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80 lines
1.7 KiB
Plaintext
80 lines
1.7 KiB
Plaintext
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// makes loot and price configs for missing compatible items.
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// get all model classes
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EP = (configProperties [configFile >> "CfgVehicles", "isClass _x" , true]);
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// list existing uniforms
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_existing = ["U_O_CombatUniform_ocamo",
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"U_O_GhillieSuit",
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"U_O_PilotCoveralls",
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"U_O_Wetsuit",
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"U_C_Poor_1",
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"U_C_WorkerCoveralls",
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"U_C_Journalist",
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"U_C_Scientist",
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"U_OrestesBody",
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"U_O_FullGhillie_lsh",
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"U_O_FullGhillie_sard",
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"U_O_FullGhillie_ard",
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"U_C_Poloshirt_stripped",
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"U_C_Poloshirt_blue",
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"U_C_Poloshirt_burgundy",
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"U_C_Poloshirt_tricolour",
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"U_C_Poloshirt_salmon",
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"U_C_Poloshirt_redwhite",
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"U_OG_Guerilla1_1",
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"U_OG_Guerilla2_1",
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"U_OG_Guerilla2_2",
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"U_OG_Guerilla2_3",
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"U_OG_Guerilla3_1",
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"U_OG_Guerilla3_2",
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"U_OG_leader",
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"U_C_Driver_1",
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"U_C_Driver_2",
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"U_C_Driver_3",
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"U_C_Driver_4",
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"U_C_Driver_1_black",
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"U_C_Driver_1_blue",
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"U_C_Driver_1_green",
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"U_C_Driver_1_red",
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"U_C_Driver_1_white",
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"U_C_Driver_1_yellow",
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"U_C_Driver_1_orange",
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"U_C_Driver_1_red"];
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_compatibleUniformClasses = EP select {(3 in getArray(_x >> "modelSides")) && !(1 in getArray(_x >> "modelSides"))};
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_compatibleUniforms = [];
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{
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_uniform = getText(_x >> "uniformClass");
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if (_uniform != "") then {
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_compatibleUniforms pushBackUnique _uniform;
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};
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} forEach _compatibleUniformClasses;
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_badUniforms = [];
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{
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if !(_x in _compatibleUniforms) then {
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_badUniforms pushBackUnique _x;
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};
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} forEach _existing;
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// remove
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_finalUniforms = _compatibleUniforms - _existing;
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_configStr = "";
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{
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_configStr = _configStr + format['
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{ { "%1", "item" }, 1 },',_x];
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} forEach _finalUniforms;
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{
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_configStr = _configStr + format['
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class %1
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{
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price = 7;
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};',_x];
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} forEach _finalUniforms;
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copyToClipboard _configStr;
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