelmet_1_black_F",
"H_RacingHelmet_1_blue_F",
"H_RacingHelmet_1_F",
"H_RacingHelmet_1_green_F",
"H_RacingHelmet_1_orange_F",
"H_RacingHelmet_1_red_F",
"H_RacingHelmet_1_white_F",
"H_RacingHelmet_1_yellow_F",
"H_RacingHelmet_2_F",
"H_RacingHelmet_3_F",
"H_RacingHelmet_4_F",
"H_Shemag_khk",
"H_Shemag_olive",
"H_Shemag_olive_hs",
"H_Shemag_tan",
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_StrawHat",
"H_StrawHat_dark",
"H_TurbanO_blk",
"H_Watchcap_blk",
"H_Watchcap_camo",
"H_Watchcap_cbr",
"H_Watchcap_khk",
"H_Watchcap_sgg",
"HelmetBase"
];

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@ -9,8 +9,18 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
_baseMagazines = [
// Magazines
/*
Add the class names of any magazines you wish to exclude to _baseMagazines using the formating shown in the example below.
For example, if you wish to exclude smoke rounds add:
"VehicleMagazine",
"SmokeLauncherMag",
"SmokeLauncherMag_boat"
*/
_baseMagazines = [
];

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@ -1,195 +0,0 @@
/*
Class Name Extraction Tool
By GhostriderDbD
For Arma 3
This list of uniforms will be excluded from the output of the relevant scripts.
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
_baseUniforms = [
"Exile_Uniform_BambiOverall",
"Exile_Uniform_ExileCustoms",
"Exile_Uniform_Wetsuit_AAF",
"Exile_Uniform_Wetsuit_CSAT",
"Exile_Uniform_Wetsuit_NATO",
"Exile_Uniform_Woodland",
"U_AntigonaBody",
"U_AttisBody",
"U_B_CombatUniform_mcam",
"U_B_CombatUniform_mcam_tshirt",
"U_B_CombatUniform_mcam_vest",
"U_B_CombatUniform_mcam_worn",
"U_B_CombatUniform_sgg",
"U_B_CombatUniform_sgg_tshirt",
"U_B_CombatUniform_sgg_vest",
"U_B_CombatUniform_wdl",
"U_B_CombatUniform_wdl_tshirt",
"U_B_CombatUniform_wdl_vest",
"U_B_CTRG_1",
"U_B_CTRG_2",
"U_B_CTRG_3",
"U_B_CTRG_Soldier_2_F",
"U_B_CTRG_Soldier_3_F",
"U_B_CTRG_Soldier_F",
"U_B_CTRG_Soldier_urb_1_F",
"U_B_CTRG_Soldier_urb_2_F",
"U_B_CTRG_Soldier_urb_3_F",
"U_B_FullGhillie_ard",
"U_B_FullGhillie_lsh",
"U_B_FullGhillie_sard",
"U_B_GEN_Commander_F",
"U_B_GEN_Soldier_F",
"U_B_GhillieSuit",
"U_B_HeliPilotCoveralls",
"U_B_PilotCoveralls",
"U_B_Protagonist_VR",
"U_B_Soldier_VR",
"U_B_SpecopsUniform_sgg",
"U_B_survival_uniform",
"U_B_T_FullGhillie_tna_F",
"U_B_T_Sniper_F",
"U_B_T_Soldier_AR_F",
"U_B_T_Soldier_F",
"U_B_T_Soldier_SL_F",
"U_B_Wetsuit",
"U_BasicBody",
"U_BG_Guerilla1_1",
"U_BG_Guerilla2_1",
"U_BG_Guerilla2_2",
"U_BG_Guerilla2_3",
"U_BG_Guerilla3_1",
"U_BG_Guerilla3_2",
"U_BG_Guerrilla_6_1",
"U_BG_leader",
"U_C_Commoner1_1",
"U_C_Commoner1_2",
"U_C_Commoner1_3",
"U_C_Commoner2_1",
"U_C_Commoner2_2",
"U_C_Commoner2_3",
"U_C_Commoner_shorts",
"U_C_Driver_1",
"U_C_Driver_1_black",
"U_C_Driver_1_blue",
"U_C_Driver_1_green",
"U_C_Driver_1_orange",
"U_C_Driver_1_red",
"U_C_Driver_1_white",
"U_C_Driver_1_yellow",
"U_C_Driver_2",
"U_C_Driver_3",
"U_C_Driver_4",
"U_C_Farmer",
"U_C_Fisherman",
"U_C_FishermanOveralls",
"U_C_HunterBody_brn",
"U_C_HunterBody_grn",
"U_C_Journalist",
"U_C_Man_casual_1_F",
"U_C_Man_casual_2_F",
"U_C_Man_casual_3_F",
"U_C_Man_casual_4_F",
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_C_man_sport_1_F",
"U_C_man_sport_2_F",
"U_C_man_sport_3_F",
"U_C_Novak",
"U_C_Poloshirt_blue",
"U_C_Poloshirt_burgundy",
"U_C_Poloshirt_redwhite",
"U_C_Poloshirt_salmon",
"U_C_Poloshirt_stripped",
"U_C_Poloshirt_tricolour",
"U_C_Poor_1",
"U_C_Poor_2",
"U_C_Poor_shorts_1",
"U_C_Poor_shorts_2",
"U_C_PriestBody",
"U_C_Scavenger_1",
"U_C_Scavenger_2",
"U_C_Scientist",
"U_C_ShirtSurfer_shorts",
"U_C_Soldier_VR",
"U_C_TeeSurfer_shorts_1",
"U_C_TeeSurfer_shorts_2",
"U_C_WorkerCoveralls",
"U_C_WorkerOveralls",
"U_Competitor",
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_5_F",
"U_I_C_Soldier_Camo_F",
"U_I_C_Soldier_Para_1_F",
"U_I_C_Soldier_Para_2_F",
"U_I_C_Soldier_Para_3_F",
"U_I_C_Soldier_Para_4_F",
"U_I_C_Soldier_Para_5_F",
"U_I_CombatUniform",
"U_I_CombatUniform_shortsleeve",
"U_I_CombatUniform_tshirt",
"U_I_FullGhillie_ard",
"U_I_FullGhillie_lsh",
"U_I_FullGhillie_sard",
"U_I_G_resistanceLeader_F",
"U_I_G_Story_Protagonist_F",
"U_I_GhillieSuit",
"U_I_HeliPilotCoveralls",
"U_I_OfficerUniform",
"U_I_pilotCoveralls",
"U_I_Protagonist_VR",
"U_I_Soldier_VR",
"U_I_Wetsuit",
"U_IG_Guerilla1_1",
"U_IG_Guerilla2_1",
"U_IG_Guerilla2_2",
"U_IG_Guerilla2_3",
"U_IG_Guerilla3_1",
"U_IG_Guerilla3_2",
"U_IG_Guerrilla_6_1",
"U_IG_leader",
"U_IG_Menelaos",
"U_KerryBody",
"U_Marshal",
"U_MillerBody",
"U_NikosAgedBody",
"U_NikosBody",
"U_O_CombatUniform_ocamo",
"U_O_CombatUniform_oucamo",
"U_O_FullGhillie_ard",
"U_O_FullGhillie_lsh",
"U_O_FullGhillie_sard",
"U_O_GhillieSuit",
"U_O_OfficerUniform_ocamo",
"U_O_PilotCoveralls",
"U_O_Protagonist_VR",
"U_O_Soldier_VR",
"U_O_SpecopsUniform_blk",
"U_O_SpecopsUniform_ocamo",
"U_O_T_FullGhillie_tna_F",
"U_O_T_Officer_F",
"U_O_T_Sniper_F",
"U_O_T_Soldier_F",
"U_O_V_Soldier_Viper_F",
"U_O_V_Soldier_Viper_hex_F",
"U_O_Wetsuit",
"U_OG_Guerilla1_1",
"U_OG_Guerilla2_1",
"U_OG_Guerilla2_2",
"U_OG_Guerilla2_3",
"U_OG_Guerilla3_1",
"U_OG_Guerilla3_2",
"U_OG_Guerrilla_6_1",
"U_OG_leader",
"U_OI_Scientist",
"U_OrestesBody",
"U_Rangemaster",
"U_VirtualMan_F",
"Uniform_Base"
];

View File

@ -0,0 +1,34 @@
/*
Class Name Extraction Tool
By GhostriderDbD
For Arma 3
Lists weapons that should excluded from the output for the script.
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
/*
Include any classnames you wish to exclude from the lists generated by the tool by adding them to _airBase using the formating below.
The list below includes the default Arma 3 UAVs of APEX.
"B_UAV_01_F",
"O_UAV_01_F",
"I_UAV_01_F",
"UAV_02_base_F",
"UAV_02_CAS_base_F",
"B_UAV_02_F",
"O_UAV_02_F",
"I_UAV_02_F",
"B_UAV_02_CAS_F",
"O_UAV_02_CAS_F",
"I_UAV_02_CAS_F"
*/
_airBase = [
];

View File

@ -1,88 +0,0 @@
/*
Class Name Extraction Tool
By GhostriderDbD
For Arma 3
This list of vests will be excluded from the output of the relevant scripts.
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
_baseVests = [
"Exile_Vest_Rebreather_AAF",
"Exile_Vest_Rebreather_CSAT",
"Exile_Vest_Rebreather_NATO",
"Exile_Vest_Snow",
"V_BandollierB_blk",
"V_BandollierB_cbr",
"V_BandollierB_ghex_F",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_rgr",
"V_Chestrig_blk",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_rgr",
"V_DeckCrew_base_F",
"V_DeckCrew_blue_F",
"V_DeckCrew_brown_F",
"V_DeckCrew_green_F",
"V_DeckCrew_red_F",
"V_DeckCrew_violet_F",
"V_DeckCrew_white_F",
"V_DeckCrew_yellow_F",
"V_HarnessO_brn",
"V_HarnessO_ghex_F",
"V_HarnessO_gry",
"V_HarnessOGL_brn",
"V_HarnessOGL_ghex_F",
"V_HarnessOGL_gry",
"V_HarnessOSpec_brn",
"V_HarnessOSpec_gry",
"V_I_G_resistanceLeader_F",
"V_PlateCarrier1_blk",
"V_PlateCarrier1_rgr",
"V_PlateCarrier1_rgr_noflag_F",
"V_PlateCarrier1_tna_F",
"V_PlateCarrier2_blk",
"V_PlateCarrier2_rgr",
"V_PlateCarrier2_rgr_noflag_F",
"V_PlateCarrier2_tna_F",
"V_PlateCarrier3_rgr",
"V_PlateCarrier_Kerry",
"V_PlateCarrierGL_blk",
"V_PlateCarrierGL_mtp",
"V_PlateCarrierGL_rgr",
"V_PlateCarrierGL_tna_F",
"V_PlateCarrierH_CTRG",
"V_PlateCarrierIA1_dgtl",
"V_PlateCarrierIA2_dgtl",
"V_PlateCarrierIAGL_dgtl",
"V_PlateCarrierIAGL_oli",
"V_PlateCarrierL_CTRG",
"V_PlateCarrierSpec_blk",
"V_PlateCarrierSpec_mtp",
"V_PlateCarrierSpec_rgr",
"V_PlateCarrierSpec_tna_F",
"V_Press_F",
"V_Rangemaster_belt",
"V_RebreatherB",
"V_RebreatherIA",
"V_RebreatherIR",
"V_TacChestrig_cbr_F",
"V_TacChestrig_grn_F",
"V_TacChestrig_oli_F",
"V_TacVest_blk",
"V_TacVest_blk_POLICE",
"V_TacVest_brn",
"V_TacVest_camo",
"V_TacVest_gen_F",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVestCamo_khk",
"V_TacVestIR_blk",
"Vest_Camo_Base",
"Vest_NoCamo_Base"
];

View File

@ -11,265 +11,21 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
/*
Include any classnames you wish to exclude from the lists generated by the tool by adding them to _knownWeapons using the formating below.
The list below includes the default Arma 3 MX series of assaault rifles as of APEX.
"arifle_MX_Base_F",
"arifle_MXC_F",
"arifle_MX_F",
"arifle_MXM_F",
"arifle_MXC_Black_F",
"arifle_MX_Black_F",
"arifle_MXM_Black_F"
*/
_knownWeapons = [
// Assault Rifles
"Rifle",
"Rifle_Base_F",
"Rifle_Short_Base_F",
"Rifle_Long_Base_F",
"arifle_Katiba_Base_F",
"arifle_Katiba_F",
"arifle_Katiba_C_F",
"mk20_base_F",
"arifle_Mk20_F",
"arifle_Mk20_plain_F",
"arifle_Mk20C_F",
"arifle_Mk20C_plain_F",
"arifle_MX_Base_F",
"arifle_MXC_F",
"arifle_MX_F",
"arifle_MXM_F",
"arifle_MXC_Black_F",
"arifle_MX_Black_F",
"arifle_MXM_Black_F",
"SDAR_base_F",
"arifle_SDAR_F",
"Tavor_base_F",
"arifle_TRG21_F",
"arifle_TRG20_F",
"pdw2000_base_F",
"hgun_PDW2000_F",
"arifle_MX_khk_F",
"arifle_MXC_khk_F",
"arifle_MXM_khk_F",
"arifle_AK12_base_F",
"arifle_AK12_F",
"arifle_AKM_base_F",
"arifle_AKM_F",
"arifle_AKS_base_F",
"arifle_AKS_F",
"arifle_CTAR_base_F",
"arifle_CTAR_blk_F",
"arifle_CTAR_hex_F",
"arifle_CTAR_ghex_F",
"arifle_CTARS_base_F",
"arifle_CTARS_blk_F",
"arifle_CTARS_hex_F",
"arifle_CTARS_ghex_F",
"arifle_SPAR_01_base_F",
"arifle_SPAR_01_blk_F",
"arifle_SPAR_01_khk_F",
"arifle_SPAR_01_snd_F",
"arifle_AK107",
"Exile_Weapon_AK107",
"arifle_AK74",
"Exile_Weapon_AK74",
"arifle_AK47",
"Exile_Weapon_AK47",
"arifle_AKM",
"Exile_Weapon_AKM",
"arifle_AKS",
"Exile_Weapon_AKS",
"arifle_AKS_Gold",
"Exile_Weapon_AKS_Gold",
"exile_arifle_M16A4",
"Exile_Weapon_M16A4",
"exile_arifle_M16A2",
"Exile_Weapon_M16A2",
"exile_arifle_M4",
"Exile_Weapon_M4",
"srifle_DMR",
"Exile_Weapon_DMR",
"ksvk",
"Exile_Weapon_ksvk",
"srifle_LeeEnfield",
"Exile_Weapon_LeeEnfield",
"srifle_CZ550_base",
"Exile_Weapon_CZ550",
"srifle_SVD",
"Exile_Weapon_SVD",
"srifle_SVD_des",
"Exile_Weapon_SVDCamo",
"srifle_VSSVintorez",
"Exile_Weapon_VSSVintorez",
"arifle_RPK74",
"Exile_Weapon_RPK",
"M1014",
"Exile_Weapon_M1014",
"arifle_AK_Base",
"arifle_AKS_Base",
"arifle_AK107_Base",
"exile_arifle_M16A4_base",
"srifle_CZ550_shit_1",
"srifle_CZ550_shit_2",
// Assault Rifles with GL
"arifle_Katiba_GL_F",
"arifle_Mk20_GL_F",
"arifle_Mk20_GL_plain_F",
"arifle_MX_GL_F",
"arifle_MX_GL_Black_F",
"arifle_TRG21_GL_F",
"arifle_MX_GL_khk_F",
"arifle_AK12_GL_base_F",
"arifle_AK12_GL_F",
"arifle_ARX_base_F",
"arifle_ARX_blk_F",
"arifle_ARX_ghex_F",
"arifle_ARX_hex_F",
"arifle_CTAR_GL_base_F",
"arifle_CTAR_GL_blk_F",
"arifle_CTAR_GL_hex_F",
"arifle_CTAR_GL_ghex_F",
"arifle_SPAR_01_GL_base_F",
"arifle_SPAR_01_GL_blk_F",
"arifle_SPAR_01_GL_khk_F",
"arifle_SPAR_01_GL_snd_F",
"arifle_AK107_GL",
"Exile_Weapon_AK107_GL",
"arifle_AK74_GL",
"Exile_Weapon_AK74_GL",
// LMGs
"LMG_Mk200_F",
"LMG_Zafir_F",
"arifle_MX_SW_F",
"arifle_MX_SW_Black_F",
"MMG_01_hex_F",
"MMG_02_camo_F",
"MMG_01_tan_F",
"MMG_02_black_F",
"MMG_02_sand_F",
"arifle_MX_SW_khk_F",
"LMG_03_base_F",
"LMG_03_F",
"arifle_SPAR_02_base_F",
"arifle_SPAR_02_blk_F",
"arifle_SPAR_02_khk_F",
"arifle_SPAR_02_snd_F",
"PKP",
"Exile_Weapon_PK",
"Pecheneg",
"Exile_Weapon_PKP",
"lmg_UK59",
// SMGs
"SMG_01_Base",
"SMG_01_F",
"SMG_02_base_F",
"SMG_02_F",
"SMG_05_base_F",
"SMG_05_F",
// Snipers
"DMR_01_base_F",
"srifle_DMR_01_F",
"EBR_base_F",
"srifle_EBR_F",
"GM6_base_F",
"srifle_GM6_F",
"srifle_GM6_camo_F",
"LRR_base_F",
"srifle_LRR_F",
"srifle_LRR_camo_F",
"DMR_02_base_F",
"DMR_03_base_F",
"DMR_04_base_F",
"DMR_05_base_F",
"DMR_06_base_F",
"srifle_DMR_02_F",
"srifle_DMR_02_camo_F",
"srifle_DMR_02_sniper_F",
"srifle_DMR_03_F",
"srifle_DMR_03_khaki_F",
"srifle_DMR_03_tan_F",
"srifle_DMR_03_multicam_F",
"srifle_DMR_03_woodland_F",
"srifle_DMR_04_F",
"srifle_DMR_04_Tan_F",
"srifle_DMR_05_blk_F",
"srifle_DMR_05_hex_F",
"srifle_DMR_05_tan_f",
"srifle_DMR_06_camo_F",
"srifle_DMR_06_olive_F",
"srifle_LRR_tna_F",
"srifle_GM6_ghex_F",
"DMR_07_base_F",
"srifle_DMR_07_blk_F",
"srifle_DMR_07_hex_F",
"srifle_DMR_07_ghex_F",
"arifle_SPAR_03_base_F",
"arifle_SPAR_03_blk_F",
"arifle_SPAR_03_khk_F",
"arifle_SPAR_03_snd_F",
"exile_weapons_m107",
"Exile_Weapon_m107",
// DMRs
// Launchers
"Launcher",
"Launcher_Base_F",
"launch_NLAW_F",
"launch_RPG32_F",
"launch_Titan_base",
"launch_Titan_short_base",
"launch_B_Titan_F",
"launch_I_Titan_F",
"launch_O_Titan_F",
"launch_Titan_F",
"launch_B_Titan_short_F",
"launch_I_Titan_short_F",
"launch_O_Titan_short_F",
"launch_Titan_short_F",
"launch_RPG32_ghex_F",
"launch_RPG7_F",
"launch_B_Titan_tna_F",
"launch_B_Titan_short_tna_F",
"launch_O_Titan_ghex_F",
"launch_O_Titan_short_ghex_F",
// Handguns
"HandGunBase",
"Pistol",
"Pistol_Base_F",
"hgun_ACPC2_F",
"hgun_P07_F",
"hgun_Pistol_heavy_01_F",
"hgun_Pistol_heavy_02_F",
"hgun_Rook40_F",
"hgun_Pistol_Signal_F",
"hgun_P07_khk_F",
"hgun_Pistol_01_F",
"Colt1911",
"Exile_Weapon_Colt1911",
"Makarov",
"Exile_Weapon_Makarov",
"TaurusTracker455",
"Exile_Weapon_Taurus",
"TaurusTracker455_gold",
"Exile_Weapon_TaurusGold",
"exile_rifle_SA61",
"Exile_Weapon_SA61",
"Makarov_light",
// Shotguns
// Throwables
"Exile_Melee_Abstract",
"Exile_Melee_Axe",
"Exile_Melee_Shovel",
"Exile_Melee_SledgeHammer"
// Unknown
];

View File

@ -1,5 +1,33 @@
/*
Class Name Extraction Tool
By GhostriderDbD
For Arma 3
Lists weapons that should excluded from the output for the script.
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
/*
Include any classnames you wish to exclude from the lists generated by the tool using the formating below.
The list below includes certains default Arma 3 glasses as of APEX.
"G_Sport_Red",
"G_Tactical_Black",
"G_Aviator",
"G_Lady_Mirror",
"G_Lady_Dark",
"G_Lady_Red",
"G_Lady_Blue",
"G_Diving",
"G_B_Diving",
"G_O_Diving",
"G_I_Diving"
*/
_baseWearables = [

71
testConfig.Altis/help.sqf Normal file
View File

@ -0,0 +1,71 @@
disableSerialization;
["",0,0.2,10,0,0,8] spawn BIS_fnc_dynamicText;
createDialog "RscDisplayWelcome";
_display = findDisplay 999999;
_text1 = _display displayCtrl 1100;
_buttonSpoiler = _display displayCtrl 2400;
_textSpoiler = _display displayCtrl 1101;
_text2 = _display displayCtrl 1102;
_message = _message + "<t align='left' size='1' shadow='0'><t color='#ff9900'>General rules:</t><br/><br/>";
_message = _message + "We ask that you follow just a few basic rules.<br/><br/>";
_message = _message + "<br/>";
_message = _message + "* There is NO PVP allowed except in designated PVP Zones, should these be present on the server.<br/><br/>";
_message = _message + "* STEALING from players, vehicles, bases or corpses is not allowed.<br/><br/>";
_message = _message + "* Please be respectful toward other players<br/>";
_message = _message + "* Foul language will result in an automatick kick.<br/>";
_message = _message + "* Hacking, taking advantage of glitches or dupping is just a no-no.<br/>";
_message = _message + "* Please Respect Admins: They work hard to keep order and help players with issues.<br/><br/><br/>";
_message = _message + "* To keep language respectful you will be kicked for using certain words in chat. <br/>";
_message = _message + "* This is not intended to stiffle play but to maintain a polite decorum.<br/>";
_message = _message + "<a color='#ff9900'>Base Building Rules:</a><br/><br/>";
_message = _message + "* Please do not build closer thaan 150 meeters from the nearest building or structure.<br/>";
_message = _message + "* Your flag or frequency jammer may block spawning of loot for other players.<br/>";
_message = _message + "* Please do Not block roads.<br/><br/>";
_message = _message + "* Do Not build in airfields or place safes at these locations.<br/><br/>";
_message = _message + "* Please do not build snipping towers at strongholds.<br/>";
_message = _message + "<a color='#ff9900'>Mission Rules:</a><br/><br/>";
_message = _message + "* Call Missions in Side Chat AND place a marker with your name on the map in Side Chat.<br/><br/>";
_message = _message + "* Call missions once you are ready to go there.<br/><br/>";
_message = _message + "* Each player or group may only claim one mission at a time.<br/><br/>";
_message = _message + "<a color='#ff9900'>PVP Zone Rules:</a><br/><br/>";
_message = _message + "* Anything goes in PVP Zones.<br/><br/>";
_message = _message + "<a color='#ff9900'>Player Tips:</a><br/><br/>";
_message = _message + "* AI are sneaky and the last few AI at a mission often lay hidden and waiting for unwary players<br/><br/>";
_message = _message + "* Grenades and HE rounds are your friend, especially at town invasions<br/><br/>";
_message = _message + "* You can starve or die of thrist in Exile - never leave home without snacks<br/><br/>";
_message = _message + "* You can die of hypothermia on Namalsk - bundle up, light fires, bring thermal buddies<br/><br/>";
_message = _message + "* Missions tend to spawn in certain locations. If you build there do not be surprised if AI are waiting<br/><br/>";
_message = _message + "* If you build near missions or Mafia locations the AI may destroy any vehicles left outside even if you are not in-game<br/><br/>";
_message = _message + "* Arma and Exile are glitchy. Do not park vehicles/aircraft on roofs if you are not prepared for them to go Boom<br/><br/>";
_message = _message + "* Use the grid function to place pieces oriented north/south and park vehicles headed North to reduce issues with them going Boom<br/><br/>";
_message = _message + "* Remember that players and AI share the same roads.<br/><br/>";
_message = _message + "* Admins are here to keep order and enforce rules. They volunteer their time based on a love of Arma. Please respect them.<br/><br/>";
_message = _message + "<a color='#ff9900'>Roles of our Admins:</a><br/><br/>";
_message = _message + "* Our Admins volunteer their time to keep our servers running smoothly<br/><br/>";
_message = _message + "* Please treat them with the respect you would ask if you fulfilled their roles<br/><br/>";
_message = _message + "* Admins are responsible for ensuring that players adhere to our rules as stated above<br/><br/>";
_message = _message + "* If you have an issue with a player please check our teamspeak or post a report of the incident on our website or discord<br/><br/>";
_message = _message + "* Admins MAY offer assistance to players who are getting started, or who lost gear or vehicles. <br/><br/>";
_message = _message + "* However, we are not responsible for damaged or destroyed vehicles, missing gear or lost tabs or respect<br/><br/>";
_message = _message + "Have fun and play fair. <a color='#ff9900'></a><br/><br/><t/>";
_text1 ctrlSetStructuredText (parseText _message);
_positionText1 = ctrlPosition _text1;
_yText1 = _positionText1 select 1;
_hText1 = ctrlTextHeight _text1;
_text1 ctrlSetPosition [_positionText1 select 0, _yText1, _positionText1 select 2, _hText1];
_text1 ctrlCommit 0;
_buttonSpoiler ctrlSetFade 1;
_buttonSpoiler ctrlCommit 0;
_buttonSpoiler ctrlEnable false;
_textSpoiler ctrlSetFade 1;
_textSpoiler ctrlCommit 0;
_text2 ctrlSetFade 1;
_text2 ctrlCommit 0;

View File

@ -21,24 +21,8 @@ player addAction ["Vehicles","vehicles.sqf", [], 9];
player addAction ["Weapons","weapons.sqf",[], 8.9];
player addAction ["Magazines","magazines.sqf", 8.7];
player addAction ["Wearables","wearables.sqf", 8.8];
/*
player addAction["Run vehiclesConfig","vehiclesConfig.sqf"];
player addAction["Run vehiclesPricelist","vehiclesPriceList.sqf"];
player addAction["Run airConfig","airConfig.sqf"];
player addAction["Run airPriceList","airPriceList.sqf"];
player addAction["Run weaponsConfig","weaponsConfig.sqf"];
player addAction["Run weaponsPriceList","weaponsPriceList.sqf"];
player addAction["Run magazinesConfig","magazinesConfig.sqf"];
player addAction["Run magazinesPriceList","magazinesPriceList.sqf"];
player addAction["Run wearablesConfig","wearablesConfig.sqf"];
player addAction["Run wearablesPriceList","wearablesPriceList.sqf"];
player addAction["Run headgearConfig","headgearConfig.sqf"];
player addAction["Run headgearPriceList","headgearPriceList.sqf"];
player addAction["Run vestsConfig","vestsConfig.sqf"];
player addAction["Run vestsPriceList","vestsPriceList.sqf"];
player addAction["Run uniformsConfig","uniformsConfig.sqf"];
player addAction["Run uniformsPriceList","uniformsPriceList.sqf"];

View File

@ -9,7 +9,7 @@
*/
_baseMagazines = [];
//#include "ExcludedClassNames\baseMagazines.sqf"
#include "ExcludedClassNames\baseMagazines.sqf"
_cfgMagazines = (configfile >> "CfgMagazines") call BIS_fnc_getCfgSubClasses;
//_cfgMagazines sort true;
_sortedMagazines = [];

View File

@ -9,7 +9,7 @@
*/
_vehiclesBase = [];
//#include "ExcludedClassNames\vehiclesBase.sqf"
#include "ExcludedClassNames\baseVehicles.sqf"
_veh = (configfile >> "CfgVehicles") call BIS_fnc_getCfgSubClasses;
//_veh sort true;
systemChat format[" _veh contains %1 entries",count _veh];

View File

@ -9,7 +9,7 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
_weaponsBase = [];
//#include "ExcludedClassNames\weaponsBase.sqf"
#include "ExcludedClassNames\baseWeapons.sqf"
_knownWeapons = [];
_allWeaponRoots = ["Pistol","Rifle","Launcher"];

View File

@ -10,7 +10,7 @@
*/
_baseWearables = [];
//#include "baseWearables.sqf"
#include "ExcludedClassNames\baseWearables.sqf"
_allWearableRoots = ["Pistol","Rifle","Launcher"];
_allWearableTypes = ["AssaultRifle","MachineGun","SniperRifle","Shotgun","Rifle","Pistol","SubmachineGun","Handgun","MissileLauncher","RocketLauncher","Throw","GrenadeCore"];
_addedBaseNames = [];