Epoch/Sources/epoch_code/compile/building/EPOCH_changeWallState.sqf

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/*
Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
Epoch Change wall state
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Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_changeWallState.sqf
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Example:
[_this,"NWall",1] call EPOCH_changeWallState;
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Parameter(s):
_this select 0: OBJECT - Base building object
_this select 1: STRING - Name of animation
_this select 1: SCALAR - state
0: true = add wall
1: false = remove wall
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Returns:
NOTHING
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*/
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//[[[cog import generate_private_arrays ]]]
private ["_config","_craftItem","_craftQty","_currentCount","_hasRecipeItems","_items","_mags","_msg","_numRemoved","_objClass","_recipe","_recipeCount","_recipeItem","_recipeQty"];
//[[[end]]]
params[
["_object", objNull],
["_anim", ""],
["_state", 0]
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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];
if !(isNull _object) then{
_msg = "Missing Items";
// Get config
_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
// upgradeBuildingPart
_objClass = typeOf _object;
// Add part
if (_state == 1) then{
_recipe = getArray(_config >> _objClass >> "upgradeBuildingPart");
_mags = magazines player;
_recipeCount = 0;
_numRemoved = 0;
_hasRecipeItems = true;
// Dry Run
{
_recipeItem = _x;
_recipeQty = 1;
_x params [["_recipeItem",_recipeItem],["_recipeQty",_recipeQty]];
_recipeCount = _recipeCount + _recipeQty;
_currentCount = { _x == _recipeItem } count _mags;
if (_currentCount < _recipeQty) exitWith{
_hasRecipeItems = false;
_msg = format["Need %2 %1 Have %3", _recipeItem call EPOCH_itemDisplayName, _recipeCount, _currentCount];
};
}forEach _recipe;
// remove item
if (_hasRecipeItems) then{
{
_recipeItem = _x;
_recipeQty = 1;
_x params [["_recipeItem",_recipeItem],["_recipeQty",_recipeQty]];
if ([_recipeItem, "CfgWeapons"] call EPOCH_fnc_isAny) then{
_items = items player;
_currentCount = { _x == _recipeItem } count _items;
if (_currentCount >= _recipeQty) then{
for "_i" from 1 to _recipeQty do {
if (_recipeItem in _items) then{
player removeItem _recipeItem;
_numRemoved = _numRemoved + 1;
};
};
};
} else {
_mags = magazines player;
_currentCount = { _x == _recipeItem } count _mags;
if (_currentCount >= _recipeQty) then{
for "_i" from 1 to _recipeQty do {
if (_recipeItem in _mags) then{
player removeMagazine _recipeItem;
_numRemoved = _numRemoved + 1;
};
};
};
};
}forEach _recipe;
};
if (_numRemoved == _recipeCount) then{
_object animate[_anim, _state, true];
// push interacted object to queue to save later
EPOCH_arr_interactedObjs pushBackUnique _object;
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[format["%1 part on %2", "Added", _objClass call EPOCH_itemDisplayName], 5] call Epoch_message;
} else {
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[_msg, 5] call Epoch_message;
};
} else {
// Remove part
_recipe = getArray(_config >> _objClass >> "removeBuildingPart");
_object animate[_anim, _state, true];
// push interacted object to save queue to save later
EPOCH_arr_interactedObjs pushBackUnique _object;
{
_craftItem = _x;
_craftQty = 1;
if (_x isEqualType[]) then{
_craftItem = _x select 0;
_craftQty = _x select 1;
};
for "_i" from 1 to _craftQty do {
_craftItem call EPOCH_fnc_addItemOverflow;
};
}forEach _recipe;
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[format["%1 part on %2", "Removed", _objClass call EPOCH_itemDisplayName], 5] call Epoch_message;
};
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};