Epoch/Sources/epoch_code/System/cloakTeleport.fsm

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2015-09-14 20:55:36 +00:00
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, cloak teleport">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-125.000000,-125.000000,-25.000000,-75.000000,0.000000,"init"};
item1[] = {"create_telelport",2,250,200.000000,-125.000000,300.000000,-75.000000,0.000000,"create telelport"};
item2[] = {"wait",4,218,200.000000,0.000000,300.000000,50.000000,0.000000,"wait"};
item3[] = {"_",8,218,50.000000,-125.000000,150.000000,-75.000000,0.000000,""};
item4[] = {"end",1,250,50.000000,0.000000,150.000000,50.000000,0.000000,"end"};
item5[] = {"do_teleport",2,4346,200.000000,125.000000,300.000000,175.000000,0.000000,"do teleport"};
item6[] = {"wait",4,218,50.000000,125.000000,150.000000,175.000000,0.000000,"wait"};
item7[] = {"end_teleport",2,250,-125.000000,125.000000,-25.000000,175.000000,0.000000,"end teleport"};
item8[] = {"_",8,218,-125.000000,0.000000,-25.000000,50.000000,0.000000,""};
link0[] = {0,3};
link1[] = {1,2};
link2[] = {2,5};
link3[] = {3,1};
link4[] = {5,6};
link5[] = {6,7};
link6[] = {7,8};
link7[] = {8,4};
globals[] = {25.000000,1,0,0,16777215,640,480,1,273,6316128,1,-305.318909,573.741272,405.862030,-267.499969,952,731,1};
window[] = {2,-1,-1,-1,-1,675,150,1175,150,3,970};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "cloak teleport";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"_unit = _this select 0;" \n
"_trgt = _this select 1;" \n
"_t = diag_tickTime;" \n
"" \n
"//systemChat ""TELEPORT"";" \n
"" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="create_telelport";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "create_telelport">*/
class create_telelport
{
name = "create_telelport";
init = /*%FSM<STATEINIT""">*/"_unit allowDamage false;" \n
"" \n
"_flame = ""#particlesource"" createVehicleLocal getPosATL _unit;" \n
"_flame setParticleClass ""ObjectDestructionFire2SmallxB"";" \n
"_flame attachto [_unit,[0,0,0]];" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "wait">*/
class wait
{
priority = 0.000000;
to="do_teleport";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"diag_tickTime - _t > 1.5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_t = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "end">*/
class end
{
name = "end";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "do_teleport">*/
class do_teleport
{
name = "do_teleport";
init = /*%FSM<STATEINIT""">*/"" \n
"_dirBehind = (getDir _trgt) - (floor (random 40)+160);" \n
"if (_dirBehind<0) then {_dirBehind=_dirBehind+360;};" \n
"_dist = (_unit distance _trgt) max 12;" \n
"" \n
"_relPos = [_trgt,_dist, _dirBehind] call BIS_fnc_relPos;" \n
"" \n
"_cloakMoveTo = _relPos findEmptyPosition [0,(random 24) + 18,typeOf _unit];" \n
"" \n
"_unit setPos _cloakMoveTo;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "wait">*/
class wait
{
priority = 0.000000;
to="end_teleport";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"diag_tickTime - _t > 0.5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "end_teleport">*/
class end_teleport
{
name = "end_teleport";
init = /*%FSM<STATEINIT""">*/"deleteVehicle _flame;" \n
"_unit allowDamage true;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="end";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
"end",
};
};
/*%FSM</COMPILE>*/