Epoch/Sources/epoch_config/Configs/CfgEpochClient/Esseker.hpp

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2015-12-07 16:24:52 +00:00
/*
Author: Aaron Clark - EpochMod.com
Contributors: Richie
Description:
Epoch gamemode config for Esseker
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgEpochClient/Esseker.hpp
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*/
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class Esseker {
blockedArea[] = {
{ { 208.778, 353.779, 0 }, 300 }, //Cave
{ { 1997.77, 4177.22, 0 }, 200 }, //Krupa
{ { 2710.82, 4577.82, 0 }, 300 }, //Kupress
{ { 6698.04, 3901.16, 0 }, 220 }, //Plava Vrana Military
{ { 9441.22, 4768.86, 0 }, 500 }, //Adela AF West
{ { 10336, 4809.92, 0 }, 280 }, //Adela AF East
{ { 6453.85, 5454.12, 0 }, 200 }, //Neptune resort
{ { 5237.39, 4756.58, 0 }, 200 }, //Power station
{ { 5034.75, 5126.94, 0 }, 300 }, //Kula
{ { 6317.04, 6194.92, 0 }, 200 }, //Gulash
{ { 3023.79, 6078.66, 0 }, 400 }, //Danilov Grad
{ { 8665.26, 5643.09, 0 }, 600 }, //Old Esseker (West)
{ { 9676.37, 5592.46, 0 }, 600 }, //Esseker (Central)
{ { 10547.4, 5465.63, 0 }, 600 }, //Lower Esseker (East)
{ { 11896.2, 7941.4, 0 }, 200 }, //Novi Grad
{ { 10136.3, 7917, 0 }, 60 }, //Chardak Resort
{ { 9054.67, 7902.84, 0 }, 150 }, //Pilana Sawmill
{ { 7780.88, 6914.07, 0 }, 200 }, //Posestra
{ { 6199.98, 6919.69, 0 }, 150 }, //Lug
{ { 3503.95, 6888.93, 0 }, 170 }, //Melina
{ { 1953.28, 7815.1, 0 }, 210 }, //Rama
{ { 4791.52, 8074.88, 0 }, 200 }, //Chokory
{ { 3967.84, 9242.61, 0 }, 120 }, //ES Petrol
{ { 1171.25, 10280.1, 0 }, 150 }, //Camp Spencer
{ { 7169.08, 9298.94, 0 }, 150 }, //Tuk
{ { 7676.77, 10152.7, 0 }, 100 }, //Igman Military Base
{ { 10060.6, 9901.3, 0 }, 200 } //Borosh
};
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// main config
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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TrashClasses[] = { "Trash", "TrashSmall", "TrashVehicle", "PumpkinPatch", "TrashFood", "HempFiber" };
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};