Epoch/Sources/epoch_server/init/server_variables.sqf

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Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Init Server Variables
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2017-05-02 12:35:38 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/init/server_variables.sqf
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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*/
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EPOCH_BuildingSlots = [];
EPOCH_TraderSlots = [];
EPOCH_saveBldQueue = [];
EPOCH_saveVehQueue = [];
EPOCH_saveStorQueue = [];
EPOCH_saveBuildQueue = [];
EPOCH_cleanupQueue = [];
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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EPOCH_defaultVars_SEPXVar = compileFinal str(EPOCH_defaultVars);
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EPOCH_group_upgrade_lvl_SEPXVar = EPOCH_group_upgrade_lvl;
EPOCH_staticTraderLocations = [];
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EPOCH_staticNPCTraderPos = [];
EPOCH_traderStoredVehicles = [];
EPOCH_traderStoredVehiclesCnt = [];
Epoch_LootedBuildings = [];
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private _configArray = [
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["serverRestart", false],
["forceRestartTime", 14400],
["StorageSlotsLimit",1500],
["BuildingSlotsLimit", 1500],
["StaticDateTime", []],
["timeDifference", 0],
["lootMultiplier", 0.5],
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["WeatherChances", [0.1,0.1,0.1,0.1]],
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["showEarthQuakes", true],
["showSatellites", true],
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["showShippingContainers", true],
["cloneCost", 100],
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["vehicleLockTime", "1800"],
["vehicleLockTimeHome", "259200"],
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["antagonistChancePDeath", 0.33],
["taxRate", 0.1],
["starterTraderItems", [[], []]],
["SHOW_TRADERS", true],
["SHOW_JAMMERS", true],
["SHOW_BOATLOOT", true],
["NPCSlotsLimit", 50],
["forceStaticTraders", true],
["expiresBuilding", "604800"],
["expiresPlayer", "2592000"],
["expiresBank", "7776000"],
["expiresVehicle", "604800"],
["expiresAIdata", "604800"],
["expiresCommunityStats", "7776000"],
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["hiveAdminCmdExec", false],
["hiveAdminSavePlayerList", true],
["hiveAdminCmdTime", 5],
["DEBUG_VEH", false],
["useOldLoadVehicles", false],
["enableUnitTestOnStart", 0],
["forcedVehicleSpawnTable",""],
["forcedLootSpawnTable",""]
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];
EPOCH_fnc_returnConfigEntry = {
private["_defaultData", "_config", "_varData"];
_defaultData = _this select 2;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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_varData = _defaultData;
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if (isClass(_this select 0)) then{
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_config = (_this select 0) >> (_this select 1);
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_varData = switch (typeName _defaultData) do {
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case "SCALAR": {if (isNumber (_config)) then { getNumber _config } else {_defaultData} };
case "BOOL": {if (isText (_config)) then {(getText _config) isEqualTo "true"} else {if (isNumber (_config)) then {(getNumber _config) isEqualTo 1} else {_defaultData}}};
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case "ARRAY": {if (isArray (_config)) then { getArray _config } else {_defaultData} };
case "STRING": {if (isText (_config)) then { getText _config } else {_defaultData} };
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default {_defaultData};
};
};
_varData
};
// Cast default vars to global vars
// Note: TODO not all of these should be cast to a global var to save memory. If used only once use config lookup.
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private _serverSettingsConfig = configFile >> "CfgEpochServer";
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{
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private _varData = [_serverSettingsConfig,_x select 0,_x select 1] call EPOCH_fnc_returnConfigEntry;
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missionNamespace setVariable[format["EPOCH_%1", _x select 0], _varData];
}forEach _configArray;
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// Convert Starter Trader items from alternative syntax
if (count EPOCH_starterTraderItems == 0) then {
EPOCH_starterTraderItems = [[],[]];
};
if ((EPOCH_starterTraderItems select 0) isEqualTypeArray ["",0]) then {
private _EPOCH_starterTraderItems = [[],[]];
{
if (_x isEqualTypeArray ["",0]) then {
(_EPOCH_starterTraderItems select 0) pushback (_x select 0);
(_EPOCH_starterTraderItems select 1) pushback (_x select 1);
};
} foreach EPOCH_starterTraderItems;
EPOCH_starterTraderItems = _EPOCH_starterTraderItems;
};
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// Convert Starter Trader Magazines from mags to rounds
{
_maxrnd = 1;
if ([_x,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _x >> "count");
};
if (_maxrnd > 1) then {
_currentStock = (EPOCH_starterTraderItems select 1 select _foreachindex)*_maxrnd;
(EPOCH_starterTraderItems select 1) set [_foreachindex, _currentStock];
};
} foreach (EPOCH_starterTraderItems select 0);
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// Load / Build Top-Statistics
_TopStatsVarsDb = (['CommunityStats', '0_TopStatsVars'] call EPOCH_fnc_server_hiveGETRANGE) param [1,[]];
_TopStatsDb = (['CommunityStats', '0_TopStats'] call EPOCH_fnc_server_hiveGETRANGE) param [1,[]];
EPOCH_TopStatsVars = (["CfgEpochClient", "TopStatsDialogEntries", []] call EPOCH_fnc_returnConfigEntryV2) apply {_x param [0,""]};
EPOCH_TopStats = [];
{
_added1 = false;
if (count _TopStatsVarsDb >= _foreachindex) then {
if (_x isEqualTo (_TopStatsVarsDb select _foreachindex)) then {
if (count _TopStatsDb >= _foreachindex) then {
_newstats2 = [];
{
_x params ["_value","_UID","_name"];
_communityStats = ((["CommunityStats", _UID] call EPOCH_fnc_server_hiveGETRANGE) param [1,[]]) param [0,[]];
if !(_communityStats isequalto []) then {
_name = "Unknown";
_array = (['PlayerData', _UID] call EPOCH_fnc_server_hiveGETRANGE) param [1,[]];
if !(_array isequalto []) then {
_name = _array select 0;
};
_newstats2 pushback [_value,_UID,_name];
};
} foreach (_TopStatsDb select _foreachindex);
EPOCH_TopStats pushback _newstats2;
_added1 = true;
};
};
};
if (!_added1) then {
EPOCH_TopStats pushback [];
};
} foreach EPOCH_TopStatsVars;
if !(EPOCH_TopStatsVars isEqualTo _TopStatsVarsDb) then {
["CommunityStats", "0_TopStatsVars", EPOCH_expiresCommunityStats, EPOCH_TopStatsVars] call EPOCH_fnc_server_hiveSETEX;
};
publicvariable "EPOCH_TopStats";
publicvariable "EPOCH_TopStatsVars";
Epoch_LootCleanupTime = getNumber ((getmissionconfig "CfgBuildingLootPos") >> "LootCleanupTime");
if (Epoch_LootCleanupTime == 0) then {
Epoch_LootCleanupTime = 300;
};
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Epoch_LootContainers = [];
{
_x params ["","_class",""];
if (_class isEqualType []) then {
Epoch_LootContainers = Epoch_LootContainers + _class;
}
else {
Epoch_LootContainers pushback _class;
};
} forEach (getArray (missionConfigFile >> "CfgBuildingLootPos" >> "Default" >> "lootTypes"));
Epoch_LootContainers = compilefinal (str Epoch_LootContainers);