Epoch/Sources/epoch_code/compile/missions/EPOCH_mission_accept.sqf

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Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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/*
Author: Andrew Gregory - EpochMod.com
Contributors: Aaron Clark - EpochMod.com
Description:
Handle mission select from trader menu
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/missions/EPOCH_mission_accept.sqf
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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*/
private ["_missionTasks","_selectedMission","_simpleTask","_simpleTaskFSM","_simpleTaskSQF","_simpleTaskFNC","_taskNS","_itemCompile","_fnc_path","_path","_taskControl","_missionAllowed","_missionIndex","_plyrVar"];
_missionIndex = lbCurSel 1500;
_missionAllowed = true;
//systemChat format ["Mission Acepted: %1",_missionIndex];
_missionClasses = getArray(getMissionConfig "EpochMissionList" >> "traderMissionClasses");
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_nrEnts = player nearEntities ["Man", 20];
_trader = objNull;
{
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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if ((_x getVariable ["AI_SLOT", -1]) > -1) exitWith {
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_trader = _x;
};
}forEach _nrEnts;
if !(isNull _trader) then {
_menuCondition = getText(getMissionConfig "epochMissions" >> (_missionClasses select _missionIndex) >> "missionDeny");
if!(_menuCondition=="")then{
if(call compile _menuCondition)then{_missionAllowed = false;};
};
if(_missionAllowed)then{
_selectedMission = _missionClasses select _missionIndex;
_missionTasks = getArray(getMissionConfig "epochMissions" >> _selectedMission >> "tasksList");
_simpleTask = getNumber (getMissionConfig "inGameTasks" >> (_missionTasks select 0) >> "simpleTask");
//systemChat format ["Simple Task: %1 | Mission: %2 from %3",_simpleTask,_selectedMission,_missionTasks];
if(_simpleTask > 0)then{//Simple Task
_simpleTaskFSM = getText (getMissionConfig "inGameTasks" >> (_missionTasks select 0) >> "initfsm");
_simpleTaskSQF = getText (getMissionConfig "inGameTasks" >> (_missionTasks select 0) >> "initsqf");
_simpleTaskFNC = getText (getMissionConfig "inGameTasks" >> (_missionTasks select 0) >> "initcall");
if!(_simpleTaskSQF == "")then{//Compile and store SQF Function
_tag = getText (getMissionConfig "CfgClientFunctions" >> "A3E" >> "tag");
_path = getText (getMissionConfig "inGameTasks" >> "file");
_taskNS = _tag + "_" + ((_simpleTaskSQF splitString ".") select 0);
_fnc_path = _path + "\" +_simpleTaskSQF;
if!((typeName _taskNS)=="CODE")then{
_itemCompile = compileFinal preprocessFileLineNumbers _fnc_path;
missionNamespace setvariable [_taskNS,_itemCompile];
}else{
_itemCompile = missionNamespace getVariable ["_taskNS",""];
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};
//Emulating CfgClientFunctions - Is this required ?
[] call _itemCompile;
};
if!(_simpleTaskFSM == "")then{
_simpleTaskFSM = _path + "\" + _simpleTaskFSM;
epochSimpleTaskHandle = [] execFSM _simpleTaskFSM;
};
if!(_simpleTaskFNC == "")then{
call compile _simpleTaskFNC;
};
}else{//Run Task / Mission Monitor
_doTask = (_missionTasks select 0);
_allowTask = true;
//_uiNSTask = uiNameSpace getVariable ["axeTask",""];//TODO: Use hive to store this via dynamic vars. Or server mission control server_vars
_plyrVar = missionNamespace getVariable ["EPOCH_playerMissionArray",[]] select {_x find "axeTask" > -1;};
_uiNSTask = "";
if(count _plyrVar > 0)then{
_uiNSTask = _plyrVar select 0 select 1;
};
_miNSTask = missionNameSpace getVariable ["axeTask",""];
//Allow continuation of mission from Cached Task
if!(_uiNSTask == "")then{
if(_miNSTask == "")then{
_doTask = _uiNSTask;
}else{
_allowTask = false;
[format ["<t size='1.6' color='#99ffffff'>Already on a mission - %1</t>",selectRandom ['Chop Chop !','Get on With It !','What are you waiting for ?','No bonuses for tardiness !']], 5] call Epoch_dynamicText;
};
};
if(_allowTask)then{
epochTaskHandle = [_doTask] execFSM "epoch_code\System\task_control.fsm"
};
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};
}else{
[format["<t size='1.6' color='#99ffffff'>Mission Not Allowed !</t>",_menuCondition], 5] call Epoch_dynamicText;
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};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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} else {
//systemChat format ["Trader Not Found",""];
["<t size='1.6' color='#99ffffff'>Trader Lost. Goodbye.</t>", 5] call Epoch_dynamicText;
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};