mirror of
https://github.com/EpochModTeam/Epoch.git
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153 lines
5.2 KiB
Plaintext
153 lines
5.2 KiB
Plaintext
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, cloak teleport">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-125.000000,-125.000000,-25.000000,-75.000000,0.000000,"init"};
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item1[] = {"create_telelport",2,250,200.000000,-125.000000,300.000000,-75.000000,0.000000,"create telelport"};
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item2[] = {"wait",4,218,200.000000,0.000000,300.000000,50.000000,0.000000,"wait"};
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item3[] = {"_",8,218,50.000000,-125.000000,150.000000,-75.000000,0.000000,""};
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item4[] = {"end",1,250,50.000000,0.000000,150.000000,50.000000,0.000000,"end"};
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item5[] = {"do_teleport",2,4346,200.000000,125.000000,300.000000,175.000000,0.000000,"do teleport"};
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item6[] = {"wait",4,218,50.000000,125.000000,150.000000,175.000000,0.000000,"wait"};
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item7[] = {"end_teleport",2,250,-125.000000,125.000000,-25.000000,175.000000,0.000000,"end teleport"};
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item8[] = {"_",8,218,-125.000000,0.000000,-25.000000,50.000000,0.000000,""};
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link0[] = {0,3};
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link1[] = {1,2};
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link2[] = {2,5};
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link3[] = {3,1};
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link4[] = {5,6};
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link5[] = {6,7};
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link6[] = {7,8};
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link7[] = {8,4};
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globals[] = {25.000000,1,0,0,16777215,640,480,1,273,6316128,1,-305.318909,573.741272,405.862030,-267.499969,952,731,1};
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window[] = {2,-1,-1,-1,-1,675,150,1175,150,3,970};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "cloak teleport";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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init = /*%FSM<STATEINIT""">*/"_unit = _this select 0;" \n
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"_trgt = _this select 1;" \n
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"_t = diag_tickTime;" \n
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"" \n
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"//systemChat ""TELEPORT"";" \n
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"" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "_">*/
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class _
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{
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priority = 0.000000;
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to="create_telelport";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "create_telelport">*/
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class create_telelport
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{
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name = "create_telelport";
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init = /*%FSM<STATEINIT""">*/"_unit allowDamage false;" \n
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"" \n
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"_flame = ""#particlesource"" createVehicleLocal getPosATL _unit;" \n
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"_flame setParticleClass ""ObjectDestructionFire2SmallxB"";" \n
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"_flame attachto [_unit,[0,0,0]];" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "wait">*/
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class wait
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{
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priority = 0.000000;
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to="do_teleport";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"diag_tickTime - _t > 1.5"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_t = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "end">*/
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class end
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{
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name = "end";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "do_teleport">*/
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class do_teleport
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{
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name = "do_teleport";
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init = /*%FSM<STATEINIT""">*/"" \n
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"_dirBehind = (getDir _trgt) - (floor (random 40)+160);" \n
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"if (_dirBehind<0) then {_dirBehind=_dirBehind+360;};" \n
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"_dist = (_unit distance _trgt) max 12;" \n
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"" \n
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"_relPos = [_trgt,_dist, _dirBehind] call BIS_fnc_relPos;" \n
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"" \n
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"_cloakMoveTo = _relPos findEmptyPosition [0,(random 24) + 18,typeOf _unit];" \n
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"" \n
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"_unit setPos _cloakMoveTo;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "wait">*/
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class wait
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{
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priority = 0.000000;
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to="end_teleport";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"diag_tickTime - _t > 0.5"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "end_teleport">*/
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class end_teleport
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{
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name = "end_teleport";
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init = /*%FSM<STATEINIT""">*/"deleteVehicle _flame;" \n
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"_unit allowDamage true;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "_">*/
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class _
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{
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priority = 0.000000;
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to="end";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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};
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initState="init";
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finalStates[] =
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{
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"end",
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};
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};
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/*%FSM</COMPILE>*/ |