Epoch/Sources/epoch_config/Configs/CfgEpochClient/australia.hpp

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch gamemode config for australia
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgEpochClient/australia.hpp
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*/
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class australia {
blockedArea[] = {
{ { 16286.1, 33578.6, 0 }, 650 }, //Darwin
{ { 28467, 35190.1, 0 }, 150 }, //Weipa
{ { 32103.5, 29816.8, 0 }, 300 }, //Cairns
{ { 26754.5, 28028.5, 0 }, 120 }, //Mount Isa
{ { 22069.6, 25578.4, 0 }, 380 }, //Alice Springs
{ { 19741.6, 24224.8, 0 }, 420 }, //Pine Gap
{ { 5201.47, 18284, 0 }, 1100 }, //Perth
{ { 31122.2, 19938.1, 0 }, 280 }, //Toowoomba
{ { 38111.5, 19942.4, 0 }, 600 }, //North Brisbane
{ { 38621.4, 19226.6, 0 }, 410 }, //South Brisbane
{ { 27702.9, 16997.3, 0 }, 170 }, //Broken Hill
{ { 20723.4, 12752.9, 0 }, 160 }, //Port Lincoln
{ { 25072.6, 12705.2, 0 }, 350 }, //Adelaide
{ { 36505.9, 12877.1, 0 }, 540 }, //North Sydney
{ { 36469.4, 12133.5, 0 }, 420 }, //South Sydney
{ { 31070, 10856, 0 }, 750 }, //North Melbourne
{ { 31205.9, 9721.02, 0 }, 510 }, //South Melbourne
{ { 35364.5, 8453.59, 0 }, 200 } //Eden
};
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// main config
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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TrashClasses[] = { "Trash", "TrashSmall", "TrashVehicle", "PumpkinPatch", "TrashFood", "HempFiber" };
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};