Epoch/Sources/epoch_code/gui/scripts/dynamenu/Epoch_dynamicMenuPopulate.sqf

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Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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/*
Author: Raimonds Virtoss - EpochMod.com
Contributors:
Description:
DESC-TBA
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/gui/scripts/dynamenu/Epoch_dynamicMenuPopulate.sqf
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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*/
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#include "\A3\ui_f\hpp\defineCommonGrids.inc"
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//[[[cog import generate_private_arrays ]]]
private ["_arr","_c","_center","_ctrl","_ctrl2","_defaultScaleX","_defaultScaleY","_display","_distance","_inProgress","_points","_positions","_positions2","_scale","_scaleLargeX","_scaleLargeY","_scaleSmallX","_scaleSmallY","_x","_y"];
//[[[end]]]
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params ["_entries","_buttonSettings"];
disableSerialization;
_inProgress = uiNamespace getVariable ["rmx_var_dynamicMenuInProgress", false];
waitUntil{!isNull (findDisplay 66600)};
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_display = findDisplay 66600;
if (_inProgress) then {
{
ctrlDelete _x;
} forEach rmx_var_dynaControls;
} else {
uiNamespace setVariable ["rmx_var_dynamicMenuInProgress", true];
//Post processing
if (isNil "rmx_var_dynamenuPPHandle") then {
rmx_var_dynamenuPPHandle = ["dynamicBlur",10] call epoch_postProcessCreate;
[rmx_var_dynamenuPPHandle, 1, [1]] call epoch_postprocessAdjust;
};
};
//defaults don't edit
_center = 0.5;
_scale = 12;
_defaultScaleX = _scale * GUI_GRID_W;
_defaultScaleY = _scale * GUI_GRID_H;
_distance = 0.6 + _entries / 100;
//edit scaling here (divisor only, larger values produce smaller image)
_scaleLargeX = _defaultScaleX / (1 + _entries / 10); //anim
_scaleLargeY = _defaultScaleY / (1 + _entries / 10);
_scaleSmallX = _defaultScaleX / (2 + _entries / 10); //icons
_scaleSmallY = _defaultScaleY / (2 + _entries / 10);
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_points = 360 / _entries;
_positions = [];
_positions2 = [];
for "_p" from 0 to 360 step _points do {
_x = cos _p * (0.3 * _distance);
_y = sin _p * (0.4 * _distance);
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_positions pushBack [_x + (_center - (_scaleLargeX / 2)),_y + (_center - (_scaleLargeY / 2)),_scaleLargeX,_scaleLargeY];
_positions2 pushBack [_x + (_center - (_scaleSmallX / 2)),_y + (_center - (_scaleSmallY / 2)),_scaleSmallX,_scaleSmallY];
};
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missionNamespace setVariable ["rmx_var_dynaControls",[]];
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//_buttonSettings [icon,tooltip,action]
for "_e" from 0 to (_entries - 1) do {
private ["_ctrl","_ctrl2"];
_ctrl = _display ctrlCreate ["rmx_rscPicture",(66600 + _e)];
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_ctrl ctrlSetText "x\addons\a3_epoch_code\Data\UI\buttons\dm_selection_b1.paa";
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_ctrl ctrlSetPosition (_positions select _e);
_ctrl ctrlSetFade 1;
_ctrl ctrlCommit 0;
[_ctrl,0.55,0.2] call BIS_fnc_ctrlSetScale;
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_ctrl ctrlSetTooltip (_buttonSettings select _e select 1);
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_ctrl ctrlSetTooltipColorBox [0, 0, 0, 0];
_ctrl ctrlSetTooltipColorShade [0, 0, 0, 0];
_ctrl ctrlSetEventHandler ["mouseEnter", "_c = _this select 0; _c ctrlSetFade 0; [_c,0.8,0.2] call BIS_fnc_ctrlSetScale"];
_ctrl ctrlSetEventHandler ["mouseExit", "_c = _this select 0; _c ctrlSetFade 1; [_c,0.55,0.2] call BIS_fnc_ctrlSetScale"];
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_ctrl ctrlSetEventHandler ["mouseButtonDown", (_buttonSettings select _e select 2)];
_ctrl ctrlEnable true;
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_ctrl2 = _display ctrlCreate ["RscPictureKeepAspect",-(66600 + _e)];
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_ctrl2 ctrlSetTooltip (_buttonSettings select _e select 1);
_ctrl2 ctrlSetTooltipColorBox [0, 0, 0, 0];
_ctrl2 ctrlSetTooltipColorShade [0, 0, 0, 0];
_ctrl2 ctrlSetText (_buttonSettings select _e select 0);
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if (count (_buttonSettings select _e) > 3) then {
if ((_buttonSettings select _e select 3) isEqualType []) then {
if !((_buttonSettings select _e select 3) isEqualTo []) then {
_ctrl2 ctrlSetTextColor (_buttonSettings select _e select 3);
};
};
};
_ctrl2 ctrlSetPosition [0.5,0.5,0,0];
_ctrl2 ctrlCommit 0;
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_ctrl2 ctrlSetPosition (_positions2 select _e);
_ctrl2 ctrlCommit 0.2;
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_arr = missionNamespace getVariable ["rmx_var_dynaControls",[]];
_arr append [_ctrl,_ctrl2];
missionNamespace setVariable ["rmx_var_dynaControls",_arr];
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};
true