2016-04-25 12:38:16 +00:00
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/*
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Author: Andrew Gregory - EpochMod.com
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Contributors:
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Description:
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call setVariable from client. Allows the server to call and set a local variable on an object via a player without broadcasting.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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2016-06-13 16:54:19 +00:00
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerSetVariable.sqf
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2016-04-25 12:38:16 +00:00
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Example:
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[_obj,_var,_value,_local] call EPOCH_fnc_playerSetVariable;
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Parameter(s):
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_this select 0: OBJECT - Object to attach variable to
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_this select 1: STRING - Variable Name
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_this select 2: ANYTHING - Variable Value
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_this select 3: BOOLEAN - Broadcast ?
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Returns:
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*/
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params ["_obj", "_var", "_value", "_local"];
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if(isNil "_local")then{_local = false;};
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diag_log format["Epoch: ADMIN: Attempting Set variable [%2,%3,%4] on %1.", _obj, _var, _value,_local];
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_obj setVariable [_var,_value,_local];
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