Epoch/Sources/epoch_config/Configs/CfgPricing.hpp

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2015-12-07 16:24:52 +00:00
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
Prices for Trading system.
2015-12-07 16:24:52 +00:00
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgPricing.hpp
2015-12-07 16:24:52 +00:00
*/
2015-09-14 20:45:27 +00:00
class CfgPricing
{
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// generated by external system
#include "CfgPricing\AutoGen.hpp"
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class ChainSaw {price = 125;};
class CircuitParts {price = 50;};
class ItemCoolerE {price = 50;};
class JackKit {price = 25;};
class ItemLockbox {price = 250; tax = 0.5;};
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class ItemSafe { price = 1250; tax = 0.5; };
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class ItemCompass {price = 3;};
class ItemGPS {price = 20;};
// Radios
class EpochRadio0 {price = 2;};
class EpochRadio1 {price = 4;};
class EpochRadio2 {price = 6;};
class EpochRadio3 {price = 8;};
class EpochRadio4 {price = 10;};
class EpochRadio5 {price = 12;};
class EpochRadio6 {price = 14;};
class EpochRadio7 {price = 16;};
class EpochRadio8 {price = 18;};
class EpochRadio9 {price = 20;};
class VehicleRepair {price = 35;};
class VehicleRepairLg {price = 50;};
class WhiskeyNoodle {price = 80;};
class ItemWatch {price = 2;};
class Binocular {price = 4;};
class NVG_EPOCH {price = 35;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class acc_flashlight {price = 5;};
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class acc_pointer_IR {price = 5;};
class srifle_EBR_F {price = 150;};
class srifle_GM6_F {price = 150;};
class srifle_LRR_F {price = 200;};
class srifle_DMR_01_F {price = 200;};
class 20Rnd_762x51_Mag {price = 4; tax = 0.9;};
class 5Rnd_127x108_Mag {price = 3; tax = 0.9;};
class 5Rnd_127x108_APDS_Mag {price = 6; tax = 0.9;};
class 7Rnd_408_Mag {price = 4; tax = 0.9;};
class 10Rnd_762x54_Mag {price = 2; tax = 0.9;};
class 10Rnd_338_Mag { price = 2; tax = 0.9; };
class 130Rnd_338_Mag{ price = 2; tax = 0.9; };
class 10Rnd_93x64_DMR_05_Mag { price = 2; tax = 0.9; };
class 10Rnd_127x54_Mag { price = 2; tax = 0.9; };
2015-10-28 15:16:00 +00:00
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
//CUP start - pistols
class CUP_hgun_Compact { price = 20; };
class CUP_hgun_Duty { price = 20; };
class CUP_hgun_Phantom { price = 25; };
class CUP_hgun_Glock17 { price = 25; };
class CUP_hgun_Makarov { price = 20; };
class CUP_hgun_MicroUzi { price = 45; };
class CUP_hgun_TaurusTracker455 { price = 35; };
class CUP_hgun_PB6P9 { price = 30; };
class CUP_hgun_SA61 { price = 30; };
class CUP_hgun_M9 { price = 30; };
class CUP_hgun_TaurusTracker455_gold { price = 300; };
class CUP_hgun_Colt1911 { price = 30; };
// Shotguns
class CUP_sgun_AA12 { price = 75; };
class CUP_sgun_M1014 { price = 50; };
class CUP_sgun_Saiga12K { price = 45; };
// Sniper Rifles
class CUP_srifle_AS50 { price = 200; };
class CUP_srifle_LeeEnfield { price = 100; };
class CUP_srifle_LeeEnfield_rail { price = 150; };
class CUP_srifle_M107_Base { price = 200; };
class CUP_srifle_M110 { price = 200; };
class CUP_srifle_M14 { price = 150; };
class CUP_srifle_M14_DMR { price = 150; };
class CUP_srifle_Mk12SPR { price = 200; };
class CUP_srifle_M24_des { price = 200; };
class CUP_srifle_M40A3 { price = 200; };
class CUP_srifle_ksvk { price = 150; };
class CUP_srifle_SVD { price = 200; };
class CUP_srifle_VSSVintorez { price = 200; };
class CUP_srifle_CZ750 { price = 200; };
class CUP_srifle_CZ550 { price = 200; };
class CUP_srifle_CZ550_rail { price = 200; };
class CUP_srifle_M24_wdl { price = 200; };
class CUP_srifle_SVD_des { price = 200; };
class CUP_srifle_AWM_des { price = 200; };
class CUP_srifle_AWM_wdl { price = 200; };
class CUP_srifle_G22_des { price = 200; };
// Rifles
class CUP_arifle_AK107_GL { price = 75; };
class CUP_arifle_AK47 { price = 75; };
class CUP_arifle_AK74 { price = 75; };
class CUP_arifle_AK74_GL { price = 75; };
class CUP_arifle_AK74M { price = 75; };
class CUP_arifle_AK74M_GL { price = 75; };
class CUP_arifle_AKM { price = 75; };
class CUP_arifle_AKS { price = 75; };
class CUP_arifle_AKS_Gold { price = 75; };
class CUP_arifle_AKS74 { price = 75; };
class CUP_arifle_RPK74 { price = 75; };
class CUP_arifle_L85A2_GL { price = 75; };
class CUP_arifle_M16A4_Base { price = 75; };
class CUP_arifle_M4A1_black { price = 75; };
class CUP_arifle_M4A1_BUIS_GL { price = 75; };
class CUP_arifle_M4A1_BUIS_camo_GL { price = 75; };
class CUP_arifle_M4A1_BUIS_desert_GL { price = 75; };
class CUP_arifle_M16A2 { price = 75; };
class CUP_arifle_M16A2_GL { price = 75; };
class CUP_arifle_M16A4_GL { price = 75; };
class CUP_arifle_M4A3_desert { price = 75; };
class CUP_arifle_M4A1 { price = 75; };
class CUP_arifle_CZ805_A1 { price = 75; };
class CUP_arifle_CZ805_GL { price = 75; };
class CUP_arifle_CZ805_B_GL { price = 75; };
class CUP_arifle_FNFAL { price = 100; };
class CUP_arifle_FNFAL_railed { price = 100; };
class CUP_arifle_FNFAL5061 { price = 100; };
class CUP_arifle_G36A { price = 75; };
class CUP_arifle_G36K { price = 75; };
class CUP_arifle_G36C { price = 75; };
class CUP_arifle_MG36 { price = 75; };
class CUP_arifle_Mk16_CQC { price = 75; };
class CUP_arifle_Mk16_CQC_FG { price = 75; };
class CUP_arifle_Mk16_CQC_SFG { price = 75; };
class CUP_arifle_Mk16_CQC_EGLM { price = 75; };
class CUP_arifle_Mk16_STD { price = 75; };
class CUP_arifle_Mk16_STD_FG { price = 75; };
class CUP_arifle_Mk16_STD_SFG { price = 75; };
class CUP_arifle_Mk16_STD_EGLM { price = 75; };
class CUP_arifle_Mk16_SV { price = 75; };
class CUP_arifle_Mk17_CQC { price = 75; };
class CUP_arifle_Mk17_CQC_FG { price = 75; };
class CUP_arifle_Mk17_CQC_SFG { price = 75; };
class CUP_arifle_Mk17_CQC_EGLM { price = 75; };
class CUP_arifle_Mk17_STD { price = 75; };
class CUP_arifle_Mk17_STD_FG { price = 75; };
class CUP_arifle_Mk17_STD_SFG { price = 75; };
class CUP_arifle_Mk17_STD_EGLM { price = 75; };
class CUP_arifle_Mk20 { price = 100; };
class CUP_arifle_Sa58RIS1 { price = 75; };
class CUP_arifle_Sa58RIS2_gl { price = 75; };
class CUP_arifle_XM8_Carbine_FG { price = 75; };
class CUP_arifle_XM8_Carbine { price = 75; };
class CUP_arifle_XM8_Carbine_GL { price = 75; };
class CUP_arifle_xm8_sharpshooter { price = 75; };
class CUP_arifle_xm8_SAW { price = 75; };
class CUP_arifle_XM8_Compact { price = 75; };
class CUP_arifle_XM8_Compact_Rail { price = 75; };
class CUP_arifle_CZ805_A2 { price = 75; };
class CUP_arifle_CZ805_B { price = 75; };
class CUP_arifle_Sa58P { price = 75; };
class CUP_arifle_Sa58P_des { price = 75; };
class CUP_arifle_Sa58V { price = 75; };
class CUP_arifle_Sa58V_camo { price = 75; };
class CUP_arifle_Sa58RIS1_des { price = 75; };
class CUP_arifle_Sa58RIS2 { price = 75; };
class CUP_arifle_Sa58RIS2_camo { price = 75; };
class CUP_arifle_AK107 { price = 75; };
class CUP_arifle_AKS74U { price = 75; };
class CUP_arifle_RPK74_45 { price = 75; };
class CUP_arifle_RPK74M { price = 75; };
class CUP_arifle_FNFAL5062 { price = 75; };
class CUP_arifle_FNFAL_OSW { price = 75; };
class CUP_arifle_G36A_camo { price = 75; };
class CUP_arifle_G36K_camo { price = 75; };
class CUP_arifle_G36C_camo { price = 75; };
class CUP_arifle_MG36_camo { price = 75; };
class CUP_arifle_L85A2 { price = 75; };
class CUP_arifle_L86A2 { price = 75; };
class CUP_arifle_M4A1_camo { price = 75; };
class CUP_arifle_M4A1_desert { price = 75; };
class CUP_arifle_XM8_Railed { price = 75; };
//Lmgs
class CUP_lmg_L110A1 { price = 150; };
class CUP_lmg_M240 { price = 150; };
class CUP_lmg_minimipara { price = 150; };
class CUP_lmg_minimi { price = 150; };
class CUP_lmg_m249_para { price = 150; };
class CUP_lmg_M249_E2 { price = 150; };
class CUP_lmg_minimi_railed { price = 150; };
class CUP_lmg_m249_pip1 { price = 150; };
class CUP_lmg_m249_pip4 { price = 150; };
class CUP_lmg_L7A2 { price = 150; };
class CUP_lmg_PKM { price = 150; };
class CUP_lmg_Pecheneg { price = 150; };
class CUP_lmg_UK59 { price = 150; };
class CUP_lmg_m249_pip2 { price = 150; };
class CUP_lmg_m249_pip3 { price = 150; };
class CUP_lmg_m249_SQuantoon { price = 150; };
class CUP_lmg_M60E4 { price = 150; };
class CUP_lmg_Mk48_des { price = 150; };
class CUP_lmg_Mk48_wdl { price = 150; };
// smg
class CUP_smg_bizon { price = 75; };
class CUP_smg_EVO { price = 100; };
class CUP_smg_MP5SD6 { price = 125; };
class CUP_smg_MP5A5 { price = 100; };
// pistol ammo
class CUP_10Rnd_9x19_Compact { price = 3; tax = 0.9; };
class CUP_18Rnd_9x19_Phantom { price = 3; tax = 0.9; };
class CUP_17Rnd_9x19_glock17 { price = 3; tax = 0.9; };
class CUP_8Rnd_9x18_Makarov_M { price = 3; tax = 0.9; };
class CUP_8Rnd_9x18_MakarovSD_M { price = 3; tax = 0.9; };
class CUP_30Rnd_9x19_UZI { price = 3; tax = 0.9; };
class CUP_6Rnd_45ACP_M { price = 3; tax = 0.9; };
class CUP_20Rnd_B_765x17_Ball_M { price = 3; tax = 0.9; };
class CUP_15Rnd_9x19_M9 { price = 3; tax = 0.9; };
class CUP_7Rnd_45ACP_1911 { price = 3; tax = 0.9; };
// shotgun ammo
class CUP_20Rnd_B_AA12_Pellets { price = 5; tax = 0.9; };
class CUP_20Rnd_B_AA12_74Slug { price = 5; tax = 0.9; };
class CUP_20Rnd_B_AA12_HE { price = 15; tax = 0.9; };
class CUP_8Rnd_B_Beneli_74Slug { price = 5; tax = 0.9; };
class CUP_8Rnd_B_Beneli_74Pellets { price = 5; tax = 0.9; };
class CUP_8Rnd_B_Saiga12_74Slug_M { price = 5; tax = 0.9; };
class CUP_8Rnd_B_Saiga12_74Pellets_M { price = 5; tax = 0.9; };
// Sniper ammo
class CUP_5Rnd_127x99_as50_M { price = 5; tax = 0.9; };
class CUP_10x_303_M { price = 5; tax = 0.9; };
class CUP_10Rnd_127x99_m107 { price = 5; tax = 0.9; };
class CUP_20Rnd_762x51_B_M110 { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Yellow_Tracer_762x51_M110 { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Red_Tracer_762x51_M110 { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Green_Tracer_762x51_M110 { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_White_Tracer_762x51_M110 { price = 5; tax = 0.9; };
class CUP_5Rnd_762x51_M24 { price = 5; tax = 0.9; };
class CUP_5Rnd_127x108_KSVK_M { price = 5; tax = 0.9; };
class CUP_10Rnd_762x54_SVD_M { price = 5; tax = 0.9; };
class CUP_10Rnd_9x39_SP5_VSS_M { price = 5; tax = 0.9; };
class CUP_20Rnd_9x39_SP5_VSS_M { price = 5; tax = 0.9; };
class CUP_10Rnd_762x51_CZ750_Tracer { price = 5; tax = 0.9; };
class CUP_10Rnd_762x51_CZ750 { price = 5; tax = 0.9; };
class CUP_5x_22_LR_17_HMR_M { price = 5; tax = 0.9; };
class CUP_5Rnd_86x70_L115A1 { price = 5; tax = 0.9; };
class CUP_5Rnd_762x67_G22 { price = 5; tax = 0.9; };
// Rifle ammo
class CUP_30Rnd_545x39_AK_M { price = 5; tax = 0.9; };
class CUP_30Rnd_TE1_Green_Tracer_545x39_AK_M { price = 5; tax = 0.9; };
class CUP_30Rnd_TE1_Red_Tracer_545x39_AK_M { price = 5; tax = 0.9; };
class CUP_30Rnd_TE1_White_Tracer_545x39_AK_M { price = 5; tax = 0.9; };
class CUP_30Rnd_TE1_Yellow_Tracer_545x39_AK_M { price = 5; tax = 0.9; };
class CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M { price = 5; tax = 0.9; };
class CUP_30Rnd_762x39_AK47_M { price = 5; tax = 0.9; };
class CUP_75Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M { price = 5; tax = 0.9; };
class CUP_20Rnd_762x51_CZ805B { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Yellow_Tracer_762x51_CZ805B { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Red_Tracer_762x51_CZ805B { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Green_Tracer_762x51_CZ805B { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_White_Tracer_762x51_CZ805B { price = 5; tax = 0.9; };
class CUP_20Rnd_762x51_FNFAL_M { price = 5; tax = 0.9; };
class CUP_20Rnd_762x51_B_SCAR { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Yellow_Tracer_762x51_SCAR { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_Green_Tracer_762x51_SCAR { price = 5; tax = 0.9; };
class CUP_20Rnd_TE1_White_Tracer_762x51_SCAR { price = 5; tax = 0.9; };
class CUP_30Rnd_Sa58_M_TracerG { price = 5; tax = 0.9; };
class CUP_30Rnd_Sa58_M_TracerR { price = 5; tax = 0.9; };
class CUP_30Rnd_Sa58_M_TracerY { price = 5; tax = 0.9; };
class CUP_30Rnd_Sa58_M { price = 5; tax = 0.9; };
// lmg
class CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { price = 7; tax = 0.9; };
class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M { price = 7; tax = 0.9; };
class CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M { price = 7; tax = 0.9; };
class CUP_50Rnd_UK59_762x54R_Tracer { price = 5; tax = 0.9; };
// smg
class CUP_64Rnd_9x19_Bizon_M { price = 5; tax = 0.9; };
class CUP_64Rnd_Green_Tracer_9x19_Bizon_M { price = 4; tax = 0.9; };
class CUP_64Rnd_Red_Tracer_9x19_Bizon_M { price = 4; tax = 0.9; };
class CUP_64Rnd_White_Tracer_9x19_Bizon_M { price = 4; tax = 0.9; };
class CUP_64Rnd_Yellow_Tracer_9x19_Bizon_M { price = 4; tax = 0.9; };
class CUP_30Rnd_9x19_MP5 { price = 4; tax = 0.9; };
// items
class CUP_item_Money { price = 1000; };
class CUP_item_Kostey_photos { price = 100; };
class CUP_item_Kostey_map_case { price = 100; };
class CUP_item_Kostey_notebook { price = 100; };
class CUP_item_CDF_dogtags { price = 100; };
class CUP_item_Moscow_Bombing_File { price = 100; };
class CUP_item_Cobalt_File { price = 100; };
// muzzles
class CUP_muzzle_snds_M110 { price = 5; };
class CUP_muzzle_snds_M14 { price = 5; };
class CUP_muzzle_PBS4 { price = 5; };
class CUP_muzzle_PB6P9 { price = 5; };
class CUP_muzzle_Bizon { price = 5; };
class CUP_muzzle_snds_M9 { price = 5; };
class CUP_muzzle_snds_MicroUzi { price = 5; };
class CUP_muzzle_snds_AWM { price = 5; };
class CUP_muzzle_snds_G36_black { price = 5; };
class CUP_muzzle_snds_G36_desert { price = 5; };
class CUP_muzzle_snds_L85 { price = 5; };
class CUP_muzzle_snds_M16_camo { price = 5; };
class CUP_muzzle_snds_M16 { price = 5; };
class CUP_muzzle_snds_SCAR_L { price = 5; };
class CUP_muzzle_mfsup_SCAR_L { price = 5; };
class CUP_muzzle_snds_SCAR_H { price = 5; };
class CUP_muzzle_mfsup_SCAR_H { price = 5; };
class CUP_muzzle_snds_XM8 { price = 5; };
// optics
class CUP_optic_PSO_1 { price = 10; };
class CUP_optic_PSO_3 { price = 10; };
class CUP_optic_Kobra { price = 10; };
class CUP_optic_GOSHAWK { price = 10; };
class CUP_optic_NSPU { price = 10; };
class CUP_optic_PechenegScope { price = 10; };
class CUP_optic_SB_3_12x50_PMII { price = 10; };
class CUP_optic_AN_PAS_13c2 { price = 10; };
class CUP_optic_LeupoldMk4 { price = 10; };
class CUP_optic_HoloBlack { price = 10; };
class CUP_optic_HoloWdl { price = 10; };
class CUP_optic_HoloDesert { price = 10; };
class CUP_optic_Eotech533 { price = 10; };
class CUP_optic_Eotech533Grey { price = 10; };
class CUP_optic_CompM4 { price = 10; };
class CUP_optic_SUSAT { price = 10; };
class CUP_optic_ACOG { price = 10; };
class CUP_optic_CWS { price = 10; };
class CUP_optic_Leupold_VX3 { price = 10; };
class CUP_optic_AN_PVS_10 { price = 10; };
class CUP_optic_CompM2_Black { price = 10; };
class CUP_optic_CompM2_Woodland { price = 10; };
class CUP_optic_CompM2_Woodland2 { price = 10; };
class CUP_optic_CompM2_Desert { price = 10; };
class CUP_optic_RCO { price = 10; };
class CUP_optic_RCO_desert { price = 10; };
class CUP_optic_LeupoldM3LR { price = 15; };
class CUP_optic_LeupoldMk4_10x40_LRT_Desert { price = 15; };
class CUP_optic_LeupoldMk4_10x40_LRT_Woodland { price = 15; };
class CUP_optic_ElcanM145 { price = 10; };
class CUP_optic_AN_PAS_13c1 { price = 10; };
class CUP_optic_LeupoldMk4_CQ_T { price = 10; };
class CUP_optic_ELCAN_SpecterDR { price = 10; };
class CUP_optic_LeupoldMk4_MRT_tan { price = 10; };
class CUP_optic_SB_11_4x20_PM { price = 10; };
class CUP_optic_ZDDot { price = 10; };
class CUP_optic_MRad { price = 10; };
class CUP_optic_TrijiconRx01_desert { price = 10; };
class CUP_optic_TrijiconRx01_black { price = 10; };
class CUP_optic_AN_PVS_4 { price = 10; };
// acc
class CUP_acc_Glock17_Flashlight { price = 5; };
class CUP_acc_ANPEQ_15 { price = 5; };
class CUP_acc_ANPEQ_2 { price = 5; };
class CUP_acc_Flashlight { price = 5; };
class CUP_acc_Flashlight_wdl { price = 5; };
class CUP_acc_Flashlight_desert { price = 5; };
class CUP_acc_XM8_light_module { price = 5; };
class CUP_acc_ANPEQ_2_camo { price = 5; };
class CUP_acc_ANPEQ_2_desert { price = 5; };
class CUP_acc_ANPEQ_2_grey { price = 5; };
class CUP_acc_CZ_M3X { price = 5; };
// bipods
class CUP_bipod_Harris_1A2_L { price = 15; };
class CUP_bipod_VLTOR_Modpod { price = 15; };
// camos
class CUP_Mxx_camo { price = 10; };
class CUP_Mxx_camo_half { price = 10; };
class CUP_SVD_camo_g { price = 10; };
class CUP_SVD_camo_g_half { price = 10; };
class CUP_SVD_camo_d { price = 10; };
class CUP_SVD_camo_d_half { price = 10; };
//CUP end
2015-09-14 20:45:27 +00:00
// Paint
class PaintCanClear {price = 1;};
class PaintCanBlk {price = 1;};
class PaintCanBlu {price = 1;};
class PaintCanBrn {price = 1;};
class PaintCanGrn {price = 1;};
class PaintCanOra {price = 1;};
class PaintCanPur {price = 1;};
class PaintCanRed {price = 1;};
class PaintCanTeal {price = 1;};
class PaintCanYel {price = 1;};
class ItemDocument {price = 5;};
class ItemDocumentMission {price = 5;};
class ItemMixOil {price = 5;};
class emptyjar_epoch {price = 5;};
class jerrycan_epoch { price = 10; };
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class jerrycanE_epoch { price = 5; };
2015-09-14 20:45:27 +00:00
class speargun_epoch { price = 75; };
class spear_magazine { price = 5; tax = 0.9; };
class lighter_epoch { price = 50; };
class WoodLog_EPOCH { price = 1; };
class ItemRope { price = 5; };
class ItemStick { price = 1; };
class ItemRock { price = 1; };
// Food
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class honey_epoch {price = 5;};
class FoodBioMeat {price = 4;};
2015-09-14 20:45:27 +00:00
class FoodMeeps {price = 50;};
class FoodSnooter {price = 5;};
class sardines_epoch {price = 2;};
class meatballs_epoch {price = 2;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class scam_epoch {price = 4;};
2015-09-14 20:45:27 +00:00
class TacticalBacon {price = 5;};
class sweetcorn_epoch {price = 2;};
class CookedSheep_EPOCH {price = 5;};
class CookedGoat_EPOCH {price = 5;};
class SnakeMeat_EPOCH {price = 3;};
class CookedRabbit_EPOCH {price = 5;};
class CookedChicken_EPOCH {price = 3;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class ItemTrout {price = 2;};
class ItemTroutCooked {price = 20;};
2015-09-14 20:45:27 +00:00
class ItemSeaBass {price = 5;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class ItemSeaBassCooked {price = 50;};
2015-09-14 20:45:27 +00:00
class ItemTuna {price = 10;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class ItemTunaCooked {price = 100;};
2015-09-14 20:45:27 +00:00
// Drinks
class FoodWalkNSons {price = 5;};
class ItemSodaOrangeSherbet {price = 4;};
class ItemSodaPurple {price = 5;};
class ItemSodaMocha {price = 8;};
class ItemSodaBurst {price = 4;};
class ItemSodaRbull {price = 5;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class water_epoch {price = 5;};
class clean_water_epoch {price = 10;};
2015-09-14 20:45:27 +00:00
// Medical
class FAK {price = 3;};
class Towelette {price = 1;};
class HeatPack {price = 2;};
class ColdPack {price = 2;};
2015-10-28 15:16:00 +00:00
2015-09-14 20:45:27 +00:00
class sr25_epoch { price = 50; };
class l85a2_epoch { price = 50; };
class l85a2_pink_epoch { price = 50; };
class l85a2_ugl_epoch { price = 50; };
class arifle_Katiba_F {price = 50;};
class arifle_Katiba_C_F {price = 50;};
class arifle_Katiba_GL_F {price = 75;};
class arifle_MXC_F {price = 50;};
class arifle_MX_F {price = 50;};
class arifle_MX_GL_F {price = 75;};
class arifle_MXM_F {price = 50;};
class arifle_SDAR_F {price = 50;};
class arifle_TRG21_F {price = 50;};
class arifle_TRG20_F {price = 50;};
class arifle_TRG21_GL_F {price = 75;};
class arifle_Mk20_F {price = 50;};
class arifle_Mk20C_F {price = 50;};
class arifle_Mk20_GL_F {price = 75;};
class arifle_Mk20_plain_F {price = 50;};
class arifle_Mk20C_plain_F {price = 50;};
class arifle_Mk20_GL_plain_F {price = 75;};
class SMG_01_F {price = 35;};
class SMG_02_F {price = 35;};
class hgun_PDW2000_F {price = 35;};
class arifle_MXM_Black_F {price = 50;};
class arifle_MX_GL_Black_F {price = 75;};
class arifle_MX_Black_F {price = 50;};
class arifle_MXC_Black_F {price = 50;};
class Rollins_F {price = 50;};
class 30Rnd_65x39_caseless_green {price = 3; tax = 0.9;};
class 30Rnd_65x39_caseless_green_mag_Tracer {price = 4; tax = 0.9;};
class 30Rnd_65x39_caseless_mag {price = 3; tax = 0.9;};
class 30Rnd_65x39_caseless_mag_Tracer {price = 4; tax = 0.9;};
class 20Rnd_556x45_UW_mag {price = 3; tax = 0.9;};
class 30Rnd_556x45_Stanag {price = 3; tax = 0.9;};
class 30Rnd_556x45_Stanag_Tracer_Red {price = 4; tax = 0.9;};
class 30Rnd_556x45_Stanag_Tracer_Green {price = 4; tax = 0.9;};
class 30Rnd_556x45_Stanag_Tracer_Yellow {price = 4; tax = 0.9;};
class 30Rnd_45ACP_Mag_SMG_01 {price = 2; tax = 0.9;};
class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green {price = 3; tax = 0.9;};
class 5Rnd_rollins_mag {price = 2; tax = 0.9;};
class UGL_FlareWhite_F {price = 2;};
class UGL_FlareGreen_F {price = 2;};
class UGL_FlareRed_F {price = 2;};
class UGL_FlareYellow_F {price = 2;};
class UGL_FlareCIR_F {price = 2;};
class 1Rnd_Smoke_Grenade_shell {price = 4;};
class 1Rnd_SmokeRed_Grenade_shell {price = 4;};
class 1Rnd_SmokeGreen_Grenade_shell {price = 4;};
class 1Rnd_SmokeYellow_Grenade_shell {price = 4;};
class 1Rnd_SmokePurple_Grenade_shell {price = 4;};
class 1Rnd_SmokeBlue_Grenade_shell {price = 4;};
class 1Rnd_SmokeOrange_Grenade_shell {price = 4;};
class 3Rnd_HE_Grenade_shell {price = 10;};
class 3Rnd_UGL_FlareWhite_F {price = 4;};
class 3Rnd_UGL_FlareGreen_F {price = 4;};
class 3Rnd_UGL_FlareRed_F {price = 4;};
class 3Rnd_UGL_FlareYellow_F {price = 4;};
class 3Rnd_UGL_FlareCIR_F {price = 4;};
class 3Rnd_Smoke_Grenade_shell {price = 3;};
class 3Rnd_SmokeRed_Grenade_shell {price = 3;};
class 3Rnd_SmokeGreen_Grenade_shell {price = 3;};
class 3Rnd_SmokeYellow_Grenade_shell {price = 3;};
class 3Rnd_SmokePurple_Grenade_shell {price = 3;};
class 3Rnd_SmokeBlue_Grenade_shell {price = 3;};
class 3Rnd_SmokeOrange_Grenade_shell {price = 3;};
class LMG_Mk200_F {price = 150;};
class arifle_MX_SW_F {price = 150;};
class LMG_Zafir_F {price = 150;};
class arifle_MX_SW_Black_F {price = 150;};
// DLC sniper rifles
class srifle_DMR_02_F { price = 150; };
class srifle_DMR_02_camo_F { price = 150; };
class srifle_DMR_02_sniper_F { price = 150; };
class srifle_DMR_03_F { price = 150; };
class srifle_DMR_03_khaki_F { price = 150; };
class srifle_DMR_03_tan_F { price = 150; };
class srifle_DMR_03_multicam_F { price = 150; };
class srifle_DMR_03_woodland_F { price = 150; };
class srifle_DMR_03_spotter_F { price = 150; };
class srifle_DMR_04_Tan_F { price = 150; };
class srifle_DMR_05_blk_F { price = 150; };
class srifle_DMR_05_hex_F { price = 150; };
class srifle_DMR_05_tan_f { price = 150; };
class srifle_DMR_06_camo_F { price = 150; };
class srifle_DMR_06_olive_F { price = 150; };
// DLC machine guns
class MMG_01_hex_F { price = 150; };
class MMG_01_tan_F { price = 150; };
class MMG_02_camo_F { price = 150; };
class MMG_02_black_F { price = 150; };
class MMG_02_sand_F { price = 150; };
// new weapons
class m249_EPOCH {price = 150;};
class m249Tan_EPOCH {price = 150;};
class m107Tan_EPOCH {price = 200;};
class m107_EPOCH {price = 200;};
class m16_EPOCH {price = 100;};
class m16Red_EPOCH {price = 125;};
class M14_EPOCH {price = 125;};
class M14Grn_EPOCH {price = 150;};
class m4a3_EPOCH {price = 100;};
class AKM_EPOCH {price = 100;};
2015-10-28 15:16:00 +00:00
2015-09-14 20:45:27 +00:00
// new magazines kiory
class 30rnd_556_magazine{ price = 5; tax = 0.9; };
class 20rnd_762_magazine{ price = 5; tax = 0.9; };
// new magazines seq
class 30Rnd_762x39_Mag {price = 5; tax = 0.9;};
class 200Rnd_556x45_M249 {price = 5; tax = 0.9;};
class 200Rnd_65x39_cased_Box {price = 5; tax = 0.9;};
class 100Rnd_65x39_caseless_mag {price = 3; tax = 0.9;};
class 200Rnd_65x39_cased_Box_Tracer {price = 5; tax = 0.9;};
class 100Rnd_65x39_caseless_mag_Tracer {price = 4; tax = 0.9;};
class 150Rnd_762x51_Box {price = 4; tax = 0.9;};
class 150Rnd_762x51_Box_Tracer {price = 5; tax = 0.9;};
class 150Rnd_762x54_Box{ price = 4; tax = 0.9; };
class 150Rnd_762x54_Box_Tracer{ price = 5; tax = 0.9; };
class 150Rnd_93x64_Mag{ price = 6; tax = 0.9; };
class Rangefinder {price = 4;};
class Laserdesignator {price = 4;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class hgun_ACPC2_F {price = 20;};
class hgun_Rook40_F {price = 20;};
class hgun_P07_F {price = 20;};
class hgun_Pistol_heavy_01_F {price = 25;};
class hgun_Pistol_heavy_02_F {price = 25;};
class ruger_pistol_epoch {price = 40;};
2015-09-14 20:45:27 +00:00
class 1911_pistol_epoch {price = 6;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class hgun_Pistol_Signal_F {price = 20;};
2015-09-14 20:45:27 +00:00
class Hatchet {price = 25;};
class MultiGun {price = 100;};
class MeleeSledge {price = 50;};
2015-09-30 20:19:43 +00:00
class MeleeSword { price = 1111; };
class MeleeRod { price = 100; };
2015-10-28 15:16:00 +00:00
2015-09-14 20:45:27 +00:00
class CrudeHatchet { price = 5; };
class MeleeMaul { price = 10; };
class WoodClub { price = 5; };
class Plunger { price = 15; };
2015-10-28 15:16:00 +00:00
2015-09-14 20:45:27 +00:00
class 16Rnd_9x21_Mag {price = 2; tax = 0.9;};
class 30Rnd_9x21_Mag {price = 3; tax = 0.9;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class 9Rnd_45ACP_Mag {price = 2; tax = 0.9;};
class 11Rnd_45ACP_Mag {price = 2; tax = 0.9;};
class 6Rnd_45ACP_Cylinder {price = 2; tax = 0.9;};
2015-09-14 20:45:27 +00:00
class 10rnd_22X44_magazine {price = 2; tax = 0.9;};
class 9rnd_45X88_magazine {price = 2; tax = 0.9;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class 6Rnd_GreenSignal_F {price = 2;};
class 6Rnd_RedSignal_F {price = 2;};
2015-09-14 20:45:27 +00:00
class EnergyPack {price = 3; tax = 0.9;};
class EnergyPackLg {price = 30; tax = 0.9;};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class optic_Arco {price = 10;};
class optic_Hamr {price = 10;};
class optic_Aco {price = 10;};
class optic_ACO_grn {price = 10;};
class optic_Aco_smg {price = 10;};
class optic_ACO_grn_smg {price = 10;};
class optic_Holosight {price = 10;};
class optic_Holosight_smg {price = 10;};
class optic_SOS {price = 10;};
class optic_MRCO {price = 10;};
class optic_DMS {price = 10;};
class optic_Yorris {price = 10;};
class optic_MRD {price = 10;};
class optic_LRPS {price = 20;};
class optic_NVS {price = 30;};
class optic_Nightstalker {price = 50;};
class optic_tws {price = 20;};
class optic_tws_mg {price = 20;};
2015-09-14 20:45:27 +00:00
// DLC optics
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class optic_AMS { price = 10; };
class optic_AMS_khk { price = 10; };
class optic_AMS_snd { price = 10; };
class optic_KHS_blk { price = 10; };
class optic_KHS_hex { price = 10; };
class optic_KHS_old { price = 10; };
class optic_KHS_tan { price = 10; };
2015-09-14 20:45:27 +00:00
// DLC bipods
class bipod_01_F_snd { price = 15; };
class bipod_01_F_blk { price = 15; };
class bipod_01_F_mtp { price = 15; };
class bipod_02_F_blk { price = 15; };
class bipod_02_F_tan { price = 15; };
class bipod_02_F_hex { price = 15; };
class bipod_03_F_blk { price = 15; };
class bipod_03_F_oli { price = 15; };
// Epoch
class Elcan_epoch { price = 5; };
class Elcan_reflex_epoch { price = 10; };
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class muzzle_snds_H {price = 5;};
class muzzle_snds_L {price = 5;};
class muzzle_snds_M {price = 5;};
class muzzle_snds_B {price = 5;};
class muzzle_snds_H_MG {price = 5;};
class muzzle_snds_acp {price = 5;};
2015-09-14 20:45:27 +00:00
class Heal_EPOCH {price = 3;};
class Defib_EPOCH {price = 5;};
class Repair_EPOCH {price = 2;};
// DLC muzzles
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class muzzle_snds_338_black { price = 5; };
class muzzle_snds_338_green { price = 5; };
class muzzle_snds_338_sand { price = 5; };
2015-11-12 18:01:19 +00:00
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class muzzle_snds_93mmg { price = 5; };
class muzzle_snds_93mmg_tan { price = 5; };
2015-09-14 20:45:27 +00:00
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
class muzzle_sr25S_epoch { price = 5; };
2015-09-14 20:45:27 +00:00
class PartOreGold {price = 70;};
class PartOreSilver {price = 7;};
class PartOre {price = 1;};
class ItemGoldBar {price = 100;};
class ItemSilverBar {price = 10;};
class ItemGoldBar10oz {price = 1000;};
class ItemTopaz {price = 25;};
class ItemOnyx {price = 30;};
class ItemSapphire {price = 50;};
class ItemAmethyst {price = 25;};
class ItemEmerald {price = 25;};
class ItemCitrine {price = 25;};
class ItemRuby {price = 75;};
class ItemQuartz {price = 5;};
class ItemJade {price = 100;};
class ItemGarnet {price = 25;};
class ItemKiloHemp {price = 100;};
// Building resources
class PartPlankPack {price = 2;};
class CinderBlocks {price = 20;};
class MortarBucket {price = 20;};
class ItemScraps {price = 2;};
class ItemCorrugated {price = 8;};
class ItemCorrugatedLg {price = 25;};
// Building parts
class KitStudWall {price = 10;};
class KitWoodFloor {price = 10;};
class KitWoodStairs {price = 10;};
class KitWoodTower {price = 10;};
class KitWoodRamp {price = 14;};
2015-11-12 18:01:19 +00:00
class KitSpikeTrap {price = 25;};
class KitMetalTrap {price = 25;};
2015-10-28 15:16:00 +00:00
class KitTankTrap {price = 25;};
2015-11-01 07:28:48 +00:00
class KitHesco3 { price = 25; };
2015-09-14 20:45:27 +00:00
class KitWoodLadder { price = 10; };
class KitFirePlace {price = 4;};
class KitTiPi {price = 10;};
class KitShelf {price = 90;};
2015-10-06 19:56:18 +00:00
class KitWorkbench { price = 10; };
2015-10-28 15:16:00 +00:00
2015-09-14 20:45:27 +00:00
class KitWoodFoundation { price = 20; };
class KitFoundation {price = 90;};
class KitPlotPole {price = 300;};
class KitSolarGen { price = 200; };
class KitCinderWall {price = 140;};
class ItemSolar { price = 75; };
class ItemCables { price = 50; };
class ItemBattery { price = 50; };
class Pelt_EPOCH {price = 1;};
class Venom_EPOCH {price = 10;};
class HandGrenade_Stone {price = 1;};
class SmokeShell {price = 2;};
class SmokeShellYellow {price = 2;};
class SmokeShellGreen {price = 2;};
class SmokeShellRed {price = 2;};
class SmokeShellPurple {price = 2;};
class SmokeShellOrange {price = 2;};
class SmokeShellBlue {price = 2;};
class Chemlight_green {price = 1;};
class Chemlight_red {price = 1;};
class Chemlight_yellow {price = 1;};
class Chemlight_blue {price = 1;};
class HandGrenade {price = 15;};
class MiniGrenade {price = 10;};
class DemoCharge_Remote_Mag {price = 40;};
class SatchelCharge_Remote_Mag {price = 75;};
class ATMine_Range_Mag {price = 50;};
class ClaymoreDirectionalMine_Remote_Mag {price = 50;};
class APERSMine_Range_Mag {price = 30;};
class APERSBoundingMine_Range_Mag {price = 50;};
class SLAMDirectionalMine_Wire_Mag {price = 40;};
class APERSTripMine_Wire_Mag {price = 30;};
2015-12-15 18:46:09 +00:00
// Backpacks
2015-09-14 20:45:27 +00:00
class B_AssaultPack_cbr {price = 10;};
class B_AssaultPack_dgtl {price = 10;};
class B_AssaultPack_khk {price = 10;};
class B_AssaultPack_mcamo {price = 10;};
class B_AssaultPack_ocamo {price = 10;};
class B_AssaultPack_rgr {price = 10;};
class B_AssaultPack_sgg {price = 10;};
class B_AssaultPack_blk { price = 10; };
2015-12-15 18:46:09 +00:00
class B_Carryall_cbr {price = 40;};
class B_Carryall_khk {price = 40;};
class B_Carryall_mcamo {price = 40;};
class B_Carryall_ocamo {price = 40;};
class B_Carryall_oli {price = 40;};
class B_Carryall_oucamo {price = 40;};
class B_FieldPack_blk {price = 15;};
class B_FieldPack_cbr {price = 15;};
class B_FieldPack_khk {price = 15;};
class B_FieldPack_ocamo {price = 15;};
class B_FieldPack_oli {price = 15;};
class B_FieldPack_oucamo {price = 15;};
class B_Kitbag_cbr {price = 25;};
class B_Kitbag_mcamo {price = 25;};
class B_Kitbag_rgr {price = 25;};
class B_Kitbag_sgg {price = 25;};
2016-01-08 22:27:07 +00:00
class B_Parachute {price = 25;}; // no packed option
2015-12-15 18:46:09 +00:00
class B_TacticalPack_blk {price = 20;};
class B_TacticalPack_mcamo {price = 20;};
class B_TacticalPack_ocamo {price = 20;};
class B_TacticalPack_oli {price = 20;};
class B_TacticalPack_rgr {price = 20;};
2016-01-08 22:27:07 +00:00
2015-12-15 18:46:09 +00:00
class smallbackpack_red_epoch {price = 22;};
class smallbackpack_green_epoch {price = 22;};
class smallbackpack_teal_epoch {price = 22;};
class smallbackpack_pink_epoch {price = 22;};
class I_UAV_01_backpack_F {price = 22;};
2015-09-14 20:45:27 +00:00
// Marksman DLC
class U_O_FullGhillie_lsh { price = 7; };
class U_O_FullGhillie_sard { price = 7; };
class U_O_FullGhillie_ard { price = 7; };
class U_O_CombatUniform_ocamo {price = 5;};
class U_O_GhillieSuit {price = 5;};
class U_O_PilotCoveralls {price = 5;};
class U_O_Wetsuit {price = 5;};
class U_OG_Guerilla1_1 {price = 5;};
class U_OG_Guerilla2_1 {price = 5;};
class U_OG_Guerilla2_2 {price = 5;};
class U_OG_Guerilla2_3 {price = 5;};
class U_OG_Guerilla3_1 {price = 5;};
class U_OG_Guerilla3_2 {price = 5;};
class U_OG_leader {price = 5;};
class U_C_Poloshirt_stripped {price = 4;};
class U_C_Poloshirt_blue {price = 4;};
class U_C_Poloshirt_burgundy {price = 4;};
class U_C_Poloshirt_tricolour {price = 4;};
class U_C_Poloshirt_salmon {price = 4;};
class U_C_Poloshirt_redwhite {price = 4;};
class U_C_Poor_1 {price = 5;};
class U_C_WorkerCoveralls {price = 5;};
class U_C_Journalist {price = 5;};
class U_C_Scientist {price = 5;};
class U_OrestesBody {price = 5;};
class U_Wetsuit_uniform {price = 5;};
class U_Wetsuit_White {price = 5;};
class U_Wetsuit_Blue {price = 5;};
class U_Wetsuit_Purp {price = 5;};
class U_Wetsuit_Camo {price = 5;};
class U_Camo_uniform {price = 5;};
class U_ghillie1_uniform {price = 5;};
class U_ghillie2_uniform {price = 5;};
class U_ghillie3_uniform {price = 5;};
class U_CamoBlue_uniform {price = 5;};
class U_CamoBrn_uniform {price = 5;};
class U_CamoRed_uniform {price = 5;};
class U_C_Driver_1 {price = 5;};
class U_C_Driver_2 {price = 5;};
class U_C_Driver_3 {price = 5;};
class U_C_Driver_4 {price = 5;};
class U_C_Driver_1_black {price = 5;};
class U_C_Driver_1_blue {price = 5;};
class U_C_Driver_1_green {price = 5;};
class U_C_Driver_1_red {price = 5;};
class U_C_Driver_1_white {price = 5;};
class U_C_Driver_1_yellow {price = 5;};
class U_C_Driver_1_orange {price = 5;};
2015-10-28 15:16:00 +00:00
2015-10-02 14:27:56 +00:00
class V_F0_EPOCH { price = 5; };
class V_F1_EPOCH { price = 5; };
class V_F2_EPOCH { price = 5; };
class V_F3_EPOCH { price = 5; };
class V_F4_EPOCH { price = 5; };
class V_F5_EPOCH { price = 5; };
2015-09-14 20:45:27 +00:00
class V_1_EPOCH {price = 5;};
class V_2_EPOCH {price = 5;};
class V_3_EPOCH {price = 5;};
class V_4_EPOCH {price = 5;};
class V_5_EPOCH {price = 5;};
class V_6_EPOCH {price = 5;};
class V_7_EPOCH {price = 5;};
class V_8_EPOCH {price = 5;};
class V_9_EPOCH {price = 5;};
class V_10_EPOCH {price = 5;};
class V_11_EPOCH {price = 5;};
class V_12_EPOCH {price = 5;};
class V_13_EPOCH {price = 5;};
class V_14_EPOCH {price = 5;};
class V_15_EPOCH {price = 5;};
class V_16_EPOCH {price = 5;};
class V_17_EPOCH {price = 5;};
class V_18_EPOCH {price = 5;};
class V_19_EPOCH {price = 5;};
class V_20_EPOCH {price = 5;};
class V_21_EPOCH {price = 5;};
class V_22_EPOCH {price = 5;};
class V_23_EPOCH {price = 5;};
class V_24_EPOCH {price = 5;};
class V_25_EPOCH {price = 5;};
class V_26_EPOCH {price = 5;};
class V_27_EPOCH {price = 5;};
class V_28_EPOCH {price = 5;};
class V_29_EPOCH {price = 5;};
class V_30_EPOCH {price = 5;};
class V_31_EPOCH {price = 5;};
class V_32_EPOCH {price = 5;};
class V_33_EPOCH {price = 5;};
class V_34_EPOCH {price = 5;};
class V_35_EPOCH {price = 5;};
class V_36_EPOCH {price = 5;};
class V_37_EPOCH {price = 5;};
class V_38_EPOCH {price = 5;};
class V_39_EPOCH {price = 5;};
class V_40_EPOCH {price = 5;};
class H_1_EPOCH {price = 3;};
class H_2_EPOCH {price = 3;};
class H_3_EPOCH {price = 3;};
class H_4_EPOCH {price = 3;};
class H_5_EPOCH {price = 3;};
class H_6_EPOCH {price = 3;};
class H_7_EPOCH {price = 3;};
class H_8_EPOCH {price = 3;};
class H_9_EPOCH {price = 3;};
class H_10_EPOCH {price = 3;};
class H_11_EPOCH {price = 3;};
class H_12_EPOCH {price = 3;};
class H_13_EPOCH {price = 3;};
class H_14_EPOCH {price = 3;};
class H_15_EPOCH {price = 3;};
class H_16_EPOCH {price = 3;};
class H_17_EPOCH {price = 3;};
class H_18_EPOCH {price = 3;};
class H_19_EPOCH {price = 3;};
class H_20_EPOCH {price = 3;};
class H_21_EPOCH {price = 3;};
class H_22_EPOCH {price = 3;};
class H_23_EPOCH {price = 3;};
class H_24_EPOCH {price = 3;};
class H_25_EPOCH {price = 3;};
class H_26_EPOCH {price = 3;};
class H_27_EPOCH {price = 3;};
class H_28_EPOCH {price = 3;};
class H_29_EPOCH {price = 3;};
class H_30_EPOCH {price = 3;};
class H_31_EPOCH {price = 3;};
class H_32_EPOCH {price = 3;};
class H_33_EPOCH {price = 3;};
class H_34_EPOCH {price = 3;};
class H_35_EPOCH {price = 3;};
class H_36_EPOCH {price = 3;};
class H_37_EPOCH {price = 3;};
class H_38_EPOCH {price = 3;};
class H_39_EPOCH {price = 3;};
class H_40_EPOCH {price = 3;};
class H_41_EPOCH {price = 3;};
class H_42_EPOCH {price = 3;};
class H_43_EPOCH {price = 3;};
class H_44_EPOCH {price = 3;};
class H_45_EPOCH {price = 3;};
class H_46_EPOCH {price = 3;};
class H_47_EPOCH {price = 3;};
class H_48_EPOCH {price = 3;};
class H_49_EPOCH {price = 3;};
class H_50_EPOCH {price = 3;};
class H_51_EPOCH {price = 3;};
class H_52_EPOCH {price = 3;};
class H_53_EPOCH {price = 3;};
class H_54_EPOCH {price = 3;};
class H_55_EPOCH {price = 3;};
class H_56_EPOCH {price = 3;};
class H_57_EPOCH {price = 3;};
class H_58_EPOCH {price = 3;};
class H_59_EPOCH {price = 3;};
class H_60_EPOCH {price = 3;};
class H_61_EPOCH {price = 3;};
class H_62_EPOCH {price = 3;};
class H_63_EPOCH {price = 3;};
class H_64_EPOCH {price = 3;};
class H_65_EPOCH {price = 3;};
class H_66_EPOCH {price = 3;};
class H_67_EPOCH {price = 3;};
class H_68_EPOCH {price = 3;};
class H_69_EPOCH {price = 3;};
class H_70_EPOCH {price = 3;};
class H_71_EPOCH {price = 3;};
class H_72_EPOCH {price = 3;};
class H_73_EPOCH {price = 3;};
class H_74_EPOCH {price = 3;};
class H_75_EPOCH {price = 3;};
class H_76_EPOCH {price = 3;};
class H_77_EPOCH {price = 3;};
class H_78_EPOCH {price = 3;};
class H_79_EPOCH {price = 3;};
class H_80_EPOCH {price = 3;};
class H_81_EPOCH {price = 3;};
class H_82_EPOCH {price = 3;};
class H_83_EPOCH {price = 3;};
class H_84_EPOCH {price = 3;};
class H_85_EPOCH {price = 3;};
class H_86_EPOCH {price = 3;};
class H_87_EPOCH {price = 3;};
class H_88_EPOCH {price = 3;};
class H_89_EPOCH {price = 3;};
class H_90_EPOCH {price = 3;};
class H_91_EPOCH {price = 3;};
class H_92_EPOCH {price = 3;};
class H_93_EPOCH {price = 3;};
class H_94_EPOCH {price = 5;};
class H_95_EPOCH {price = 5;};
class H_96_EPOCH {price = 5;};
class H_97_EPOCH {price = 5;};
class H_98_EPOCH {price = 5;};
class H_99_EPOCH {price = 5;};
class H_100_EPOCH {price = 5;};
class H_101_EPOCH {price = 5;};
class H_102_EPOCH {price = 5;};
class H_103_EPOCH {price = 5;};
class H_104_EPOCH {price = 3;};
class wolf_mask_epoch {price = 30;};
class pkin_mask_epoch {price = 30;};
2015-09-30 20:16:59 +00:00
class clown_mask_epoch {price = 30;};
2015-09-14 20:45:27 +00:00
class C_Offroad_01_EPOCH {price = 750;};
class C_Quadbike_01_EPOCH {price = 500;};
class C_Hatchback_01_EPOCH {price = 750;};
class C_Hatchback_02_EPOCH {price = 1000;};
class C_SUV_01_EPOCH {price = 750;};
class C_Rubberboat_EPOCH {price = 500;};
class C_Rubberboat_02_EPOCH {price = 500;};
class C_Rubberboat_03_EPOCH {price = 500;};
class C_Rubberboat_04_EPOCH {price = 500;};
class C_Van_01_box_EPOCH {price = 1000;};
class C_Van_01_transport_EPOCH {price = 1000;};
class C_Boat_Civil_01_EPOCH {price = 750;};
class C_Boat_Civil_01_police_EPOCH {price = 750;};
class C_Boat_Civil_01_rescue_EPOCH {price = 750;};
class B_Heli_Light_01_EPOCH {price = 2500;};
class B_SDV_01_EPOCH {price = 1000;};
class B_MRAP_01_EPOCH {price = 2500;};
2015-09-30 20:16:59 +00:00
class I_MRAP_03_EPOCH { price = 2500; };
2015-09-14 20:45:27 +00:00
class B_G_Offroad_01_armed_EPOCH {price = 2500;};
class B_Truck_01_transport_EPOCH {price = 1000;};
class B_Truck_01_covered_EPOCH {price = 1000;};
class B_Truck_01_mover_EPOCH {price = 1000;};
class B_Truck_01_box_EPOCH {price = 1000;};
class O_Truck_02_covered_EPOCH {price = 1000;};
class O_Truck_02_transport_EPOCH {price = 1000;};
class O_Truck_03_covered_EPOCH {price = 1000;};
class O_Truck_02_box_EPOCH {price = 1000;};
class O_Heli_Light_02_unarmed_EPOCH {price = 2500;};
class I_Heli_Transport_02_EPOCH {price = 2500;};
class I_Heli_light_03_unarmed_EPOCH {price = 2500;};
class C_Heli_Light_01_civil_EPOCH {price = 2500;};
class O_Heli_Transport_04_EPOCH {price = 2500;};
class O_Heli_Transport_04_bench_EPOCH {price = 2500;};
class O_Heli_Transport_04_box_EPOCH {price = 2500;};
class O_Heli_Transport_04_covered_EPOCH {price = 2500;};
class B_Heli_Transport_03_unarmed_EPOCH {price = 2500;};
class I_UAV_01_F {price = 50;};
2015-09-14 20:45:27 +00:00
class jetski_epoch {price = 500;};
class ebike_epoch {price = 1500;};
class mosquito_epoch { price = 1500; };
class K01 {price = 300;};
class K02 {price = 300;};
class K03 {price = 300;};
class K04 {price = 300;};
2015-10-28 15:16:00 +00:00
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
// CUP Vehicles
class CUP_C_Fishing_Boat_Chernarus {price = 800;};
class CUP_C_LR_Transport_CTK {price = 800;};
class CUP_B_Zodiac_USMC {price = 800;};
class CUP_C_Skoda_Red_CIV {price = 800;};
class CUP_C_Skoda_White_CIV {price = 800;};
class CUP_C_Skoda_Blue_CIV {price = 800;};
class CUP_C_Skoda_Green_CIV {price = 800;};
class CUP_C_SUV_CIV {price = 1500;};
class CUP_B_HMMWV_Transport_USA {price = 2500;};
class CUP_B_HMMWV_Unarmed_USA {price = 2500;};
class CUP_C_SUV_TK {price = 2000;};
class CUP_B_LR_Transport_CZ_D {price = 1100;};
class CUP_C_Datsun_Covered {price = 800;};
class CUP_C_Datsun_Plain {price = 800;};
class CUP_C_Datsun_Tubeframe {price = 800;};
class CUP_C_Datsun_4seat {price = 800;};
class CUP_C_Datsun {price = 800;};
class CUP_C_Golf4_green_Civ {price = 800;};
class CUP_C_Golf4_red_Civ {price = 800;};
class CUP_C_Golf4_blue_Civ {price = 800;};
class CUP_C_Golf4_black_Civ {price = 800;};
class CUP_C_Golf4_kitty_Civ {price = 800;};
class CUP_C_Golf4_reptile_Civ {price = 800;};
class CUP_C_Golf4_camodigital_Civ {price = 800;};
class CUP_C_Golf4_camodark_Civ {price = 800;};
class CUP_C_Golf4_camo_Civ {price = 800;};
class CUP_B_M1030 {price = 500;};
class CUP_C_Ural_Civ_03 {price = 1200;};
class CUP_C_Ural_Open_Civ_03 {price = 1200;};
class CUP_C_Ural_Civ_02 {price = 1200;};
class CUP_B_TowingTractor_USMC {price = 800;};
class CUP_C_C47_CIV {price = 1600;};
class CUP_B_LR_Transport_CZ_W {price = 800;};
class CUP_C_Golf4_white_Civ {price = 800;};
class CUP_C_Golf4_whiteblood_Civ {price = 800;};
class CUP_C_Golf4_yellow_Civ {price = 800;};
class CUP_C_Octavia_CIV {price = 1600;};
class CUP_C_Ural_Civ_01 {price = 1000;};
class CUP_C_Ural_Open_Civ_01 {price = 1000;};
class CUP_B_Ural_CDF {price = 1000;};
class CUP_B_Ural_Open_CDF {price = 1000;};
class CUP_C_Ural_Open_Civ_02 {price = 1000;};
class CUP_B_HMMWV_Ambulance_USA {price = 1500;};
class CUP_C_UAZ_Unarmed_TK_CIV {price = 1000;};
class CUP_C_UAZ_Open_TK_CIV {price = 1000;};
class CUP_B_UAZ_Unarmed_CDF {price = 1000;};
class CUP_B_Ural_Empty_CDF {price = 1000;};
class CUP_C_DC3_CIV {price = 2400;};
// APEX
class C_Boat_Transport_02_F {price = 1200;};
class C_Scooter_Transport_01_F {price = 1200;};
class C_Offroad_02_unarmed_F {price = 3500;};
class I_C_Offroad_02_unarmed_F {price = 3500;};
class B_T_LSV_01_unarmed_F {price = 4400;};
class O_LSV_02_unarmed_F {price = 4300;};
class O_T_LSV_02_unarmed_F {price = 4600;};
class C_Plane_Civil_01_F {price = 5000;};
class C_Plane_Civil_01_racing_F {price = 5000;};
class B_CTRG_LSV_01_light_F {price = 4400;};
class B_LSV_01_unarmed_F {price = 4400;};
class B_T_VTOL_01_infantry_F {price = 10000;};
class B_T_VTOL_01_vehicle_F {price = 10000;};
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//Mission Items
class B_UavTerminal {price = 10;};
class O_UavTerminal {price = 10;};
};