Epoch/Changelogs/0.3.4.0.txt

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2015-09-17 16:32:04 +00:00
Client:
2015-10-02 14:34:25 +00:00
[Added] New secure storage device: The Epoch Safe.
2015-10-02 14:27:56 +00:00
[Added] Totally new crafting system and UI.
2015-09-30 20:16:59 +00:00
[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
[Added] Melee weapons: a Broad Sword and Fishing Pole.
2015-10-05 18:40:04 +00:00
[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
[Fixed] Dog not taming due to var reset in wrong place / BIS animal update.
[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loadig screen.
[Fixed] Being unable to remove a solar generator.
[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
**Improved Dog AI Dog Brain by Axeman**
[FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
[UPDATED] Dog text format updated.
[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
[ADDED] New Quiet dog bark and whine.
[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
[UPDATED] Add occasional quiet dog whine when other players in the area.
[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
2015-09-17 16:32:04 +00:00
Server:
2015-10-05 18:40:04 +00:00
[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
2015-10-02 14:27:56 +00:00
[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
[Fixed] Issue with trading vehicles that caused the trader data not to save or to save to the wrong slot.
[Fixed] Added missing prices for female vests.
[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
2015-09-17 16:32:04 +00:00
[Changed] Use new sort command instead of BIS_fncSortBy.
[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
2015-10-05 18:40:04 +00:00
[Info] Removed old .bikey and added new one for 0340.
2015-10-02 14:27:56 +00:00
[Info] The source code for the a3_epoch_server.pbo is now on the GitHub.