Epoch/Sources/epoch_code/compile/traders/EPOCH_npcTraderAdd.sqf

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/*
Author: He-Man - Ignatz-Gaming
Contributors: Raimonds Virtoss
Description:
Move Items in Tradermenu between Playerinventory <-> PlayerOut window
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/traders/EPOCH_npcTraderAdd.sqf
*/
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private [ "_PlayerFilerDropDown","_PlayerItemsBox","_PlayerItemsOutBox","_TraderItemsOutBox","_CryptoInCtrl","_CryptoOutCtrl","_allowAdd","_uiItem","_rounds","_itemIcon","_itemColor","_errormsg","_config",
"_sizeOut","_item","_vehicle","_itemName","_index","_maxrnd","_ItemIndex","_cryptoCount","_worth","_itemTax","_tax"
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];
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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params ["_control","_selected"];
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_selected params ["_CurControl","_id"];
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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_PlayerFilerDropDown = 42100;
_PlayerItemsBox = 41500;
_PlayerItemsOutBox = 41501;
_TraderItemsOutBox = 41502;
_CryptoInCtrl = 41004;
_CryptoOutCtrl = 41005;
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if !(isNull EPOCH_lastNPCtradeTarget) then {
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_allowAdd = true;
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_uiItem = _CurControl lbData _id;
_rounds = _CurControl lbValue _id;
_itemIcon = _CurControl lbPicture _id;
_itemColor = _CurControl lbColor _id;
_errormsg = "";
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_config = 'CfgPricing' call EPOCH_returnConfig;
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if (isClass (_config >> _uiItem)) then {
if (_control == _PlayerItemsOutBox) then {
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if (_uiItem isKindOf "Air" || _uiItem isKindOf "Ship" || _uiItem isKindOf "LandVehicle" || _uiItem isKindOf "Tank") then {
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_sizeOut = lbSize _PlayerItemsOutBox;
if (_sizeOut > 0) then {
for "_i" from 0 to(_sizeOut - 1) do {
_item = lbData [_PlayerItemsOutBox, _i];
if (_item isKindOf "Air" || _item isKindOf "Ship" || _item isKindOf "LandVehicle" || _item isKindOf "Tank") exitWith{
_allowAdd = false;
_errormsg = "Limit one per trade";
};
};
};
if (!_allowAdd) exitwith {};
_sizeOut = lbSize _TraderItemsOutBox;
if (_sizeOut > 0) then {
for "_i" from 0 to(_sizeOut - 1) do {
_item = lbData[_TraderItemsOutBox, _i];
if (_item isKindOf "Air" || _item isKindOf "Ship" || _item isKindOf "LandVehicle" || _item isKindOf "Tank") exitWith{
_allowAdd = false;
_errormsg = "Limit one per trade";
};
};
};
if (!_allowAdd) exitwith {};
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if (["CfgEpochClient", "DisallowSellOnDamage", false] call EPOCH_fnc_returnConfigEntryV2) then {
{
_vehicle = _x;
if (local _vehicle && (typeof _vehicle) isequalto _uiItem) then {
{
if ((["wheel",tolower _x] call bis_fnc_instring) || (tolower _x) isequalto "hitengine") then {
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if (((getAllHitPointsDamage _vehicle) select 2 select _foreachindex) >= 1) then {
_allowAdd = false;
_errormsg = "Cannot be sold - too much damage";
};
};
if (!_allowAdd) exitwith {};
} foreach ((getAllHitPointsDamage _vehicle) select 0);
};
if (!_allowAdd) exitwith {};
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} foreach (EPOCH_lastNPCtradeTarget nearEntities [[_uiItem], 30]);
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};
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};
};
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if (_allowAdd) then {
_itemName = _CurControl lbText _id;
_index = lbAdd [_control, _itemName];
lbSetData [_control, _index, _uiItem];
lbSetValue [_control,_index, _rounds];
lbSetPicture [_control, _index, _itemIcon];
lbSetColor [_control,_index,_itemColor];
if (_control == _PlayerItemsBox && !(_uiItem iskindof "Landvehicle" || _uiItem iskindof "SHIP" || _uiItem iskindof "AIR" || _uiItem iskindof "TANK")) then {
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if ((_itemName find " (in Hand)") > -1) then {
EPOCH_NpcTradePlayerItems pushback [_uiItem,"Hand"];
}
else {
EPOCH_NpcTradePlayerItems pushback [_uiItem,_rounds];
};
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}
else {
if ([_uiItem,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _uiItem >> "count");
if !((_rounds/_maxrnd) >= 1) then {
_tooltip = format ["%1 rounds left in Magazine",_rounds];
lbSetTooltip [_control,_index,_tooltip];
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};
};
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_ItemIndex = -1;
if ((_itemName find " (in Hand)") > -1) then {
_ItemIndex = EPOCH_NpcTradePlayerItems find [_uiItem,"Hand"];
};
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if (_ItemIndex < 0) then {
_ItemIndex = EPOCH_NpcTradePlayerItems find _uiItem;
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if (_ItemIndex < 0) then {
_ItemIndex = EPOCH_NpcTradePlayerItems find [_uiItem,_rounds];
};
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};
if (_ItemIndex > -1) then {
EPOCH_NpcTradePlayerItems deleteat _ItemIndex;
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};
};
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_CurControl lbDelete _id;
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_cryptoCount = 0;
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_sizeOut = lbSize _PlayerItemsOutBox;
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if (_sizeOut > 0) then {
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for "_i" from 0 to (_sizeOut - 1) do {
_item = lbData [_PlayerItemsOutBox, _i];
_rounds = lbValue [_PlayerItemsOutBox, _i];
_worth = getNumber (_config >> _item >> "price");
_maxrnd = 1;
if ([_item,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _item >> "count");
};
_worth = round (_worth*(_rounds/_maxrnd));
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_cryptoCount = _cryptoCount + _worth;
};
};
ctrlSetText [_CryptoInCtrl, (format["%1 Crypto", _cryptoCount])];
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_cryptoCount = 0;
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_sizeOut = lbSize _TraderItemsOutBox;
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if (_sizeOut > 0) then {
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for "_i" from 0 to (_sizeOut - 1) do {
_item = lbData [_TraderItemsOutBox, _i];
_rounds = lbValue [_TraderItemsOutBox, _i];
_worth = getNumber (_config >> _item >> "price");
_itemTax = getNumber (_config >> _item >> "tax");
_tax = _worth * (EPOCH_taxRate + _itemTax);
_worth = ceil(_worth + _tax);
_maxrnd = 1;
if ([_item,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _item >> "count");
};
_worth = round (_worth*(_rounds/_maxrnd));
_cryptoCount = _cryptoCount + _worth;
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};
};
ctrlSetText [_CryptoOutCtrl, (format["%1 Crypto", _cryptoCount])];
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if (_control == _PlayerItemsBox) then {
lbSetCurSel [_PlayerFilerDropDown, 0];
};
}
else {
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[_errormsg, 5] call Epoch_message;
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};
};
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}
else {
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closeDialog 0;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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};