Epoch/Sources/epoch_code/compile/EPOCH_lootTrash.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Request trash loot event
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_lootTrash.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_animal","_animalPos","_animals","_bankTerminal","_blood","_bloodPos","_cfgItemInteractions","_cfgObjectInteractions","_config","_destroyTrashObj","_found","_foundLootObject","_foundObjConfig","_foundObjType","_foundTerminal","_getWorldTypes","_id","_index","_inputWorldTypes","_interactAttributes","_lootAnimalObj","_objects","_output","_randomAIClass","_return","_trashClasses","_trashType"];
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//[[[end]]]
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_return = false;
if (diag_tickTime - EPOCH_lastTrash > 2) then {
EPOCH_lastTrash = diag_tickTime;
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_interactAttributes = [];
_cfgObjectInteractions = 'CfgObjectInteractions' call EPOCH_returnConfig;
_inputWorldTypes = ["bankTerminal"];
_trashClasses = getArray(_config >> worldname >> "TrashClasses");
_inputWorldTypes append _trashClasses;
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_destroyTrashObj = objNull;
_lootAnimalObj = objNull;
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_bankTerminal = objNull;
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_trashType = 0;
_objects = nearestObjects[player, [], 2];
{
_found = false;
_foundTerminal = false;
_foundLootObject = false;
_foundObjType = typeOf _x;
_foundObjConfig = (_cfgObjectInteractions >> _foundObjType);
if (alive _x) then {
_getWorldTypes = [_x, _inputWorldTypes] call EPOCH_worldObjectType;
{
_found = _getWorldTypes param [_inputWorldTypes find _x, false];
if (_found) exitWith{ _trashType = _forEachIndex };
} forEach _trashClasses;
_foundTerminal = _getWorldTypes param [_inputWorldTypes find "bankTerminal", false];
_foundLootObject = ((getNumber(_foundObjConfig >> "interactMode") == 3) && (getNumber (_foundObjConfig >> "aliveState") == 0));
} else {
_foundLootObject = (getNumber(_foundObjConfig >> "interactMode") == 3);
};
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if (_found) exitWith{ _destroyTrashObj = _x };
if (_foundLootObject) exitWith{ _lootAnimalObj = _x };
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if (_foundTerminal) exitWith{ _bankTerminal = _x };
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}forEach _objects;
if (!isNull _lootAnimalObj) then {
_cfgItemInteractions = (_cfgObjectInteractions >> (typeOf _lootAnimalObj));
_interactAttributes = getArray(_cfgItemInteractions >> "interactAttributes");
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_bloodPos = getPosATL _lootAnimalObj;
_blood = "BloodSplat" createVehicleLocal _bloodPos;
_blood setPosATL _bloodPos;
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// send
[_lootAnimalObj, player, Epoch_personalToken] remoteExec ["EPOCH_server_lootAnimal",2];
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_return = true;
};
if (!isNull _destroyTrashObj) then {
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[_destroyTrashObj, _trashType, player, Epoch_personalToken] remoteExec ["EPOCH_server_destroyTrash",2];
_interactAttributes = [["Soiled",1]];
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_return = true;
// Snake Den
if (random 1 < 0.04) then {
_animalPos = getposATL _destroyTrashObj;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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_randomAIClass = selectRandom ["Snake_random_EPOCH", "Snake2_random_EPOCH"];
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_animals = [];
for "_i" from 1 to 2 step 1 do {
_animal = createAgent[_randomAIClass, _animalPos, [], 0, "CAN_COLLIDE"];
_animal setVariable["BIS_fnc_animalBehaviour_disable", true];
_id = [_animal, true] execFSM "\x\addons\a3_epoch_code\System\Animal_brain.fsm";
_animals pushBack _animal;
};
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_animals remoteExec ["EPOCH_localCleanup",2];
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};
};
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if (!isNull _bankTerminal) then {
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_AtmBlockedAtPlot = ["CfgEpochClient", "AtmBlockedAtPlot", false] call EPOCH_fnc_returnConfigEntryV2;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange];
if (!(_jammer isequalto []) && _AtmBlockedAtPlot) exitwith {
["Bank Terminal blocked by Jammer Signal",5] call Epoch_Message;
};
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// make balance request
if (isNil "EPOCH_bankTransferActive") then {
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[player, [], Epoch_personalToken] remoteExec ["EPOCH_server_storeCrypto",2];
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closeDialog 0;
createDialog "InteractBank";
lbClear 21500;
{
_index = lbAdd[21500, name _x];
lbSetData[21500, _index, netId _x];
} forEach(allPlayers - [player]);
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};
_return = true;
};
{
_output = _x call EPOCH_giveAttributes;
if (_output != "") then {
[_output, 5] call Epoch_message;
};
} foreach _interactAttributes;
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};
_return