Epoch/Sources/epoch_code/compile/building/EPOCH_countdown.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
Epoch build countdown
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
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Example:
_currentTarget spawn EPOCH_countdown;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
NOTHING
*/
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//[[[cog import generate_private_arrays ]]]
private ["_cfgBaseBuilding","_class","_endTime","_newObj","_objClass","_posObj","_previousBuildPos","_saveCheck","_savedBuildPos","_startTime","_worldspace"];
//[[[end]]]
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if (!isNull _this) then {
while {true} do {
if (!isNull _this) exitWith {};
_posObj = (getPosATL _this);
_savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []];
_previousBuildPos = _this getVariable ["BUILD_POS", []];
if (_previousBuildPos isEqualTo _posObj) exitWith {};
_this setVariable ["BUILD_POS",_posObj];
uiSleep 1;
};
// make sure it still there after exiting loop above ^
if (!isNull _this) then {
_startTime = diag_tickTime;
_endTime = _startTime + 30;
_this setVariable["EPOCH_endTime", _endTime];
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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EPOCH_arr_countdown pushBackUnique _this;
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_saveCheck = true;
EPOCH_drawIcon3d = true;
while {diag_tickTime < _endTime} do {
if (EPOCH_Target == _this) exitWith{ _saveCheck = false; };
if (isNull _this) exitWith{ _saveCheck = false; };
if (EPOCH_stabilityTarget == _this) then {
_endTime = diag_tickTime + 30;
};
uiSleep 0.1;
};
EPOCH_arr_countdown = EPOCH_arr_countdown - [_this];
EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []);
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_objClass = typeOf _this;
// Spawn temporary static item insead of saving.
_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
if (getNumber(_cfgBaseBuilding >> _objClass >> "isTemporary") == 1) then {
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_worldspace = [getposATL _this, vectordir _this, vectorup _this];
deleteVehicle _this;
_class = getText(_cfgBaseBuilding >> _objClass >> "staticClass");
if (_class != "") then {
_newObj = createVehicle[_class, (_worldspace select 0), [], 0, "CAN_COLLIDE"];
_newObj setposATL(_worldspace select 0);
_newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2];
};
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} else {
if (_saveCheck) then {
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[_this, player, Epoch_personalToken] remoteExec["EPOCH_server_saveBuilding", 2];
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};
};
};
};