mirror of
https://github.com/EpochModTeam/Epoch.git
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Release 0.3.8 (#502)
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
This commit is contained in:
parent
dd33a61470
commit
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@ -0,0 +1,43 @@
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[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
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[Added] Support for CUP Vehicles and Weapons.
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[Added] Display temperatures in both Fahrenheit and Celsius.
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[Added] Fully reworked loot object spawn system.
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[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
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[Added] All text based feedback now use new EPOCH_dynamicText function.
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[Added] Show current build number on debug monitor.
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[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
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[Added] Players can now harvest Hemp from maps that it grows wild.
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[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
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[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
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[Changed] Moved Cultist and Sapper permanently to enemy side.
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[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
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[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
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[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
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[Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
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[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
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[Changed] General cleanup and reorganizing of files.
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[Fixed] Temporary direction and angle placement issues when base building.
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[Fixed] Force player to lobby if the player did not tapout after timer runs out.
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[Info] Required Arma 3 version is now 1.56 or higher.
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**Server**
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[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
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[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
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[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
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[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
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[Added] Support for Eden editor mission files (version 51) and attributes.
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[Added] Battleye filter updates for CUP Weapons and CBA.
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[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
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[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
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[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
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[Changed] Mission system can now use missionConfigFile configs.
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[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
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[Changed] CfgClientFunctions is now able to be overridden via description.ext.
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[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
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[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
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[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
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[Removed] Old BEC plugin as its not needed anymore.
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[Info] RConPort 2302 added to example-beserver.cfg for changes since A3 1.58.
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[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Removed old .bikey and added new one for 0380.
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@ -3,7 +3,7 @@ BattlEyePath = C:\BattlEye
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InstanceID = NA123
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LogAbuse = 1
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IP = 127.0.0.1
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Port = 2302
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Port = 2303
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Password = changeme
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[Redis]
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@ -14,7 +14,7 @@ Password = foobared
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[SteamAPI]
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Logging = 0
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Key =
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Key =
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VACBanned = 0
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VACMinimumNumberOfBans = 0
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VACMaximumDaysSinceLastBan = 0
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@ -8,12 +8,12 @@ antihack_whitelistedCfgPatches[] = {"A3Data","A3_BaseConfig_F","A3_Dubbing_Radio
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antihack_InvOpenCheck[] = {}; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.
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antihack_banReason = "EpochMod.com Autoban";
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antihack_checkFiles[] = { //script check, leave it blank to disable it
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{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"},
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{"\x\addons\a3_epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"},
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{"\x\addons\a3_epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"},
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{"\x\addons\a3_epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"},
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{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
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{"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
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{"epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"},
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{"epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"},
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{"epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"},
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{"epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"},
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{"epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
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{"epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
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};
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antihack_addActionCheck = true; // false to disable addAction checks
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antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace
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@ -29,57 +29,13 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob
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cloneCost = 100; // debt incurred on player death
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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simulationHandler = false; // When enabled this feature disables simulation on vehicles that are not near players. Can help improve client fps at the cost of server fps. (This is disabled by default now that Arma has fixed the original issue)
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simulationHandler = true; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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allowedVehiclesList[] = {
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{"C_Offroad_01_EPOCH",8},
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{"C_Quadbike_01_EPOCH",8},
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{"C_Hatchback_01_EPOCH",10},
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{"C_Hatchback_02_EPOCH",10},
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{"C_SUV_01_EPOCH",10},
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{"C_Rubberboat_EPOCH",5},
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{"C_Rubberboat_02_EPOCH",5},
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{"C_Rubberboat_03_EPOCH",5},
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{"C_Rubberboat_04_EPOCH",5},
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{"C_Van_01_box_EPOCH",8},
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{"C_Van_01_transport_EPOCH",9},
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{"C_Boat_Civil_01_EPOCH",5},
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{"C_Boat_Civil_01_police_EPOCH",5},
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{"C_Boat_Civil_01_rescue_EPOCH",5},
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{"B_Heli_Light_01_EPOCH",2},
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{"B_SDV_01_EPOCH",2},
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{"B_MRAP_01_EPOCH",3},
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{"I_MRAP_03_EPOCH", 3},
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{"B_Truck_01_transport_EPOCH",1},
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{"B_Truck_01_covered_EPOCH",2},
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{"B_Truck_01_mover_EPOCH",1},
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{"B_Truck_01_box_EPOCH",1},
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{"O_Truck_02_covered_EPOCH",2},
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{"O_Truck_02_transport_EPOCH",1},
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{"O_Truck_03_covered_EPOCH",1},
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{"O_Truck_02_box_EPOCH",1},
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{"I_Heli_light_03_unarmed_EPOCH",1},
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{"O_Heli_Light_02_unarmed_EPOCH",1},
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{"I_Heli_Transport_02_EPOCH",1},
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{"O_Heli_Transport_04_EPOCH",1},
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{"O_Heli_Transport_04_bench_EPOCH",1},
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{"O_Heli_Transport_04_box_EPOCH",1},
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{"O_Heli_Transport_04_covered_EPOCH",1},
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{"B_Heli_Transport_03_unarmed_EPOCH",1},
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{"jetski_epoch",7},
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{"K01",2},
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{"K02",2},
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{"K03",2},
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{"K04",2},
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{"ebike_epoch",7},
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{"mosquito_epoch",5},
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{"C_Heli_Light_01_civil_EPOCH",5}
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};
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// Traders
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taxRate = 0.1; // controls the price increase for purchases
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starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = true; // disables traders moving from work to home
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// Markers
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@ -1,458 +0,0 @@
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# -*- encoding: utf-8 -*-
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#============================================================
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__version__ = "0.16"
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__license__ = "Gpl v2"
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__copyright__ = "Copyright 2014, Stian Mikalsen"
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__author__ = "Stian Mikalsen"
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__description__ = 'File Reloader for Bec 1.596+'
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__author_email__ = "stianmikalsen@hotmail.com"
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__maintainer__ = "You and yourself. ;), me if you gimme a beer ;)"
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#============================================================
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# This Plugin will reloade current files if they change, get edited etc.
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# Admins.xml, Commands.xml, WhiteList.txt, BadWords.txt, BadNames.txt
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# This means that you can edit your Admins.xml or WhiteList.txt ,..., without restarting Bec.exe for it to have effect.
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# The plugin is set to watch over the files every 5th second.
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# Note. its unknown if the plugin will work if the file(s) are stored on network drive(s).
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# I am unsure is os.stat(filename).st_mtime will work on them.
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# Nor do i know if it will work with linux/wine.
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#--------------------------------------------------------------------------------------------------
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#
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# If you want it to start no matter what server, then leave it empty
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# Default set to start on any configuration...
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# Else put in the name of the config file you want to start this on. remember the quotes around the name. ["myconf.cfg"]
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SERVERS = []
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# Include your mission filter file if you are using mission BE filters. include the full name. but not the path,
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#MISSIONS = [
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# "test.altis",
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# "warfare.altis"]
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MISSIONS = []
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##############################################################################################
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# Unless you know what you are doing..
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# Do not edit anything below this line.
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##############################################################################################
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BE_FILTER_FILES = [
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"addbackpackcargo.txt",
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"addmagazinecargo.txt",
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"addweaponcargo.txt",
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"attachto.txt",
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"createvehicle.txt",
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"deleteVehicle.txt",
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"mpeventhandler.txt",
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"publicvariable.txt",
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"publicvariableval.txt",
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"remotecontrol.txt",
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"remoteexec.txt",
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"scripts.txt",
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"selectplayer.txt",
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"setdamage.txt",
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"setpos.txt",
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"setvariable.txt",
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"setvariableval.txt",
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"teamswitch.txt",
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"waypointcondition.txt",
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"waypointstatement.txt"]
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# Import some common modules.
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import os
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import sys
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import thread
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import time
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# Import custom modules
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sys.path.append(os.getcwd()+"\\Plugins\\\WatchDog")
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from Lib.BecClasses import Timec as CT
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from Lib.BecClasses import File_Logging as FL
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from Lib.Bec_XmlHandler import XmlParser as XP
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# Debug mode
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Debug = True
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#Debug = False
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class WatchDogs(object):
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def __init__(self, instance):
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self.bec = instance
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self.checkinterval = 5 # never set 0
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self.dogs_sniff_my_files()
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# function to start the monitor threads.
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# we create one thread for each file we want to monitor.
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def dogs_sniff_my_files(self):
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###############################
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# Admins.xml
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try:
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thread.start_new_thread(self.sniff_admins,())
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if Debug:
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Logstring = CT().GetTime()+' : Creating watchdog for admin file...'
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FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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print Logstring
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except Exception, WatchDog_admins_threadtask_error:
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if Debug:
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Logstring = CT().GetTime()+" : Can't create watchdog for admin file"
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print Logstring,":\n",WatchDog_admins_threadtask_error
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FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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pass
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###############################
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# Commands.xml
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try:
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thread.start_new_thread(self.sniff_commands,())
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if Debug:
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Logstring = CT().GetTime()+' : Creating watchdog for command file...'
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FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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print Logstring
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except Exception, WatchDog_commands_threadtask_error:
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if Debug:
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Logstring = CT().GetTime()+" : Can't create watchdog for command file"
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print Logstring,":\n",WatchDog_commands_threadtask_error
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FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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pass
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###############################
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# Whitelist file
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if self.bec.Bec_Cfg_Misc_WhiteListFile:
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if not self.bec._Bec_whitelist:
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self.bec._Bec_whitelist.append('ffffffffffffffffffffffffffffffff')
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try:
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thread.start_new_thread(self.sniff_whitelist,())
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if Debug:
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Logstring = CT().GetTime()+' : Creating watchdog for whitelist file...'
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FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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print Logstring
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except Exception, WatchDog_whitelist_threadtask_error:
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if Debug:
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Logstring = CT().GetTime()+" : Can't create watchdog for whitelist file"
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print Logstring,":\n",WatchDog_whitelist_threadtask_error
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FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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pass
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###############################
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# Badwords file
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if self.bec._Bec_unwantedwords:
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try:
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thread.start_new_thread(self.sniff_badwords,())
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if Debug:
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Logstring = CT().GetTime()+' : Creating watchdog for badwords file...'
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FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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print Logstring
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except Exception, WatchDog_badwords_threadtask_error:
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if Debug:
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Logstring = CT().GetTime()+" : Can't create watchdog for badwords file"
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print Logstring,":\n",WatchDog_badwords_threadtask_error
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FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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pass
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###############################
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# Badnames file
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if self.bec._Bec_unvalidnicks:
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try:
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thread.start_new_thread(self.sniff_badnames,())
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if Debug:
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Logstring = CT().GetTime()+' : Creating watchdog for badnames file...'
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FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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print Logstring
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except Exception, WatchDog_badnames_threadtask_error:
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if Debug:
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Logstring = CT().GetTime()+" : Can't create watchdog for badnames file"
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print Logstring,":\n",WatchDog_badnames_threadtask_error
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FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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pass
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###############################
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# BE filter files
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try:
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thread.start_new_thread(self.sniff_be_filters,())
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if Debug:
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Logstring = CT().GetTime()+' : Creating watchdog for BE filter files...'
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FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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print Logstring
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except Exception, WatchDog_BeFilter_threadtask_error:
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if Debug:
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Logstring = CT().GetTime()+" : Can't create watchdog for be filter files"
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print Logstring,":\n",WatchDog_BeFilter_threadtask_error
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FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
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pass
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########################################################################
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# Sniffing thread jobs..
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########################################################################
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def sniff_whitelist(self):
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while True:
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try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Misc_WhiteListFile ).st_mtime
|
||||
time.sleep( self.checkinterval )
|
||||
sniff_new = os.stat( self.bec.Bec_Cfg_Misc_WhiteListFile ).st_mtime
|
||||
except:
|
||||
# so many issue. ifile removed etc..
|
||||
sniff_old = False
|
||||
sniff_new = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error in checking Whitelist file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
if sniff_old != sniff_new:
|
||||
try:
|
||||
self.bec._Bec_whitelist = FL().ReadWhiteListFile( self.bec.Bec_Cfg_Misc_WhiteListFile )
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Whitelist file changed. reloading data...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
except Exception, WatchDog_fileread_error:
|
||||
# if an error occures when reading the whitelist file.
|
||||
# disable the whitelist system until the file is valid.
|
||||
# self.bec._Bec_whitelist = False
|
||||
|
||||
# we may not want to do that since the list may already contain guids of players...
|
||||
# and the data from the file is read to mem. the onconnect will use this as the checkpoint.
|
||||
# we can validate the list instead.
|
||||
|
||||
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error in reading Whitelist file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
def sniff_badwords(self):
|
||||
while True:
|
||||
try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Misc_WordFilterFile ).st_mtime
|
||||
time.sleep( self.checkinterval )
|
||||
sniff_new = os.stat( self.bec.Bec_Cfg_Misc_WordFilterFile ).st_mtime
|
||||
except:
|
||||
# so many issue. ifile removed etc..
|
||||
sniff_old = False
|
||||
sniff_new = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error in checking Badwords file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
if sniff_old != sniff_new:
|
||||
try:
|
||||
self.bec._Bec_unwantedwords = FL().ReadFile( self.bec.Bec_Cfg_Misc_WordFilterFile )
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Badwords file changed. reloading data...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
|
||||
except Exception, WatchDog_fileread_error:
|
||||
self.bec._Bec_unwantedwords = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error loading Badwords file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
pass
|
||||
|
||||
def sniff_badnames(self):
|
||||
while True:
|
||||
try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Misc_NickFilterFile ).st_mtime
|
||||
time.sleep( self.checkinterval )
|
||||
sniff_new = os.stat( self.bec.Bec_Cfg_Misc_NickFilterFile ).st_mtime
|
||||
except:
|
||||
# so many issue. ifile removed etc..
|
||||
sniff_old = False
|
||||
sniff_new = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error in checking Badnames file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
if sniff_old != sniff_new:
|
||||
try:
|
||||
self.bec._Bec_unvalidnicks = FL().ReadFile( self.bec.Bec_Cfg_Misc_NickFilterFile )
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Badnames file changed. reloading data...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
except Exception, WatchDog_fileread_error:
|
||||
self.bec._Bec_unvalidnicks = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error loading Badnames file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
pass
|
||||
|
||||
def sniff_admins(self):
|
||||
while True:
|
||||
try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Main_Admins ).st_mtime
|
||||
time.sleep( self.checkinterval )
|
||||
sniff_new = os.stat( self.bec.Bec_Cfg_Main_Admins ).st_mtime
|
||||
except:
|
||||
# so many issue. ifile removed etc..
|
||||
sniff_old = False
|
||||
sniff_new = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error in checking Admin file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
if sniff_old != sniff_new:
|
||||
try:
|
||||
# Get the updated file.
|
||||
test = XP()._admin( self.bec.Bec_Cfg_Main_Admins )
|
||||
|
||||
# If we have admins, continue...
|
||||
if len(test) > 0:
|
||||
|
||||
# if we removed an admin from the file that was online. update this too.
|
||||
for key in self.bec.Bec_adminsconnected.keys():
|
||||
guid = self.bec.Bec_adminsconnected[key][1]
|
||||
|
||||
if not guid in test.keys():
|
||||
del self.bec.Bec_adminsconnected[key]
|
||||
|
||||
self.bec._Bec_admins = test
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Admin file changed. reloading data...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
|
||||
# we removed all our admins from the admins.xml file...
|
||||
else:
|
||||
# set the dict empty...
|
||||
self.bec._Bec_admins = {}
|
||||
self.bec.Bec_adminsconnected = {}
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Admin file changed. But no admins defined...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
|
||||
except Exception, WatchDog_fileread_error:
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error Parsing Admin file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
pass
|
||||
|
||||
def sniff_commands(self):
|
||||
while True:
|
||||
try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Main_Commands ).st_mtime
|
||||
time.sleep( self.checkinterval )
|
||||
sniff_new = os.stat( self.bec.Bec_Cfg_Main_Commands ).st_mtime
|
||||
except:
|
||||
# so many issue. ifile removed etc..
|
||||
sniff_old = False
|
||||
sniff_new = False
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error in checking Command file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
if sniff_old != sniff_new:
|
||||
try:
|
||||
|
||||
# Get the updated command file
|
||||
test = XP()._commands( self.bec.Bec_Cfg_Main_Commands )
|
||||
|
||||
# If we have commands, continue...
|
||||
if len(test) > 0:
|
||||
|
||||
self.bec._Bec_commands = test
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Command file changed. reloading data...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
|
||||
# We have removed all commands form the commands.xml file.
|
||||
else:
|
||||
|
||||
# set the dict empty...
|
||||
self.bec._Bec_commands = {}
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : Command file changed. But no commands defined...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
|
||||
except Exception, WatchDog_fileread_error:
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+" Error Parsing Command file"
|
||||
print Logstring,":\n",WatchDog_fileread_error
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
pass
|
||||
|
||||
def sniff_be_filters(self):
|
||||
|
||||
# Append the mission prefix to the list of filters.
|
||||
befilters = BE_FILTER_FILES[:]
|
||||
bemf = []
|
||||
if len(MISSIONS) > 0:
|
||||
for mission in MISSIONS:
|
||||
for filter in befilters:
|
||||
missionfilter = mission+"\\"+filter
|
||||
bemf.append(missionfilter)
|
||||
|
||||
# Validate the file path. see which exists..
|
||||
befilters = befilters + bemf
|
||||
vaild_befilters = []
|
||||
for file in befilters:
|
||||
if os.path.isfile(self.bec.Bec_Cfg_Main_BePath+"\\"+file):
|
||||
vaild_befilters.append(file)
|
||||
|
||||
run = True
|
||||
if len(vaild_befilters) == 0:
|
||||
run = False
|
||||
Logstring = CT().GetTime()+" : No BE filter files found or is not defined.. Skipping watchdog for BE filter files."
|
||||
print Logstring
|
||||
FL().LogBecError(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
|
||||
while run:
|
||||
check_list = {}
|
||||
for file in vaild_befilters:
|
||||
try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Main_BePath+"\\"+file ).st_mtime
|
||||
check_list[file] = sniff_old
|
||||
except:
|
||||
check_list[file] = False
|
||||
|
||||
time.sleep( self.checkinterval )
|
||||
|
||||
for file in vaild_befilters:
|
||||
try:
|
||||
sniff_old = os.stat( self.bec.Bec_Cfg_Main_BePath+"\\"+file ).st_mtime
|
||||
except:
|
||||
sniff_old = False
|
||||
|
||||
if sniff_old != check_list[file]:
|
||||
|
||||
if file.endswith("scripts.txt"):
|
||||
self.bec._Bec_queuelist.append("loadScripts")
|
||||
else:
|
||||
self.bec._Bec_queuelist.append("loadEvents")
|
||||
|
||||
if Debug:
|
||||
Logstring = CT().GetTime()+' : BE Filter file:'+file+' was changed. reloading data...'
|
||||
FL().LogBeClient(self.bec.Bec_Cfg_Main_LogDirPath, Logstring)
|
||||
print Logstring
|
||||
|
||||
|
||||
# start function for the plugin that Bec uses.
|
||||
def start(x):
|
||||
WatchDogs(x)
|
@ -1,4 +1,4 @@
|
||||
Redis Server for Windows 2.8.19.1
|
||||
Redis Server for Windows 2.8.2400
|
||||
|
||||
Source:
|
||||
https://github.com/MSOpenTech/Redis
|
||||
|
@ -1,20 +1,11 @@
|
||||
http://redis.io/topics/license
|
||||
Copyright (c) 2006-2015, Salvatore Sanfilippo
|
||||
Modifications copyright (c) Microsoft Open Technologies, Inc.
|
||||
All rights reserved.
|
||||
|
||||
Redis license and trademark information
|
||||
Redis is open source software released under the terms of the three clause BSD license. Most of the Redis source code was written and is copyrighted by Salvatore Sanfilippo and Pieter Noordhuis. A list of other contributors can be found in the git history.
|
||||
The Redis trademark and logo are owned by Salvatore Sanfilippo and can be used in accordance with the Redis Trademark Guidelines.
|
||||
Three clause BSD license
|
||||
Every file in the Redis distribution, with the exceptions of third party files specified in the list below, contain the following license:
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
Neither the name of Redis nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
Third party files and licenses
|
||||
Redis uses source code from third parties. All this code contians a BSD or BSD-compatible license. The following is a list of third party files and information about their copyright.
|
||||
Redis uses the LHF compression library. LibLZF is copyright Marc Alexander Lehmann and is released under the terms of the two clause BSD license.
|
||||
Redis uses the sha1.c file that is copyright by Steve Reid and released under the public domain. This file is extremely popular and used among open source and proprietary code.
|
||||
When compiled on Linux Redis uses the Jemalloc allocator, that is copyright by Jason Evans, Mozilla Foundation and Facebook, Inc and is released under the two clause BSD license.
|
||||
Inside Jemalloc the file pprof is copyright Google Inc and released under the three clause BSD license.
|
||||
Inside Jemalloc the files inttypes.h, stdbool.h, stdint.h, strings.h under the msvc_compat directory are copyright Alexander Chemeris and released under the three clause BSD license.
|
||||
The libraries hiredis and linenoise also included inside the Redis distribution are copyright Salvatore Sanfilippo and Pieter Noordhuis and released under the terms respectively of the three clause BSD license and two clause BSD license.
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Redis nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
902
Server_Install_Pack/DB/redis-example.conf
Normal file
902
Server_Install_Pack/DB/redis-example.conf
Normal file
@ -0,0 +1,902 @@
|
||||
# Redis configuration file example
|
||||
|
||||
# Note on units: when memory size is needed, it is possible to specify
|
||||
# it in the usual form of 1k 5GB 4M and so forth:
|
||||
#
|
||||
# 1k => 1000 bytes
|
||||
# 1kb => 1024 bytes
|
||||
# 1m => 1000000 bytes
|
||||
# 1mb => 1024*1024 bytes
|
||||
# 1g => 1000000000 bytes
|
||||
# 1gb => 1024*1024*1024 bytes
|
||||
#
|
||||
# units are case insensitive so 1GB 1Gb 1gB are all the same.
|
||||
|
||||
################################## INCLUDES ###################################
|
||||
|
||||
# Include one or more other config files here. This is useful if you
|
||||
# have a standard template that goes to all Redis servers but also need
|
||||
# to customize a few per-server settings. Include files can include
|
||||
# other files, so use this wisely.
|
||||
#
|
||||
# Notice option "include" won't be rewritten by command "CONFIG REWRITE"
|
||||
# from admin or Redis Sentinel. Since Redis always uses the last processed
|
||||
# line as value of a configuration directive, you'd better put includes
|
||||
# at the beginning of this file to avoid overwriting config change at runtime.
|
||||
#
|
||||
# If instead you are interested in using includes to override configuration
|
||||
# options, it is better to use include as the last line.
|
||||
#
|
||||
# include .\path\to\local.conf
|
||||
# include c:\path\to\other.conf
|
||||
|
||||
################################ GENERAL #####################################
|
||||
|
||||
# On Windows, daemonize and pidfile are not supported.
|
||||
# However, you can run redis as a Windows service, and specify a logfile.
|
||||
# The logfile will contain the pid.
|
||||
|
||||
# Accept connections on the specified port, default is 6379.
|
||||
# If port 0 is specified Redis will not listen on a TCP socket.
|
||||
port 6379
|
||||
|
||||
# TCP listen() backlog.
|
||||
#
|
||||
# In high requests-per-second environments you need an high backlog in order
|
||||
# to avoid slow clients connections issues. Note that the Linux kernel
|
||||
# will silently truncate it to the value of /proc/sys/net/core/somaxconn so
|
||||
# make sure to raise both the value of somaxconn and tcp_max_syn_backlog
|
||||
# in order to get the desired effect.
|
||||
tcp-backlog 511
|
||||
|
||||
# By default Redis listens for connections from all the network interfaces
|
||||
# available on the server. It is possible to listen to just one or multiple
|
||||
# interfaces using the "bind" configuration directive, followed by one or
|
||||
# more IP addresses.
|
||||
#
|
||||
# Examples:
|
||||
#
|
||||
# bind 192.168.1.100 10.0.0.1
|
||||
# bind 127.0.0.1
|
||||
|
||||
|
||||
# Specify the path for the Unix socket that will be used to listen for
|
||||
# incoming connections. There is no default, so Redis will not listen
|
||||
# on a unix socket when not specified.
|
||||
#
|
||||
# unixsocket /tmp/redis.sock
|
||||
# unixsocketperm 700
|
||||
|
||||
# Close the connection after a client is idle for N seconds (0 to disable)
|
||||
timeout 0
|
||||
|
||||
# TCP keepalive.
|
||||
#
|
||||
# If non-zero, use SO_KEEPALIVE to send TCP ACKs to clients in absence
|
||||
# of communication. This is useful for two reasons:
|
||||
#
|
||||
# 1) Detect dead peers.
|
||||
# 2) Take the connection alive from the point of view of network
|
||||
# equipment in the middle.
|
||||
#
|
||||
# On Linux, the specified value (in seconds) is the period used to send ACKs.
|
||||
# Note that to close the connection the double of the time is needed.
|
||||
# On other kernels the period depends on the kernel configuration.
|
||||
#
|
||||
# A reasonable value for this option is 60 seconds.
|
||||
tcp-keepalive 0
|
||||
|
||||
# Specify the server verbosity level.
|
||||
# This can be one of:
|
||||
# debug (a lot of information, useful for development/testing)
|
||||
# verbose (many rarely useful info, but not a mess like the debug level)
|
||||
# notice (moderately verbose, what you want in production probably)
|
||||
# warning (only very important / critical messages are logged)
|
||||
loglevel notice
|
||||
|
||||
# Specify the log file name. Also 'stdout' can be used to force
|
||||
# Redis to log on the standard output.
|
||||
logfile ""
|
||||
|
||||
# To enable logging to the Windows EventLog, just set 'syslog-enabled' to
|
||||
# yes, and optionally update the other syslog parameters to suit your needs.
|
||||
# If Redis is installed and launched as a Windows Service, this will
|
||||
# automatically be enabled.
|
||||
# syslog-enabled no
|
||||
|
||||
# Specify the source name of the events in the Windows Application log.
|
||||
# syslog-ident redis
|
||||
|
||||
# Set the number of databases. The default database is DB 0, you can select
|
||||
# a different one on a per-connection basis using SELECT <dbid> where
|
||||
# dbid is a number between 0 and 'databases'-1
|
||||
databases 16
|
||||
|
||||
################################ SNAPSHOTTING ################################
|
||||
#
|
||||
# Save the DB on disk:
|
||||
#
|
||||
# save <seconds> <changes>
|
||||
#
|
||||
# Will save the DB if both the given number of seconds and the given
|
||||
# number of write operations against the DB occurred.
|
||||
#
|
||||
# In the example below the behaviour will be to save:
|
||||
# after 900 sec (15 min) if at least 1 key changed
|
||||
# after 300 sec (5 min) if at least 10 keys changed
|
||||
# after 60 sec if at least 10000 keys changed
|
||||
#
|
||||
# Note: you can disable saving completely by commenting out all "save" lines.
|
||||
#
|
||||
# It is also possible to remove all the previously configured save
|
||||
# points by adding a save directive with a single empty string argument
|
||||
# like in the following example:
|
||||
#
|
||||
# save ""
|
||||
|
||||
save 900 1
|
||||
save 300 10
|
||||
save 60 10000
|
||||
|
||||
# By default Redis will stop accepting writes if RDB snapshots are enabled
|
||||
# (at least one save point) and the latest background save failed.
|
||||
# This will make the user aware (in a hard way) that data is not persisting
|
||||
# on disk properly, otherwise chances are that no one will notice and some
|
||||
# disaster will happen.
|
||||
#
|
||||
# If the background saving process will start working again Redis will
|
||||
# automatically allow writes again.
|
||||
#
|
||||
# However if you have setup your proper monitoring of the Redis server
|
||||
# and persistence, you may want to disable this feature so that Redis will
|
||||
# continue to work as usual even if there are problems with disk,
|
||||
# permissions, and so forth.
|
||||
stop-writes-on-bgsave-error yes
|
||||
|
||||
# Compress string objects using LZF when dump .rdb databases?
|
||||
# For default that's set to 'yes' as it's almost always a win.
|
||||
# If you want to save some CPU in the saving child set it to 'no' but
|
||||
# the dataset will likely be bigger if you have compressible values or keys.
|
||||
rdbcompression yes
|
||||
|
||||
# Since version 5 of RDB a CRC64 checksum is placed at the end of the file.
|
||||
# This makes the format more resistant to corruption but there is a performance
|
||||
# hit to pay (around 10%) when saving and loading RDB files, so you can disable it
|
||||
# for maximum performances.
|
||||
#
|
||||
# RDB files created with checksum disabled have a checksum of zero that will
|
||||
# tell the loading code to skip the check.
|
||||
rdbchecksum yes
|
||||
|
||||
# The filename where to dump the DB
|
||||
dbfilename dump.rdb
|
||||
|
||||
# The working directory.
|
||||
#
|
||||
# The DB will be written inside this directory, with the filename specified
|
||||
# above using the 'dbfilename' configuration directive.
|
||||
#
|
||||
# The Append Only File will also be created inside this directory.
|
||||
#
|
||||
# Note that you must specify a directory here, not a file name.
|
||||
dir ./
|
||||
|
||||
################################# REPLICATION #################################
|
||||
|
||||
# Master-Slave replication. Use slaveof to make a Redis instance a copy of
|
||||
# another Redis server. A few things to understand ASAP about Redis replication.
|
||||
#
|
||||
# 1) Redis replication is asynchronous, but you can configure a master to
|
||||
# stop accepting writes if it appears to be not connected with at least
|
||||
# a given number of slaves.
|
||||
# 2) Redis slaves are able to perform a partial resynchronization with the
|
||||
# master if the replication link is lost for a relatively small amount of
|
||||
# time. You may want to configure the replication backlog size (see the next
|
||||
# sections of this file) with a sensible value depending on your needs.
|
||||
# 3) Replication is automatic and does not need user intervention. After a
|
||||
# network partition slaves automatically try to reconnect to masters
|
||||
# and resynchronize with them.
|
||||
#
|
||||
# slaveof <masterip> <masterport>
|
||||
|
||||
# If the master is password protected (using the "requirepass" configuration
|
||||
# directive below) it is possible to tell the slave to authenticate before
|
||||
# starting the replication synchronization process, otherwise the master will
|
||||
# refuse the slave request.
|
||||
#
|
||||
# masterauth <master-password>
|
||||
|
||||
# When a slave loses its connection with the master, or when the replication
|
||||
# is still in progress, the slave can act in two different ways:
|
||||
#
|
||||
# 1) if slave-serve-stale-data is set to 'yes' (the default) the slave will
|
||||
# still reply to client requests, possibly with out of date data, or the
|
||||
# data set may just be empty if this is the first synchronization.
|
||||
#
|
||||
# 2) if slave-serve-stale-data is set to 'no' the slave will reply with
|
||||
# an error "SYNC with master in progress" to all the kind of commands
|
||||
# but to INFO and SLAVEOF.
|
||||
#
|
||||
slave-serve-stale-data yes
|
||||
|
||||
# You can configure a slave instance to accept writes or not. Writing against
|
||||
# a slave instance may be useful to store some ephemeral data (because data
|
||||
# written on a slave will be easily deleted after resync with the master) but
|
||||
# may also cause problems if clients are writing to it because of a
|
||||
# misconfiguration.
|
||||
#
|
||||
# Since Redis 2.6 by default slaves are read-only.
|
||||
#
|
||||
# Note: read only slaves are not designed to be exposed to untrusted clients
|
||||
# on the internet. It's just a protection layer against misuse of the instance.
|
||||
# Still a read only slave exports by default all the administrative commands
|
||||
# such as CONFIG, DEBUG, and so forth. To a limited extent you can improve
|
||||
# security of read only slaves using 'rename-command' to shadow all the
|
||||
# administrative / dangerous commands.
|
||||
slave-read-only yes
|
||||
|
||||
# Replication SYNC strategy: disk or socket.
|
||||
#
|
||||
# -------------------------------------------------------
|
||||
# WARNING: DISKLESS REPLICATION IS EXPERIMENTAL CURRENTLY
|
||||
# -------------------------------------------------------
|
||||
#
|
||||
# New slaves and reconnecting slaves that are not able to continue the replication
|
||||
# process just receiving differences, need to do what is called a "full
|
||||
# synchronization". An RDB file is transmitted from the master to the slaves.
|
||||
# The transmission can happen in two different ways:
|
||||
#
|
||||
# 1) Disk-backed: The Redis master creates a new process that writes the RDB
|
||||
# file on disk. Later the file is transferred by the parent
|
||||
# process to the slaves incrementally.
|
||||
# 2) Diskless: The Redis master creates a new process that directly writes the
|
||||
# RDB file to slave sockets, without touching the disk at all.
|
||||
#
|
||||
# With disk-backed replication, while the RDB file is generated, more slaves
|
||||
# can be queued and served with the RDB file as soon as the current child producing
|
||||
# the RDB file finishes its work. With diskless replication instead once
|
||||
# the transfer starts, new slaves arriving will be queued and a new transfer
|
||||
# will start when the current one terminates.
|
||||
#
|
||||
# When diskless replication is used, the master waits a configurable amount of
|
||||
# time (in seconds) before starting the transfer in the hope that multiple slaves
|
||||
# will arrive and the transfer can be parallelized.
|
||||
#
|
||||
# With slow disks and fast (large bandwidth) networks, diskless replication
|
||||
# works better.
|
||||
repl-diskless-sync no
|
||||
|
||||
# When diskless replication is enabled, it is possible to configure the delay
|
||||
# the server waits in order to spawn the child that trnasfers the RDB via socket
|
||||
# to the slaves.
|
||||
#
|
||||
# This is important since once the transfer starts, it is not possible to serve
|
||||
# new slaves arriving, that will be queued for the next RDB transfer, so the server
|
||||
# waits a delay in order to let more slaves arrive.
|
||||
#
|
||||
# The delay is specified in seconds, and by default is 5 seconds. To disable
|
||||
# it entirely just set it to 0 seconds and the transfer will start ASAP.
|
||||
repl-diskless-sync-delay 5
|
||||
|
||||
# Slaves send PINGs to server in a predefined interval. It's possible to change
|
||||
# this interval with the repl_ping_slave_period option. The default value is 10
|
||||
# seconds.
|
||||
#
|
||||
# repl-ping-slave-period 10
|
||||
|
||||
# The following option sets the replication timeout for:
|
||||
#
|
||||
# 1) Bulk transfer I/O during SYNC, from the point of view of slave.
|
||||
# 2) Master timeout from the point of view of slaves (data, pings).
|
||||
# 3) Slave timeout from the point of view of masters (REPLCONF ACK pings).
|
||||
#
|
||||
# It is important to make sure that this value is greater than the value
|
||||
# specified for repl-ping-slave-period otherwise a timeout will be detected
|
||||
# every time there is low traffic between the master and the slave.
|
||||
#
|
||||
# repl-timeout 60
|
||||
|
||||
# Disable TCP_NODELAY on the slave socket after SYNC?
|
||||
#
|
||||
# If you select "yes" Redis will use a smaller number of TCP packets and
|
||||
# less bandwidth to send data to slaves. But this can add a delay for
|
||||
# the data to appear on the slave side, up to 40 milliseconds with
|
||||
# Linux kernels using a default configuration.
|
||||
#
|
||||
# If you select "no" the delay for data to appear on the slave side will
|
||||
# be reduced but more bandwidth will be used for replication.
|
||||
#
|
||||
# By default we optimize for low latency, but in very high traffic conditions
|
||||
# or when the master and slaves are many hops away, turning this to "yes" may
|
||||
# be a good idea.
|
||||
repl-disable-tcp-nodelay no
|
||||
|
||||
# Set the replication backlog size. The backlog is a buffer that accumulates
|
||||
# slave data when slaves are disconnected for some time, so that when a slave
|
||||
# wants to reconnect again, often a full resync is not needed, but a partial
|
||||
# resync is enough, just passing the portion of data the slave missed while
|
||||
# disconnected.
|
||||
#
|
||||
# The bigger the replication backlog, the longer the time the slave can be
|
||||
# disconnected and later be able to perform a partial resynchronization.
|
||||
#
|
||||
# The backlog is only allocated once there is at least a slave connected.
|
||||
#
|
||||
# repl-backlog-size 1mb
|
||||
|
||||
# After a master has no longer connected slaves for some time, the backlog
|
||||
# will be freed. The following option configures the amount of seconds that
|
||||
# need to elapse, starting from the time the last slave disconnected, for
|
||||
# the backlog buffer to be freed.
|
||||
#
|
||||
# A value of 0 means to never release the backlog.
|
||||
#
|
||||
# repl-backlog-ttl 3600
|
||||
|
||||
# The slave priority is an integer number published by Redis in the INFO output.
|
||||
# It is used by Redis Sentinel in order to select a slave to promote into a
|
||||
# master if the master is no longer working correctly.
|
||||
#
|
||||
# A slave with a low priority number is considered better for promotion, so
|
||||
# for instance if there are three slaves with priority 10, 100, 25 Sentinel will
|
||||
# pick the one with priority 10, that is the lowest.
|
||||
#
|
||||
# However a special priority of 0 marks the slave as not able to perform the
|
||||
# role of master, so a slave with priority of 0 will never be selected by
|
||||
# Redis Sentinel for promotion.
|
||||
#
|
||||
# By default the priority is 100.
|
||||
slave-priority 100
|
||||
|
||||
# It is possible for a master to stop accepting writes if there are less than
|
||||
# N slaves connected, having a lag less or equal than M seconds.
|
||||
#
|
||||
# The N slaves need to be in "online" state.
|
||||
#
|
||||
# The lag in seconds, that must be <= the specified value, is calculated from
|
||||
# the last ping received from the slave, that is usually sent every second.
|
||||
#
|
||||
# This option does not GUARANTEE that N replicas will accept the write, but
|
||||
# will limit the window of exposure for lost writes in case not enough slaves
|
||||
# are available, to the specified number of seconds.
|
||||
#
|
||||
# For example to require at least 3 slaves with a lag <= 10 seconds use:
|
||||
#
|
||||
# min-slaves-to-write 3
|
||||
# min-slaves-max-lag 10
|
||||
#
|
||||
# Setting one or the other to 0 disables the feature.
|
||||
#
|
||||
# By default min-slaves-to-write is set to 0 (feature disabled) and
|
||||
# min-slaves-max-lag is set to 10.
|
||||
|
||||
################################## SECURITY ###################################
|
||||
|
||||
# Require clients to issue AUTH <PASSWORD> before processing any other
|
||||
# commands. This might be useful in environments in which you do not trust
|
||||
# others with access to the host running redis-server.
|
||||
#
|
||||
# This should stay commented out for backward compatibility and because most
|
||||
# people do not need auth (e.g. they run their own servers).
|
||||
#
|
||||
# Warning: since Redis is pretty fast an outside user can try up to
|
||||
# 150k passwords per second against a good box. This means that you should
|
||||
# use a very strong password otherwise it will be very easy to break.
|
||||
#
|
||||
# requirepass foobared
|
||||
|
||||
# Command renaming.
|
||||
#
|
||||
# It is possible to change the name of dangerous commands in a shared
|
||||
# environment. For instance the CONFIG command may be renamed into something
|
||||
# hard to guess so that it will still be available for internal-use tools
|
||||
# but not available for general clients.
|
||||
#
|
||||
# Example:
|
||||
#
|
||||
# rename-command CONFIG b840fc02d524045429941cc15f59e41cb7be6c52
|
||||
#
|
||||
# It is also possible to completely kill a command by renaming it into
|
||||
# an empty string:
|
||||
#
|
||||
# rename-command CONFIG ""
|
||||
#
|
||||
# Please note that changing the name of commands that are logged into the
|
||||
# AOF file or transmitted to slaves may cause problems.
|
||||
|
||||
################################### LIMITS ####################################
|
||||
|
||||
# Set the max number of connected clients at the same time. By default
|
||||
# this limit is set to 10000 clients, however if the Redis server is not
|
||||
# able to configure the process file limit to allow for the specified limit
|
||||
# the max number of allowed clients is set to the current file limit
|
||||
# minus 32 (as Redis reserves a few file descriptors for internal uses).
|
||||
#
|
||||
# Once the limit is reached Redis will close all the new connections sending
|
||||
# an error 'max number of clients reached'.
|
||||
#
|
||||
# maxclients 10000
|
||||
|
||||
# The Linux version of Redis relies on the system call fork() to perform
|
||||
# point-in-time snapshots of the heap. In addition to the AOF and RDB backup
|
||||
# mechanism, the master-slave synchronization and clustering features are
|
||||
# dependent on this behavior of fork(). In order for the Windows version to
|
||||
# perform like the Linux version we had to simulate this aspect of fork().
|
||||
# Doing so meant moving the Redis heap into a memory mapped file that can
|
||||
# be shared with a child process.
|
||||
#
|
||||
# *** There must be disk space available for this file in order for Redis
|
||||
# to launch. *** The default configuration places this file in the local
|
||||
# appdata directory. If you wish to move this file to another local disk,
|
||||
# use the heapdir flag as described below.
|
||||
#
|
||||
# The maxheap flag controls the maximum size of this memory mapped file,
|
||||
# as well as the total usable space for the Redis heap. Running Redis
|
||||
# without either maxheap or maxmemory will result in a memory mapped file
|
||||
# being created that is equal to the size of physical memory. During
|
||||
# fork() operations the total page file commit will max out at around:
|
||||
#
|
||||
# (size of physical memory) + (2 * size of maxheap)
|
||||
#
|
||||
# For instance, on a machine with 8GB of physical RAM, the max page file
|
||||
# commit with the default maxheap size will be (8)+(2*8) GB , or 24GB. The
|
||||
# default page file sizing of Windows will allow for this without having
|
||||
# to reconfigure the system. Larger heap sizes are possible, but the maximum
|
||||
# page file size will have to be increased accordingly.
|
||||
#
|
||||
# The Redis heap must be larger than the value specified by the maxmemory
|
||||
# flag, as the heap allocator has its own memory requirements and
|
||||
# fragmentation of the heap is inevitable. If only the maxmemory flag is
|
||||
# specified, maxheap will be set at 1.5*maxmemory. If the maxheap flag is
|
||||
# specified along with maxmemory, the maxheap flag will be automatically
|
||||
# increased if it is smaller than 1.5*maxmemory.
|
||||
#
|
||||
# maxheap <bytes>
|
||||
|
||||
# The heap memory mapped file must reside on a local path for heap sharing
|
||||
# between processes to work. A UNC path will not suffice here. For maximum
|
||||
# performance this should be located on the fastest local drive available.
|
||||
# This value defaults to the local application data folder(e.g.,
|
||||
# "%USERPROFILE%\AppData\Local"). Since this file can be very large, you
|
||||
# may wish to place this on a drive other than the one the operating system
|
||||
# is installed on.
|
||||
#
|
||||
# Note that you must specify a directory here, not a file name.
|
||||
# heapdir <directory path(absolute or relative)>
|
||||
|
||||
# If Redis is to be used as an in-memory-only cache without any kind of
|
||||
# persistence, then the fork() mechanism used by the background AOF/RDB
|
||||
# persistence is unneccessary. As an optimization, all persistence can be
|
||||
# turned off in the Windows version of Redis. This will disable the creation of
|
||||
# the memory mapped heap file, redirect heap allocations to the system heap
|
||||
# allocator, and disable commands that would otherwise cause fork() operations:
|
||||
# BGSAVE and BGREWRITEAOF. This flag may not be combined with any of the other
|
||||
# flags that configure AOF and RDB operations.
|
||||
# persistence-available [(yes)|no]
|
||||
|
||||
# Don't use more memory than the specified amount of bytes.
|
||||
# When the memory limit is reached Redis will try to remove keys
|
||||
# according to the eviction policy selected (see maxmemory-policy).
|
||||
#
|
||||
# If Redis can't remove keys according to the policy, or if the policy is
|
||||
# set to 'noeviction', Redis will start to reply with errors to commands
|
||||
# that would use more memory, like SET, LPUSH, and so on, and will continue
|
||||
# to reply to read-only commands like GET.
|
||||
#
|
||||
# This option is usually useful when using Redis as an LRU cache, or to set
|
||||
# a hard memory limit for an instance (using the 'noeviction' policy).
|
||||
#
|
||||
# WARNING: If you have slaves attached to an instance with maxmemory on,
|
||||
# the size of the output buffers needed to feed the slaves are subtracted
|
||||
# from the used memory count, so that network problems / resyncs will
|
||||
# not trigger a loop where keys are evicted, and in turn the output
|
||||
# buffer of slaves is full with DELs of keys evicted triggering the deletion
|
||||
# of more keys, and so forth until the database is completely emptied.
|
||||
#
|
||||
# In short... if you have slaves attached it is suggested that you set a lower
|
||||
# limit for maxmemory so that there is some free RAM on the system for slave
|
||||
# output buffers (but this is not needed if the policy is 'noeviction').
|
||||
#
|
||||
# WARNING: not setting maxmemory will cause Redis to terminate with an
|
||||
# out-of-memory exception if the maxheap limit is reached.
|
||||
#
|
||||
# NOTE: since Redis uses a memory mapped file to allocate the heap memory,
|
||||
# the Working Set memory usage showed by the Windows Task Manager or by other
|
||||
# tools such as ProcessExplorer will not always be accurate. For example, right
|
||||
# after a background save of the RDB or the AOF files, the working set value
|
||||
# may drop significantly. In order to check the correct amount of memory used
|
||||
# by the redis-server to store the data, use the INFO client command. The INFO
|
||||
# command shows only the memory used to store the redis data, not the extra
|
||||
# memory used by the Windows process for its own requirements. The extra amount
|
||||
# of memory not reported by the INFO command can be calculated subtracting the
|
||||
# Peak Working Set reported by the Windows Task Manager and the used_memory_peak
|
||||
# reported by the INFO command.
|
||||
#
|
||||
# maxmemory <bytes>
|
||||
|
||||
# MAXMEMORY POLICY: how Redis will select what to remove when maxmemory
|
||||
# is reached. You can select among five behaviors:
|
||||
#
|
||||
# volatile-lru -> remove the key with an expire set using an LRU algorithm
|
||||
# allkeys-lru -> remove any key according to the LRU algorithm
|
||||
# volatile-random -> remove a random key with an expire set
|
||||
# allkeys-random -> remove a random key, any key
|
||||
# volatile-ttl -> remove the key with the nearest expire time (minor TTL)
|
||||
# noeviction -> don't expire at all, just return an error on write operations
|
||||
#
|
||||
# Note: with any of the above policies, Redis will return an error on write
|
||||
# operations, when there are no suitable keys for eviction.
|
||||
#
|
||||
# At the date of writing these commands are: set setnx setex append
|
||||
# incr decr rpush lpush rpushx lpushx linsert lset rpoplpush sadd
|
||||
# sinter sinterstore sunion sunionstore sdiff sdiffstore zadd zincrby
|
||||
# zunionstore zinterstore hset hsetnx hmset hincrby incrby decrby
|
||||
# getset mset msetnx exec sort
|
||||
#
|
||||
# The default is:
|
||||
#
|
||||
# maxmemory-policy volatile-lru
|
||||
|
||||
# LRU and minimal TTL algorithms are not precise algorithms but approximated
|
||||
# algorithms (in order to save memory), so you can select as well the sample
|
||||
# size to check. For instance for default Redis will check three keys and
|
||||
# pick the one that was used less recently, you can change the sample size
|
||||
# using the following configuration directive.
|
||||
#
|
||||
# maxmemory-samples 3
|
||||
|
||||
############################## APPEND ONLY MODE ###############################
|
||||
|
||||
# By default Redis asynchronously dumps the dataset on disk. This mode is
|
||||
# good enough in many applications, but an issue with the Redis process or
|
||||
# a power outage may result into a few minutes of writes lost (depending on
|
||||
# the configured save points).
|
||||
#
|
||||
# The Append Only File is an alternative persistence mode that provides
|
||||
# much better durability. For instance using the default data fsync policy
|
||||
# (see later in the config file) Redis can lose just one second of writes in a
|
||||
# dramatic event like a server power outage, or a single write if something
|
||||
# wrong with the Redis process itself happens, but the operating system is
|
||||
# still running correctly.
|
||||
#
|
||||
# AOF and RDB persistence can be enabled at the same time without problems.
|
||||
# If the AOF is enabled on startup Redis will load the AOF, that is the file
|
||||
# with the better durability guarantees.
|
||||
#
|
||||
# Please check http://redis.io/topics/persistence for more information.
|
||||
|
||||
appendonly no
|
||||
|
||||
# The name of the append only file (default: "appendonly.aof")
|
||||
appendfilename "appendonly.aof"
|
||||
|
||||
# The fsync() call tells the Operating System to actually write data on disk
|
||||
# instead of waiting for more data in the output buffer. Some OS will really flush
|
||||
# data on disk, some other OS will just try to do it ASAP.
|
||||
#
|
||||
# Redis supports three different modes:
|
||||
#
|
||||
# no: don't fsync, just let the OS flush the data when it wants. Faster.
|
||||
# always: fsync after every write to the append only log . Slow, Safest.
|
||||
# everysec: fsync only one time every second. Compromise.
|
||||
#
|
||||
# The default is "everysec", as that's usually the right compromise between
|
||||
# speed and data safety. It's up to you to understand if you can relax this to
|
||||
# "no" that will let the operating system flush the output buffer when
|
||||
# it wants, for better performances (but if you can live with the idea of
|
||||
# some data loss consider the default persistence mode that's snapshotting),
|
||||
# or on the contrary, use "always" that's very slow but a bit safer than
|
||||
# everysec.
|
||||
#
|
||||
# More details please check the following article:
|
||||
# http://antirez.com/post/redis-persistence-demystified.html
|
||||
#
|
||||
# If unsure, use "everysec".
|
||||
|
||||
# appendfsync always
|
||||
appendfsync everysec
|
||||
# appendfsync no
|
||||
|
||||
# When the AOF fsync policy is set to always or everysec, and a background
|
||||
# saving process (a background save or AOF log background rewriting) is
|
||||
# performing a lot of I/O against the disk, in some Linux configurations
|
||||
# Redis may block too long on the fsync() call. Note that there is no fix for
|
||||
# this currently, as even performing fsync in a different thread will block
|
||||
# our synchronous write(2) call.
|
||||
#
|
||||
# In order to mitigate this problem it's possible to use the following option
|
||||
# that will prevent fsync() from being called in the main process while a
|
||||
# BGSAVE or BGREWRITEAOF is in progress.
|
||||
#
|
||||
# This means that while another child is saving, the durability of Redis is
|
||||
# the same as "appendfsync none". In practical terms, this means that it is
|
||||
# possible to lose up to 30 seconds of log in the worst scenario (with the
|
||||
# default Linux settings).
|
||||
#
|
||||
# If you have latency problems turn this to "yes". Otherwise leave it as
|
||||
# "no" that is the safest pick from the point of view of durability.
|
||||
no-appendfsync-on-rewrite no
|
||||
|
||||
# Automatic rewrite of the append only file.
|
||||
# Redis is able to automatically rewrite the log file implicitly calling
|
||||
# BGREWRITEAOF when the AOF log size grows by the specified percentage.
|
||||
#
|
||||
# This is how it works: Redis remembers the size of the AOF file after the
|
||||
# latest rewrite (if no rewrite has happened since the restart, the size of
|
||||
# the AOF at startup is used).
|
||||
#
|
||||
# This base size is compared to the current size. If the current size is
|
||||
# bigger than the specified percentage, the rewrite is triggered. Also
|
||||
# you need to specify a minimal size for the AOF file to be rewritten, this
|
||||
# is useful to avoid rewriting the AOF file even if the percentage increase
|
||||
# is reached but it is still pretty small.
|
||||
#
|
||||
# Specify a percentage of zero in order to disable the automatic AOF
|
||||
# rewrite feature.
|
||||
|
||||
auto-aof-rewrite-percentage 100
|
||||
auto-aof-rewrite-min-size 64mb
|
||||
|
||||
# An AOF file may be found to be truncated at the end during the Redis
|
||||
# startup process, when the AOF data gets loaded back into memory.
|
||||
# This may happen when the system where Redis is running
|
||||
# crashes, especially when an ext4 filesystem is mounted without the
|
||||
# data=ordered option (however this can't happen when Redis itself
|
||||
# crashes or aborts but the operating system still works correctly).
|
||||
#
|
||||
# Redis can either exit with an error when this happens, or load as much
|
||||
# data as possible (the default now) and start if the AOF file is found
|
||||
# to be truncated at the end. The following option controls this behavior.
|
||||
#
|
||||
# If aof-load-truncated is set to yes, a truncated AOF file is loaded and
|
||||
# the Redis server starts emitting a log to inform the user of the event.
|
||||
# Otherwise if the option is set to no, the server aborts with an error
|
||||
# and refuses to start. When the option is set to no, the user requires
|
||||
# to fix the AOF file using the "redis-check-aof" utility before to restart
|
||||
# the server.
|
||||
#
|
||||
# Note that if the AOF file will be found to be corrupted in the middle
|
||||
# the server will still exit with an error. This option only applies when
|
||||
# Redis will try to read more data from the AOF file but not enough bytes
|
||||
# will be found.
|
||||
aof-load-truncated yes
|
||||
|
||||
################################ LUA SCRIPTING ###############################
|
||||
|
||||
# Max execution time of a Lua script in milliseconds.
|
||||
#
|
||||
# If the maximum execution time is reached Redis will log that a script is
|
||||
# still in execution after the maximum allowed time and will start to
|
||||
# reply to queries with an error.
|
||||
#
|
||||
# When a long running script exceeds the maximum execution time only the
|
||||
# SCRIPT KILL and SHUTDOWN NOSAVE commands are available. The first can be
|
||||
# used to stop a script that did not yet called write commands. The second
|
||||
# is the only way to shut down the server in the case a write command was
|
||||
# already issued by the script but the user doesn't want to wait for the natural
|
||||
# termination of the script.
|
||||
#
|
||||
# Set it to 0 or a negative value for unlimited execution without warnings.
|
||||
lua-time-limit 5000
|
||||
|
||||
################################## SLOW LOG ###################################
|
||||
|
||||
# The Redis Slow Log is a system to log queries that exceeded a specified
|
||||
# execution time. The execution time does not include the I/O operations
|
||||
# like talking with the client, sending the reply and so forth,
|
||||
# but just the time needed to actually execute the command (this is the only
|
||||
# stage of command execution where the thread is blocked and can not serve
|
||||
# other requests in the meantime).
|
||||
#
|
||||
# You can configure the slow log with two parameters: one tells Redis
|
||||
# what is the execution time, in microseconds, to exceed in order for the
|
||||
# command to get logged, and the other parameter is the length of the
|
||||
# slow log. When a new command is logged the oldest one is removed from the
|
||||
# queue of logged commands.
|
||||
|
||||
# The following time is expressed in microseconds, so 1000000 is equivalent
|
||||
# to one second. Note that a negative number disables the slow log, while
|
||||
# a value of zero forces the logging of every command.
|
||||
slowlog-log-slower-than 10000
|
||||
|
||||
# There is no limit to this length. Just be aware that it will consume memory.
|
||||
# You can reclaim memory used by the slow log with SLOWLOG RESET.
|
||||
slowlog-max-len 128
|
||||
|
||||
################################ LATENCY MONITOR ##############################
|
||||
|
||||
# The Redis latency monitoring subsystem samples different operations
|
||||
# at runtime in order to collect data related to possible sources of
|
||||
# latency of a Redis instance.
|
||||
#
|
||||
# Via the LATENCY command this information is available to the user that can
|
||||
# print graphs and obtain reports.
|
||||
#
|
||||
# The system only logs operations that were performed in a time equal or
|
||||
# greater than the amount of milliseconds specified via the
|
||||
# latency-monitor-threshold configuration directive. When its value is set
|
||||
# to zero, the latency monitor is turned off.
|
||||
#
|
||||
# By default latency monitoring is disabled since it is mostly not needed
|
||||
# if you don't have latency issues, and collecting data has a performance
|
||||
# impact, that while very small, can be measured under big load. Latency
|
||||
# monitoring can easily be enalbed at runtime using the command
|
||||
# "CONFIG SET latency-monitor-threshold <milliseconds>" if needed.
|
||||
latency-monitor-threshold 0
|
||||
|
||||
############################# Event notification ##############################
|
||||
|
||||
# Redis can notify Pub/Sub clients about events happening in the key space.
|
||||
# This feature is documented at http://redis.io/topics/notifications
|
||||
#
|
||||
# For instance if keyspace events notification is enabled, and a client
|
||||
# performs a DEL operation on key "foo" stored in the Database 0, two
|
||||
# messages will be published via Pub/Sub:
|
||||
#
|
||||
# PUBLISH __keyspace@0__:foo del
|
||||
# PUBLISH __keyevent@0__:del foo
|
||||
#
|
||||
# It is possible to select the events that Redis will notify among a set
|
||||
# of classes. Every class is identified by a single character:
|
||||
#
|
||||
# K Keyspace events, published with __keyspace@<db>__ prefix.
|
||||
# E Keyevent events, published with __keyevent@<db>__ prefix.
|
||||
# g Generic commands (non-type specific) like DEL, EXPIRE, RENAME, ...
|
||||
# $ String commands
|
||||
# l List commands
|
||||
# s Set commands
|
||||
# h Hash commands
|
||||
# z Sorted set commands
|
||||
# x Expired events (events generated every time a key expires)
|
||||
# e Evicted events (events generated when a key is evicted for maxmemory)
|
||||
# A Alias for g$lshzxe, so that the "AKE" string means all the events.
|
||||
#
|
||||
# The "notify-keyspace-events" takes as argument a string that is composed
|
||||
# of zero or multiple characters. The empty string means that notifications
|
||||
# are disabled.
|
||||
#
|
||||
# Example: to enable list and generic events, from the point of view of the
|
||||
# event name, use:
|
||||
#
|
||||
# notify-keyspace-events Elg
|
||||
#
|
||||
# Example 2: to get the stream of the expired keys subscribing to channel
|
||||
# name __keyevent@0__:expired use:
|
||||
#
|
||||
# notify-keyspace-events Ex
|
||||
#
|
||||
# By default all notifications are disabled because most users don't need
|
||||
# this feature and the feature has some overhead. Note that if you don't
|
||||
# specify at least one of K or E, no events will be delivered.
|
||||
notify-keyspace-events ""
|
||||
|
||||
############################### ADVANCED CONFIG ###############################
|
||||
|
||||
# Hashes are encoded using a memory efficient data structure when they have a
|
||||
# small number of entries, and the biggest entry does not exceed a given
|
||||
# threshold. These thresholds can be configured using the following directives.
|
||||
hash-max-ziplist-entries 512
|
||||
hash-max-ziplist-value 64
|
||||
|
||||
# Similarly to hashes, small lists are also encoded in a special way in order
|
||||
# to save a lot of space. The special representation is only used when
|
||||
# you are under the following limits:
|
||||
list-max-ziplist-entries 512
|
||||
list-max-ziplist-value 64
|
||||
|
||||
# Sets have a special encoding in just one case: when a set is composed
|
||||
# of just strings that happen to be integers in radix 10 in the range
|
||||
# of 64 bit signed integers.
|
||||
# The following configuration setting sets the limit in the size of the
|
||||
# set in order to use this special memory saving encoding.
|
||||
set-max-intset-entries 512
|
||||
|
||||
# Similarly to hashes and lists, sorted sets are also specially encoded in
|
||||
# order to save a lot of space. This encoding is only used when the length and
|
||||
# elements of a sorted set are below the following limits:
|
||||
zset-max-ziplist-entries 128
|
||||
zset-max-ziplist-value 64
|
||||
|
||||
# HyperLogLog sparse representation bytes limit. The limit includes the
|
||||
# 16 bytes header. When an HyperLogLog using the sparse representation crosses
|
||||
# this limit, it is converted into the dense representation.
|
||||
#
|
||||
# A value greater than 16000 is totally useless, since at that point the
|
||||
# dense representation is more memory efficient.
|
||||
#
|
||||
# The suggested value is ~ 3000 in order to have the benefits of
|
||||
# the space efficient encoding without slowing down too much PFADD,
|
||||
# which is O(N) with the sparse encoding. The value can be raised to
|
||||
# ~ 10000 when CPU is not a concern, but space is, and the data set is
|
||||
# composed of many HyperLogLogs with cardinality in the 0 - 15000 range.
|
||||
hll-sparse-max-bytes 3000
|
||||
|
||||
# Active rehashing uses 1 millisecond every 100 milliseconds of CPU time in
|
||||
# order to help rehashing the main Redis hash table (the one mapping top-level
|
||||
# keys to values). The hash table implementation Redis uses (see dict.c)
|
||||
# performs a lazy rehashing: the more operation you run into a hash table
|
||||
# that is rehashing, the more rehashing "steps" are performed, so if the
|
||||
# server is idle the rehashing is never complete and some more memory is used
|
||||
# by the hash table.
|
||||
#
|
||||
# The default is to use this millisecond 10 times every second in order to
|
||||
# actively rehash the main dictionaries, freeing memory when possible.
|
||||
#
|
||||
# If unsure:
|
||||
# use "activerehashing no" if you have hard latency requirements and it is
|
||||
# not a good thing in your environment that Redis can reply from time to time
|
||||
# to queries with 2 milliseconds delay.
|
||||
#
|
||||
# use "activerehashing yes" if you don't have such hard requirements but
|
||||
# want to free memory asap when possible.
|
||||
activerehashing yes
|
||||
|
||||
# The client output buffer limits can be used to force disconnection of clients
|
||||
# that are not reading data from the server fast enough for some reason (a
|
||||
# common reason is that a Pub/Sub client can't consume messages as fast as the
|
||||
# publisher can produce them).
|
||||
#
|
||||
# The limit can be set differently for the three different classes of clients:
|
||||
#
|
||||
# normal -> normal clients including MONITOR clients
|
||||
# slave -> slave clients
|
||||
# pubsub -> clients subscribed to at least one pubsub channel or pattern
|
||||
#
|
||||
# The syntax of every client-output-buffer-limit directive is the following:
|
||||
#
|
||||
# client-output-buffer-limit <class> <hard limit> <soft limit> <soft seconds>
|
||||
#
|
||||
# A client is immediately disconnected once the hard limit is reached, or if
|
||||
# the soft limit is reached and remains reached for the specified number of
|
||||
# seconds (continuously).
|
||||
# So for instance if the hard limit is 32 megabytes and the soft limit is
|
||||
# 16 megabytes / 10 seconds, the client will get disconnected immediately
|
||||
# if the size of the output buffers reach 32 megabytes, but will also get
|
||||
# disconnected if the client reaches 16 megabytes and continuously overcomes
|
||||
# the limit for 10 seconds.
|
||||
#
|
||||
# By default normal clients are not limited because they don't receive data
|
||||
# without asking (in a push way), but just after a request, so only
|
||||
# asynchronous clients may create a scenario where data is requested faster
|
||||
# than it can read.
|
||||
#
|
||||
# Instead there is a default limit for pubsub and slave clients, since
|
||||
# subscribers and slaves receive data in a push fashion.
|
||||
#
|
||||
# Both the hard or the soft limit can be disabled by setting them to zero.
|
||||
client-output-buffer-limit normal 0 0 0
|
||||
client-output-buffer-limit slave 256mb 64mb 60
|
||||
client-output-buffer-limit pubsub 32mb 8mb 60
|
||||
|
||||
# Redis calls an internal function to perform many background tasks, like
|
||||
# closing connections of clients in timeot, purging expired keys that are
|
||||
# never requested, and so forth.
|
||||
#
|
||||
# Not all tasks are perforemd with the same frequency, but Redis checks for
|
||||
# tasks to perform according to the specified "hz" value.
|
||||
#
|
||||
# By default "hz" is set to 10. Raising the value will use more CPU when
|
||||
# Redis is idle, but at the same time will make Redis more responsive when
|
||||
# there are many keys expiring at the same time, and timeouts may be
|
||||
# handled with more precision.
|
||||
#
|
||||
# The range is between 1 and 500, however a value over 100 is usually not
|
||||
# a good idea. Most users should use the default of 10 and raise this up to
|
||||
# 100 only in environments where very low latency is required.
|
||||
hz 10
|
||||
|
||||
# When a child rewrites the AOF file, if the following option is enabled
|
||||
# the file will be fsync-ed every 32 MB of data generated. This is useful
|
||||
# in order to commit the file to the disk more incrementally and avoid
|
||||
# big latency spikes.
|
||||
aof-rewrite-incremental-fsync yes
|
||||
|
||||
################################## INCLUDES ###################################
|
||||
|
||||
# Include one or more other config files here. This is useful if you
|
||||
# have a standard template that goes to all Redis server but also need
|
||||
# to customize a few per-server settings. Include files can include
|
||||
# other files, so use this wisely.
|
||||
#
|
||||
# include /path/to/local.conf
|
||||
# include /path/to/other.conf
|
Binary file not shown.
BIN
Server_Install_Pack/Keys/epoch0380.bikey
Normal file
BIN
Server_Install_Pack/Keys/epoch0380.bikey
Normal file
Binary file not shown.
BIN
Server_Install_Pack/MPMissions/epoch.Napf.pbo
Normal file
BIN
Server_Install_Pack/MPMissions/epoch.Napf.pbo
Normal file
Binary file not shown.
@ -1,7 +1,7 @@
|
||||
// EPOCH SERVER CONFIG
|
||||
|
||||
// GLOBAL SETTINGS
|
||||
hostname = "EpochMod.com (0.3.7|1.54) ID02 YourHost";
|
||||
hostname = "EpochMod.com (0.3.8|1.54) ID02 YourHost";
|
||||
password = "";
|
||||
passwordAdmin = "!CHANGE_THIS_PASSWORD!";
|
||||
serverCommandPassword = "!CHANGE_THIS_PASSWORD!";
|
||||
@ -15,6 +15,8 @@ allowedLoadFileExtensions[] = {:};
|
||||
allowedPreprocessFileExtensions[] = {"sqf"};
|
||||
allowedHTMLLoadExtensions[] = {"html"};
|
||||
|
||||
disconnectTimeout = 10; // default 90
|
||||
|
||||
// WELCOME MESSAGE ("message of the day")
|
||||
// It can be several lines, separated by comma
|
||||
// Empty messages "" will not be displayed at all but are only for increasing the interval
|
@ -1,17 +0,0 @@
|
||||
@ECHO OFF
|
||||
SET STEAMUN=admin@youremail.net
|
||||
SET STEAMPW=chamgeme
|
||||
SET ARMASVRPATH=C:\Arma3Server
|
||||
|
||||
::(Full client\server package)
|
||||
SET ARMAAPPID=107410
|
||||
|
||||
::(Dedicated server package)
|
||||
::SET ARMAAPPID=233780
|
||||
|
||||
::(Development version)
|
||||
::SET ARMAAPPID=107410 -beta development
|
||||
|
||||
:: more info https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
|
||||
|
||||
steamcmd.exe +login %STEAMUN% %STEAMPW% +force_install_dir "%ARMASVRPATH%" "+app_update %ARMAAPPID%" validate +quit
|
@ -1,22 +0,0 @@
|
||||
@ECHO OFF
|
||||
SET STEAMUN=admin@youremail.net
|
||||
SET STEAMPW=chamgeme
|
||||
SET ARMASVRPATH=C:\Arma3Server
|
||||
SET ARMAAPPID=107410
|
||||
|
||||
:: Use -mod line with quotes to support spaces in folder
|
||||
:: Example: -mod=@Epoch;@bornholm;
|
||||
|
||||
:: Install Bornholm
|
||||
|
||||
SET MODFOLDER=@bornholm
|
||||
SET ARMAWORKSHOPID=428181330
|
||||
|
||||
:: remove old folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% +quit
|
||||
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
@ -1,37 +0,0 @@
|
||||
@ECHO OFF
|
||||
SET STEAMUN=admin@youremail.net
|
||||
SET STEAMPW=chamgeme
|
||||
SET ARMASVRPATH=C:\Arma3Server
|
||||
SET ARMAAPPID=107410
|
||||
|
||||
:: Use -mod line with quotes to support spaces in folder
|
||||
:: Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
|
||||
|
||||
:: Install CUP CORE
|
||||
|
||||
SET MODFOLDER=@CUP Terrains - Core
|
||||
SET ARMAWORKSHOPID=583496184
|
||||
|
||||
:: remove old folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% +quit
|
||||
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
||||
|
||||
|
||||
:: Install CUP MAPS
|
||||
|
||||
SET MODFOLDER=@CUP Terrains - Maps
|
||||
SET ARMAWORKSHOPID=583544987
|
||||
|
||||
:: remove old folder
|
||||
rd /s/q "%ARMASVRPATH%\%MODFOLDER%"
|
||||
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% +quit
|
||||
|
||||
:: copy files back to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\%MODFOLDER%"
|
@ -1,19 +0,0 @@
|
||||
@ECHO OFF
|
||||
SET STEAMUN=admin@youremail.net
|
||||
SET STEAMPW=chamgeme
|
||||
SET ARMASVRPATH=C:\Arma3Server
|
||||
SET ARMAAPPID=107410
|
||||
|
||||
:: Workshop IDs:
|
||||
:: EpochExperimental = 455221958
|
||||
:: Normal Epoch = 421839251
|
||||
SET ARMAWORKSHOPID=421839251
|
||||
|
||||
:: remove mod folder
|
||||
rd /s/q "%ARMASVRPATH%\@Epoch"
|
||||
|
||||
:: update workshop mod
|
||||
START "" /WAIT steamcmd.exe +login %STEAMUN% %STEAMPW% +workshop_download_item %ARMAAPPID% %ARMAWORKSHOPID% validate +quit
|
||||
|
||||
:: copy mod from steamcmd cache to server
|
||||
xcopy /s/e/y/q/i "steamapps\workshop\content\%ARMAAPPID%\%ARMAWORKSHOPID%" "%ARMASVRPATH%\@Epoch"
|
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@ -1,11 +0,0 @@
|
||||
RConPassword changemen0w
|
||||
MaxPing 350
|
||||
|
||||
MaxCreateVehiclePerInterval 72 1
|
||||
MaxSetPosPerInterval 2 1
|
||||
MaxSetDamagePerInterval 36 1
|
||||
MaxAddBackpackCargoPerInterval 12 1
|
||||
MaxAddMagazineCargoPerInterval 96 1
|
||||
MaxAddWeaponCargoPerInterval 24 1
|
||||
MaxDeleteVehiclePerInterval 48 1
|
||||
MaxAttachToPerInterval 4 1
|
@ -1 +1 @@
|
||||
5 "" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul|Rod|Sword)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="srifle_DMR_0[2-6](_(camo|sniper|khaki|tan|multicam|woodland|spotter|blk|hex|olive)_|_)F" !="MMG_0[1-2]_(hex|tan|camo|black|sand)_F"
|
||||
5 "" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul|Rod|Sword)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="srifle_DMR_0[2-6](_(camo|sniper|khaki|tan|multicam|woodland|spotter|blk|hex|olive)_|_)F" !="MMG_0[1-2]_(hex|tan|camo|black|sand)_F" !"CUP_((h|s)gun|(s|a)rifle|(l|s)mg)_"
|
||||
|
@ -1 +1,2 @@
|
||||
1 "" !="Land_MPS_EPOCH" !="SapperHead_SIM_EPOCH" !="Epoch_Sapper_F" !="Epoch_Cloak_F" !="(Safe|LockBox|Bobber)_EPOCH" !="Rabbit_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="CinderWall_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp|Ladder|Tower)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH" !="WoodWall[1-4](_SIM|_Ghost|)_EPOCH"
|
||||
5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F"
|
||||
5 "_EPOCH" !="Epoch_(Sapper|Cloak)_F" !="(SapperHead|Jack|SolarGen)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation|Ladder|Tower)_EPOCH" !="(Tipi|Workbench|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation|Ladder|Tower))_Ghost_EPOCH" !="(Tipi|StorageShelf|Safe|LockBox|FirePlace|FirePlaceOn|PlotPole|SolarGen|Jack|Freezer|Tarp|CinderWallHalf|Bobber)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit|Cabinet)_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(Safe|Workbench|LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace|TankTrap)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp|Ladder|Tower)_SIM_EPOCH" !="(Hesco3|Metal)(_Ghost|_SIM|)_EPOCH" !="(Spike|Metal)_TRAP_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH" !="WoodWall[1-4](_SIM|_Ghost|)_EPOCH"
|
||||
|
@ -1,3 +1,4 @@
|
||||
RConPort 2303
|
||||
RConPassword changemen0w
|
||||
MaxPing 350
|
||||
|
||||
@ -8,4 +9,4 @@ MaxAddBackpackCargoPerInterval 12 1
|
||||
MaxAddMagazineCargoPerInterval 96 1
|
||||
MaxAddWeaponCargoPerInterval 24 1
|
||||
MaxDeleteVehiclePerInterval 48 1
|
||||
MaxAttachToPerInterval 4 1
|
||||
MaxAttachToPerInterval 4 1
|
||||
|
@ -1 +1 @@
|
||||
5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT|REM)BUILD" !="EPOCH_(say3D|switchMove|(store|take)Crypto|TEMPOBJ|packJack|selectedGender)_PVS" !="EPOCH_(mineRocks|create(Object|AirDrop)|FillContainer|SapperObjs|airDropCrate)_PVS" !="EPOCH_(load|revive|dead|push|force|respawn|check)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" !="BIS_fnc_objectVar_obj2_[0-9]{1,10}" !="bis_fnc_sharedObjectives_serverUpdate"
|
||||
5 "" !="EPAH_[a-z]{5,10}" !="BIS_fnc_objectVar_obj2_[0-9]{1,10}" !="bis_fnc_sharedObjectives_serverUpdate"
|
||||
|
@ -1 +1 @@
|
||||
5 "" !="epoch_server_checkplayer [A-Z]{1} [A-Za-z]{4,10} [0-9]{1,3}-[0-9]{1,3}:[0-9]{1,3} \(.+\) REMOTE" !="epoch_server_(save(_vehicles|building)|(lock|pack)Storage|(upgrade|remove|paint|maint)build) \[.+\]" !="epoch_server_((load|respawn|dead|invite|revive|teleport)Player|(upgrade|updateplayer|create|delete)Group) \[.+\]" !="epoch_server_(knockDownTree|mineRocks|lootAnimal|handle_(say3d|switchmove|sapperObjs)) \[.+\]" !="epoch_server_((repair|fill|lock)Vehicle|(loot|fill)Container|(store|take)Crypto|make(NPC|)Trade) \[.+\]" !="epoch_server_(tradeRequest|equippeditem|packJack|create(object|AirDrop)|airDropCrate|destroytrash|unpackBackpack) \[.+\]" !="epoch_(localcleanup|fnc_saveplayer) \[.+\]"
|
||||
5 "" !="bis_fnc_execvm \[\[[A-Z]{1} [A-Za-z]{4,10} [0-9]{1,3}-[0-9]{1,3}:[0-9]{1,3}( \(.+\)|) REMOTE,true],\"initPlayerServer.sqf\"]" !="bis_fnc_effectkilled(airdestruction|secondaries) \[.+\]" !="epoch_server_checkplayer \[[A-Z]{1} [A-Za-z]{4,10} [0-9]{1,3}-[0-9]{1,3}:[0-9]{1,3}( \(.+\)|) REMOTE\]" !="epoch_server_(save(_vehicles|building)|(lock|pack)Storage|(upgrade|remove|paint|maint)build) \[.+\]" !="epoch_server_((load|respawn|dead|invite|revive|teleport)Player|(upgrade|updateplayer|create|delete)Group) \[.+\]" !="epoch_server_(knockDownTree|mineRocks|lootAnimal|handle_(say3d|switchmove|sapperObjs)) \[.+\]" !="epoch_server_((repair|fill|lock)Vehicle|(loot|fill)Container|(store|take)Crypto|make(NPC|)Trade) \[.+\]" !="epoch_server_(tradeRequest|equippeditem|packJack|create(object|AirDrop)|airDropCrate|destroytrash|unpackBackpack) \[.+\]" !="epoch_(localcleanup|fnc_saveplayer) \[.+\]"
|
||||
|
@ -1,7 +1,6 @@
|
||||
//new2
|
||||
7 EPOCH_C_SET !="!isNil \"EPOCH_C_SET\"" !="_array = EPOCH_C_SET;" !="EPOCH_C_SET = nil;"
|
||||
7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
|
||||
7 forceRespawn !="reviveHandleForceRespawnAction"
|
||||
7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !="'BIS_fnc_dynamictext'"
|
||||
7 forceRespawn !="reviveHandleForceRespawnAction" !="forcerespawn player;"
|
||||
7 setFriend
|
||||
7 setAmmo
|
||||
7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];"
|
||||
@ -14,15 +13,15 @@
|
||||
7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
|
||||
7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
|
||||
7 enableCollisionWith
|
||||
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
|
||||
7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-1];" !="_bobber setVelocity [0,-1,-10];"
|
||||
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" !="player hideobject true;" !="_ship hideobject true;\n_ship hideobjectglobal true;"
|
||||
7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-1];" !="_bobber setVelocity [0,-1,-10];" !="_x setvelocity [0,0,0.1];" !="_veh setVelocity [0,0,0];"
|
||||
7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
|
||||
7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
|
||||
7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;"
|
||||
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
|
||||
7 onMapSingleClick !="onMapSingleClick '';"
|
||||
7 addMagazine !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine[_x select 0, _x select 1];" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";"
|
||||
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
|
||||
7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;" !="_target allowDamage true;" !="_cargo allowDamage false;"
|
||||
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" !="CBA_fnc_addWeaponCargo" !="\\fnc_addWeaponCargo" !="\"addWeaponCargo" !="cba_fAddWeaponCargo"
|
||||
7 onMapSingleClick !="onMapSingleClick '';" !="\"onmapsingleclick\""
|
||||
7 addMagazine !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine[_x select 0, _x select 1];" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";" !="_wh addMagazineAmmoCargo[_item, 1, _count];" !="CBA_fnc_addMagazine" !="\\fnc_addMagazine" !="\"addMagazine"
|
||||
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" !="CBA_fnc_addMagazineCargo" !="\\fnc_addMagazineCargo" !="\"addMagazineCargo" !="cba_fAddMagazineCargo"
|
||||
7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow"
|
||||
7 addBackPack
|
||||
7 addMissionEventHandler !="addMissionEventHandler ['Draw3D',_var + \"call Epoch_gui3DCooldownEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dModelPosEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dWorldPosEH;\"];" !="addMissionEventHandler [\n"ended",\n{\n\nBIS_fnc_missionHandlers_end = _this;"
|
||||
@ -31,33 +30,32 @@
|
||||
7 removeAllItems
|
||||
7 removeAllActions
|
||||
7 setViewDistance !"setViewDistance 1600"
|
||||
7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope"
|
||||
7 createVehicleCrew
|
||||
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
|
||||
7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" !="_group = creategroup west;"
|
||||
7 createVehicleCrew !="createvehiclecrew _x;"
|
||||
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !="SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];" !="CBA_eventHandlers = "Logic" createVehicleLocal [0, 0];"
|
||||
7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
|
||||
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
|
||||
7 createTeam
|
||||
7 createDialog !="createDialog \"rmx_dynamenu\";" !="createDialog \"rmx_craftingUI\";" !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';"
|
||||
7 createDisplay !="createDisplay \"rmx_dynamenu\";" !="_parent createdisplay _displayClass;"
|
||||
7 deleteMarker
|
||||
7 setMarker
|
||||
7 createMarker
|
||||
7 setMarker !="CBA_fnc_setMarkerPersistent\"" !="\\fnc_setMarkerPersistent" !="\"setMarkerPersistent"
|
||||
7 createMarker !="CBA_fnc_createMarker\"" !="\\fnc_createMarker" !="\"createMarker" !="cba_fCreateMarker"
|
||||
7 assignItem !="axeVIP assignItem _item;"
|
||||
7 forceAddUniform
|
||||
7 removeAllMPEventHandlers
|
||||
7 setDamage !="player setdamage 1;"
|
||||
7 setDammage
|
||||
7 displaySetEventHandler
|
||||
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\""
|
||||
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\"" !="_ctrlBtn ctrlSetEventHandler [\"MouseButtonDblClick\", _verAct];"
|
||||
7 addMPEventHandler
|
||||
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"[\"FiredNear"\" !"[\"EpeContactStart"\" !"[\"GetOut"\" !"[\"local"\" !"[\"PostReset"\" !"[\"TaskSetAsCurrent"\" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];"
|
||||
7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'"
|
||||
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];"
|
||||
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';"
|
||||
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"[\"FiredNear"\" !"[\"EpeContactStart"\" !"[\"GetOut"\" !"[\"local"\" !"[\"PostReset"\" !"[\"TaskSetAsCurrent"\" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler"
|
||||
7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown}];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="_display displayaddeventhandler [\"mousemoving\",\"with uinamespace do {['watchFields'" !="/"CBA_fnc_addDisplayHandler/""
|
||||
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug"
|
||||
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" !="if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach [\"KeyUp\", \"KeyDown\"] };"
|
||||
7 removeAllMissionEventHandlers
|
||||
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
|
||||
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];"
|
||||
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
|
||||
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" !="\"CBA_fnc_removeEventHandler\"" !="\\fnc_removeEventHandler" !="\"removeEventHandler"
|
||||
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" !="(findDisplay 46) displayRemoveEventHandler [_key, _id];"
|
||||
7 switchCamera !="vehicle player switchCamera"
|
||||
7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\"
|
||||
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" !="drawIcon3D[\"x\addons\a3_epoch_code\Data\UI\snap_ca.paa\""
|
||||
|
@ -1 +1 @@
|
||||
5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) !="bis_fnc_objectvar_var"
|
||||
5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) !="bis_fnc_objectvar_var" !="bis_fnc_selectrespawntemplate_respawned"
|
||||
|
2
Sources/description.ext
Normal file
2
Sources/description.ext
Normal file
@ -0,0 +1,2 @@
|
||||
// Epoch Sandbox Survival Gamemode
|
||||
#include "epoch_config\sandbox_config.hpp"
|
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Reference in New Issue
Block a user