2017-04-02 04:17:46 +00:00
0.5 b740:
2017-03-24 13:09:43 +00:00
[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
2017-03-30 16:54:36 +00:00
[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
2017-03-28 17:08:57 +00:00
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
2017-03-22 22:37:02 +00:00
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
2017-03-24 13:09:43 +00:00
[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
2017-02-24 17:31:33 +00:00
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
2017-02-28 16:34:24 +00:00
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
2017-03-01 23:18:28 +00:00
[Added] Toxic Smoke Grenades can now be found in the world.
2017-03-06 17:19:20 +00:00
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
2017-03-30 16:54:36 +00:00
[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
2017-03-22 15:56:58 +00:00
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
2017-02-28 16:34:24 +00:00
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
2017-02-24 17:31:33 +00:00
[Changed] Optimized database GETRANGE call.
2017-02-28 16:34:24 +00:00
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
2017-03-04 06:52:45 +00:00
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
2017-02-28 16:34:24 +00:00
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
2017-03-06 17:19:20 +00:00
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
2017-03-22 15:56:58 +00:00
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
2017-03-22 22:37:02 +00:00
[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
2017-02-24 17:31:33 +00:00
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.
[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
[Info] Re-add missing comments in some config files.
2017-03-24 19:25:21 +00:00
[Info] Numerous other fixes and optimizations.
2017-03-30 18:12:02 +00:00
[Info] Requires Arma 3 1.68 or higher.
2017-04-02 04:17:46 +00:00
2017-04-03 17:00:17 +00:00
0.5 b749:
2017-04-02 04:18:02 +00:00
[Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
2017-04-03 17:00:17 +00:00
[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan
[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.