Epoch/Sources/epoch_code/gui/scripts/dynamenu/Epoch_dynamicMenu.sqf

232 lines
6.6 KiB
Plaintext
Raw Normal View History

Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
/*
Author: Raimonds Virtoss - EpochMod.com
Contributors: He-Man
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
Description:
DESC-TBA
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/gui/scripts/dynamenu/Epoch_dynamicMenu.sqf
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
*/
2015-10-28 15:16:00 +00:00
disableSerialization;
2016-09-01 02:19:23 +00:00
//[[[cog import generate_private_arrays ]]]
private ["_iconcode","_action","_arr","_buttonSettings","_c","_cfg","_checkConfigs","_config","_configs","_dName","_display","_entries","_hasTarget","_icon","_in","_selfOrTarget","_subclasses","_tTip","_tooltip","_tooltipcode","_x"];
2016-09-01 02:19:23 +00:00
//[[[end]]]
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
_in = [_this, 0, "",[""]] call BIS_fnc_param;
2015-12-07 16:24:52 +00:00
2015-10-28 15:16:00 +00:00
_display = findDisplay 66600;
_cfg = "CfgActionMenu" call EPOCH_returnConfig;
_arr = [];
_buttonSettings = [];
/** Variable Defines **/
{
call compile (format ["%1 = %2;",configName _x,getText _x]);
} count (configProperties [(_cfg >> "variableDefines"),"true",false]);
_hasTarget = !(dyna_cursorTarget isEqualTo objNull);
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
if (isNull _display && dialog) exitWith {false call Epoch_dynamicMenuCleanup; false};
2015-10-28 15:16:00 +00:00
if (isNull _display) then {
2017-10-02 16:49:27 +00:00
if!(visibleMap)then{
if (_hasTarget) then {
createDialog "rmx_dynamenu";
} else {
findDisplay 46 createDisplay "rmx_dynamenu";
}
2015-10-28 15:16:00 +00:00
} else {
2017-10-02 16:49:27 +00:00
findDisplay 12 createDisplay "rmx_dynamenu";
2015-10-28 15:16:00 +00:00
};
};
2015-11-01 07:28:48 +00:00
2017-10-02 16:49:27 +00:00
_selfOrTarget = if!(visibleMap)then{ if !(_hasTarget) then {"self"} else {"target"} } else {"map"};
2015-10-28 15:16:00 +00:00
_checkConfigs = {
_config = switch (_in) do {
case "build_upgrade":
{
_cfg = "CfgBaseBuilding" call EPOCH_returnConfig;
(_cfg >> dyna_cursorTargetType)
};
2019-05-01 21:31:15 +00:00
case "PaintGarage":
{
2019-05-02 21:07:51 +00:00
private _garagevehs = nearestobjects [dyna_cursorTarget,["LandVehicle","AIR"],10];
if (_garagevehs isEqualTo []) exitwith {
["No Paintable Vehicle found in Garage",5] call Epoch_message;
(_cfg >> _selfOrTarget)
};
2019-05-01 21:31:15 +00:00
private _cfgtmp = "CfgPainting" call EPOCH_returnConfig;
2019-05-02 21:07:51 +00:00
_garageveh = _garagevehs select 0;
private _isclass = isclass (_cfgtmp >> (typeof _garageveh));
if (!_isclass && (("true" configClasses (configFile >> "CfgVehicles" >> (typeof _garageveh) >> "TextureSources")) isEqualTo [])) exitwith {
2019-05-01 21:31:15 +00:00
["No Paintable Vehicle found in Garage",5] call Epoch_message;
(_cfg >> _selfOrTarget)
};
dyna_Paintobj = _garageveh;
2019-05-02 21:07:51 +00:00
if (_isclass) exitwith {
(_cfgtmp >> (typeof _garageveh))
};
(_cfgtmp >> "DefaultVehicle")
2019-05-01 21:31:15 +00:00
};
2015-10-28 15:16:00 +00:00
case "":
{
(_cfg >> _selfOrTarget)
};
default
{
_c = format ["_cfg >> '%1'",_selfOrTarget];
_arr = _this;
{
_c = _c + (format [" >> '%1'",_x]);
} forEach _arr;
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
(call compile _c)
};
};
switch (_in) do {
case "build_upgrade":
{
if !(isClass _config) exitWith {_in = "";};
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
{
_dName = getText(configfile >> "CfgVehicles" >> (_x select 0) >> "DisplayName");
_tTip = "";
_icon = "";
{
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
if !(_x isEqualType []) then {_x = [_x, 1]};
2015-10-28 15:16:00 +00:00
_c = configfile >> "CfgMagazines" >> (_x select 0);
_tTip = _tTip + format ["[%1 x %2] ", _x select 1, getText(_c >> "DisplayName")];
if (_icon isEqualTo "") then {_icon = getText (_c >> "picture")};
} forEach (_x select 1);
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
_tooltip = format ["%1 >> %2 ",_dName,_tTip];
2015-12-15 18:46:09 +00:00
_action = format ["[dyna_cursorTarget,%1] call EPOCH_upgradeBUILD; true call Epoch_dynamicMenuCleanup;",_forEachIndex];
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
_buttonSettings pushBack [
_icon,
_tooltip,
_action
];
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
} forEach (getArray (_config >> "upgradeBuilding"));
2015-11-01 07:28:48 +00:00
2019-05-01 21:31:15 +00:00
};
case "PaintGarage":
{
if !(isClass _config) exitWith {_in = "";};
2019-05-02 21:07:51 +00:00
private _usedefaultcolors = tolower (gettext (_config >> "UseArmaDefaultColors"));
2019-05-01 21:31:15 +00:00
_icon = gettext (_config >> "icon");
2019-05-02 21:07:51 +00:00
if (_usedefaultcolors isEqualTo "true") then {
{
private _textures = getarray (_x >> "textures");
_tooltip = gettext (_x >> "displayName");
_iconcolor = [1,1,1,1];
{
if ((tolower _tooltip) find (_x select 0) > -1) exitwith {
_iconcolor = _x select 1;
};
} foreach [
["red",[1,0,0,1]],
["green",[0,1,0,1]],
["blue",[0,0,1,1]],
["yellow",[1,1,0,1]],
["white",[1,1,1,1]],
["black",[0,0,0,1]],
["grey",[0.5, 0.5, 0.5]],
["orange",[1, 0.9, 0, 1]],
["hex",[0.74, 0.72, 0.42, 1]],
["sand",[1, 0.9, 0.8, 1]],
["olive",[0.33, 0.42, 0.185, 1]]
];
_action = format ["[dyna_cursorTarget,dyna_Paintobj,%1] call EPOCH_vehicle_Paintgarage; true call Epoch_dynamicMenuCleanup;",_textures];
_buttonSettings pushBack [
_icon,
_tooltip,
_action,
_iconcolor
];
} foreach ("true" configClasses (configFile >> "CfgVehicles" >> (typeof dyna_Paintobj) >> "TextureSources"));
};
2019-05-01 21:31:15 +00:00
{
_tooltip = gettext (_x >> "ColorName");
_iconcolor = getarray (_x >> "iconcolor");
private _textures = getarray (_x >> "textures");
if (_textures isEqualTo []) exitwith {_in = "";};
_action = format ["[dyna_cursorTarget,dyna_Paintobj,%1] call EPOCH_vehicle_Paintgarage; true call Epoch_dynamicMenuCleanup;",_textures];
_buttonSettings pushBack [
_icon,
_tooltip,
_action,
_iconcolor
];
} forEach (configProperties [_config, "isClass _x",true]);
2015-10-28 15:16:00 +00:00
};
default
{
_configs = "true" configClasses _config;
{
if (call compile (getText(_x >> "condition"))) then {
2015-11-01 07:28:48 +00:00
2017-10-02 16:49:27 +00:00
if (_selfOrTarget in ["self","map"] || dyna_distance) then {
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
_subclasses = configProperties [_x, "isClass _x",true];
2015-11-01 07:28:48 +00:00
2015-10-28 15:16:00 +00:00
_action = if (_subclasses isEqualTo []) then {
format ["%1; true call Epoch_dynamicMenuCleanup;",getText(_x >> "action")]
} else {
format ["%2 %1 call Epoch_dynamicMenu;",_arr + [(configName _x)],getText(_x >> "action")]
};
_tooltip = "";
2016-07-07 22:29:02 +00:00
_tooltipcode = getText(_x >> "tooltipcode");
if (_tooltipcode != "") then {
_tooltip = [] call compile _tooltipcode;
}
else {
_tooltip = getText(_x >> "tooltip");
};
_icon = "";
_iconcode = getText(_x >> "iconcode");
if (_iconcode != "") then {
_icon = [] call compile _iconcode;
}
else {
_icon = getText(_x >> "icon");
};
if (!(_icon isequaltype "") || _icon isequalto "") then {
_icon = "x\addons\a3_epoch_code\Data\UI\buttons\player_inspect.paa";
};
2015-10-28 15:16:00 +00:00
_buttonSettings pushBack [
_icon,
_tooltip,
2015-10-28 15:16:00 +00:00
_action
];
2015-10-28 15:16:00 +00:00
};
};
} forEach _configs;
};
};
};
call _checkConfigs;
2017-10-02 16:49:27 +00:00
if (_buttonSettings isEqualTo []) then {_selfOrTarget = if!(visibleMap)then{"self"}else{"map"}; call _checkConfigs;};
2015-10-28 15:16:00 +00:00
_entries = count _buttonSettings;
if !(_entries <= 0) then {
[_entries, _buttonSettings] spawn epoch_dynamicMenuPopulate;
2015-10-28 15:16:00 +00:00
} else {
true call Epoch_dynamicMenuCleanup;
};
true