Epoch/Sources/epoch_code/init/both_init.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Initalize variables used client side and server side
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/init/both_init.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
private ["_antagonistSpawnDefaults","_customVarsInit","_say3dsounds","_say3dsoundsConfig","_spawnLimits"];
//[[[end]]]
// detect if Ryan's Zombies and Deamons mod is present
if (["CfgEpochClient", "ryanZombiesEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
EPOCH_mod_Ryanzombies_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "Ryanzombies" >> "version")) >= 4.5);
if (EPOCH_mod_Ryanzombies_Enabled) then {
diag_log "Epoch: Ryanzombies detected";
};
} else {
EPOCH_mod_Ryanzombies_Enabled = false;
};
// detect if Mad Arma is present
if (["CfgEpochClient", "madArmaEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
EPOCH_mod_madArma_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "bv_wheels" >> "version")) >= 2016);
if (EPOCH_mod_madArma_Enabled) then {
diag_log "Epoch: Mad Arma detected";
};
} else {
EPOCH_mod_madArma_Enabled = false;
};
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// Init Custom vars
EPOCH_customVars = [];
EPOCH_defaultVars = [];
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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EPOCH_customVarLimits = [];
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EPOCH_customVarsDefaults = [
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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["Temp",98.6,[106.7,95]],
["Hunger",5000,[5000,0]],
["Thirst",2500,[2500,0]],
["AliveTime",0,[0,0]],
["Energy",0,[2500,0]],
["Wet",0,[100,0]],
["Soiled",0,[100,0]],
["Immunity",0,[100,0]],
["Toxicity",0,[100,0]],
["Stamina",100,["EPOCH_playerStaminaMax",0]],
["Crypto",0,[250000,0]],
["HitPoints",[0,0,0,0],[1,1,1,1]],
["BloodP",100,[190,0]],
["SpawnArray",[],[]],
["Karma",0,[50000,-50000]],
["Alcohol",0,[100,0]],
["Radiation",0,[100,0]],
["Nuisance",0,[100,0]],
["MissionArray",[],[]]
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];
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_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
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{
EPOCH_customVars pushBack (_x select 0);
EPOCH_defaultVars pushBack (_x select 1);
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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EPOCH_customVarLimits pushBack (_x param [2,[]]);
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} forEach _customVarsInit;
EPOCH_customVarCount = count EPOCH_customVars;
// Init antagonist spawn limits
EPOCH_spawnIndex = [];
EPOCH_spawnLimits = [];
_antagonistSpawnDefaults = [
["Epoch_Cloak_F", 1],
["GreatWhite_F", 2],
["Epoch_Sapper_F",2],
["Epoch_SapperG_F",1],
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["Epoch_SapperB_F",1],
["I_UAV_01_F",2],
["PHANTOM",1],
["B_Heli_Transport_01_F",1],
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["EPOCH_RyanZombie_1",12]
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];
_spawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistSpawnDefaults] call EPOCH_fnc_returnConfigEntryV2;
{
_x params ["_spawnName","_spawnLimit"];
if (_spawnName isEqualTo "EPOCH_RyanZombie_1") then {
if (EPOCH_mod_Ryanzombies_Enabled) then {
EPOCH_spawnIndex pushBack _spawnName;
EPOCH_spawnLimits pushBack _spawnLimit;
};
} else {
EPOCH_spawnIndex pushBack _spawnName;
EPOCH_spawnLimits pushBack _spawnLimit;
};
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} forEach _spawnLimits;
//GroupSize (number) // Price (String)
EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
// Init 3d sound handler
EPOCH_sounds = [];
_say3dsoundsConfig = 'CfgSay3Dhandler' call EPOCH_returnConfig;
_say3dsounds = "isClass _x" configClasses (_say3dsoundsConfig);
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{
EPOCH_sounds pushBack (configName _x);
} forEach _say3dsounds;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);
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// Enable Dynamic simulation on both server and clients (maybe only needed server side)
// DynSim is handled locally and yes server and clients will need these configurations
_dynSimToggle = ["CfgDynamicSimulation", "enableDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntryV2;
enableDynamicSimulationSystem _dynSimToggle;
if(_dynSimToggle)then
{
_cfgDynamicSimulation = 'CfgDynamicSimulation' call EPOCH_returnConfig;
"IsMoving" setDynamicSimulationDistanceCoef getNumber(_cfgDynamicSimulation >> "isMovingCoefValue");
"Group" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "groupDynSimDistance");
"Vehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "vehicleDynSimDistance");
"EmptyVehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "emptyVehicleDynSimDistance");
"Prop" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "propDynSimDistance");
};