Epoch/Sources/epoch_code/compile/functions/EPOCH_client_updatePlayerStat.sqf

49 lines
1.6 KiB
Plaintext
Raw Normal View History

/*
Author: DirtySanchez - EpochMod.com
Contributors:
Description:
Update player community stat
Can function as inbound stat adjustment from server side change
Can also function as client side adjustment and send to server for saving
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
usage:
// This will add +15 to the "ZedKills" index and will also update the server variable
["ZedKills",15,true] call EPOCH_client_updatePlayerStat;
_statType - STRING: the name of the variable as set in the EpochClientConfig defineCommunityStats[] = {};
_adjust - NUMBER: set the positive or negative adjustment, a value of 0 will exit the script
_toServer - BOOLEAN: (OPTIONAL): false by default
*/
params [ ["_statType",""], ["_adjust",0], ["_toServer",false] ];
if(isNull player)exitWith{
diag_log "EPOCHDebug: updatePlayerStats -1- player is null object";
};
if(_statType isEqualTo "")exitWith{
diag_log "EPOCHDebug: updatePlayerStats -2- stat type not defined";
};
if(_adjust isEqualTo 0)exitWith{
diag_log "EPOCHDebug: updatePlayerStats -3- stat adjustment is 0";
};
_playerUID = getplayerUID player;
if(_playerUID isEqualTo "")exitWith{
diag_log "EPOCHDebug: updatePlayerStats -4- player UID is empty";
};
_statVarName = format["EPOCH_total%1",_statType];
_currentStat = missionNameSpace getVariable[_statVarName,0];
_newStat = _currentStat + _adjust;
missionNameSpace setVariable[_statVarName,_newStat];
if(_toServer)then{
[player, _statType, _adjust, false, Epoch_personalToken] remoteExec ["EPOCH_fnc_updatePlayerStats",2];
};