serverRestart=false;// true sends #shutdown command to server after the time specified in ForceRestartTime
forceRestartTime=14400;// 4 hour restarts
StorageSlotsLimit=1500;// Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit=1500;// Max building slots allowed. Warning! Higher the number lower performance.
// Time based
StaticDateTime[]={2035,6,10,7,0};// {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference=0;// Server uses real time this will allow you to offset just the hour.
timeMultiplier=4;// Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier=0.5;// 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
// Events
WeatherChangeTime=1200;// This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
simulationHandler=false;// When enabled this feature disables simulation on vehicles that are not near players. Can help improve client fps at the cost of server fps. (This is disabled by default now that Arma has fixed the original issue)
taxRate=0.1;// controls the price increase for purchases
starterTraderItems[]={{"ItemSodaBurst","meatballs_epoch","MortarBucket","CinderBlocks","VehicleRepair","CircuitParts","ItemCorrugated","PartPlankPack","ItemRock","ItemRope","ItemStick"},{5,5,5,5,5,5,5,5,5,5,5}};// Starter Items for fresh spawned trader first array is classnames second is quantity.
NPCSlotsLimit=50;// Max number of traders static or dynamic. Warning! Higher the number lower performance.