Epoch/Sources/epoch_code/compile/functions/EPOCH_itemData.sqf

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/*
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Author: Raimonds Virtoss - EpochMod.com
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Contributors:
Description:
Sorts an array based on distance to input array. (unused)
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/Epoch_SortArrayByDistance.sqf
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Example(s):
_displayName = _item call epoch_itemData; // string
_pic = [_item,["Picture"]] call epoch_itemData; //string
_data = [_item,["picture","model","displayName"]] call epoch_itemData; //array
Parameter(s):
_this select 0: STRING - Vehicle, Weapon, or Magazine config class name
_this select 1: STRING or ARRAY of config variables
Returns:
Returns STRING if only one element in second param, otherwise returns ARRAY
*/
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//[[[cog import generate_private_arrays ]]]
private ["_arr","_data","_displayName","_pic","_single"];
//[[[end]]]
params [["_item",""],["_entries",["DisplayName"],[[]] ] ];
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_single = (count _entries) == 1;
_arr = [];
{
if ([_item, "CfgMagazines"] call EPOCH_fnc_isAny) then {
_arr pushBack (getText(configfile >> "CfgMagazines" >> _item >> _x));
} else {
if ([_item, "CfgWeapons"] call EPOCH_fnc_isAny) then {
_arr pushBack (getText(configfile >> "CfgWeapons" >> _item >> _x));
} else {
if ([_item, "CfgVehicles"] call EPOCH_fnc_isAny) then {
_arr pushBack (getText(configfile >> "CfgVehicles" >> _item >> _x));
};
};
};
} forEach _entries;
if (_arr isEqualTo []) then {_arr = [""]};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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// return
if (_single) then {_arr select 0} else {_arr}