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// Anti Hack
antihack_Enabled = true ; // built-in Anti-Hack
antihack_cfgPatchesCheck = true ; // cfgPatches (AddOn Check)
antihack_PVSPrefix = " EPAH_ " ; // used to help whitelist pveh variables in BE without BEC and watchdog, leave blank to use no prefix.
antihack_cfgPatchesCfg [ ] = { 0 } ; // 0 == BAN - 1 = LOG
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antihack_ahInitAuthCfg [ ] = { 0 , 180 } ; // 0 == BAN - 1 = LOG, 60 = ban or log if anti hack is not started in 180 seconds
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antihack_whitelistedCfgPatches [ ] = { " A3Data " , " A3_BaseConfig_F " , " A3_Dubbing_Radio_F " , " A3_Functions_F " , " A3_Functions_F_EPA " , " A3_Functions_F_EPC " , " A3_Language_F_MP_Mark " , " A3_LanguageMissions_F_MP_Mark " , " Map_VR " , " A3_Map_VR_Scenes " , " CUP_A10_Data " , " CUP_Afghan_Data " , " CUP_Air2_Data " , " CUP_Air3_Data " , " CUP_Air_Data " , " CUP_Air_d_baf_Data " , " CUP_Air_e_Data " , " CUP_Air_pmc_Data " , " CUP_CA_animals2 " , " CA_animals2 " , " CUP_Animations_Data " , " CUP_Animations_Config " , " CUP_Bohemia_Data " , " CUP_Bootcamp_acr_Data " , " CUP_Buildings2_Data " , " CUP_Buildings2_Ind_Cementworks_Data " , " CUP_Buildings_Data " , " CUP_Ca_acr_Data " , " CUP_CA_Config " , " CAData " , " CUP_Ca_e_Data " , " CUP_Ca_pmc_Data " , " CUP_Characters2_Data " , " CUP_Chernarus_Data " , " CUP_Chernarus_Summer_Data " , " CUP_Cti_buildings_Data " , " CUP_CA_Data " , " CUP_CAData_ParticleEffects " , " CAData_ParticleEffects " , " CUP_Data_baf_Data " , " CUP_dbe1_data " , " CUP_Desert2_Data " , " CUP_Desert2_Objects " , " Desert2_Objects " , " CUP_Desert_Data " , " CUP_Desert_e_Data " , " CUP_Hotfix_Data " , " CUP_L39_Data " , " CUP_CALanguage " , " CALanguage " , " CUP_CALanguage_ACR " , " CALanguage_ACR " , " CUP_CALanguage_missions " , " CALanguage_missions " , " CUP_CALanguage_missions_e " , " CALanguage_missions_e " , " CUP_Misc3_Data " , " CUP_CAMisc " , " CUP_Misc_Data " , " CAMisc " , " CUP_Misc_acr_Data " , " CUP_Misc_e_Data " , " CUP_CA_MPA " , " CA_MPA " , " CUP_CA_Plants2_Clutter " , " CA_Plants2_Clutter " , " CUP_CAPlants " , " CAPlants " , " CUP_CA_Plants_E_Clutter " , " CA_Plants_E_Clutter " , " CUP_Provinggrounds_pmc_Data " , " CUP_CARoads2 " , " CARoads2 " , " CUP_CARoads2Dam " , " CARoads2Dam " , " CUP_CARoads " , " CARoads " , " CUP_CARoads_E " , " CARoads_E " , " CUP_CARoads_PMC " , " CARoads_PMC " , " CUP_CARocks2 " , " CARocks2 " , " CUP_CARocks " , " CARocks " , " CUP_CARocks_E " , " CARocks_E " , " CUP_Sara_Data " , " CUP_Saralite_Data " , " CUP_Shapur_baf_Data " , " CUP_CASigns " , " CASigns " , " CUP_CASigns_E " , " CASigns_E " , " CUP_Sounds_Data " , " CUP_Sounds_Config " , " CASounds " , " CUP_Sounds_e_Data " , " CUP_Structures_Data " , " CUP_pond_test " , " pond_test " , " CUP_Structures_e_Data " , " CUP_Structures_pmc_Data " , " CUP_Takistan_Data " , " CUP_Tracked2_Data " , " CUP_Tracked_Data " , " CUP_Tracked_e_Data " , " CUP_CAFonts " , " CAFonts " , " CUP_Utes_Data " , " CUP_Water2_Data " , " CUP_Water_Data " , " CUP_Weapons2_Data " , " CUP_Weapons_Data " , " CUP_Weapons_e_Data " , " CUP_Weapons_pmc_Data " , " CUP_Wheeled2_Data " , " CUP_Wheeled_Data " , " CUP_Wheeled_e_Data " , " CUP_Zargabad_Data " , " CUP_A1AlwaysDummy " , " CAVideo2_PMC " , " CA_AnimsHotfix " , " CA_CutSceneAnims " , " CAIntroAnims " , " CAUSMCD " , " CAVoice " , " CAweapons3_aks74pso " , " CAWeapons3_ammocrates " , " CAweapons3_ksvk " , " CAweapons3_m107 " , " CAweapons3_m16a4_acg_gl " , " CAweapons3_m16a4_acg " , " CAweapons3_m16a4_gl " , " CAweapons3_m16a4 " , " CAWeapons3 " , " CTI_buildingsBmp2_hq " , " CTI_buildingsM113_hq " , " DSHkM_Mini " , " M2HD_Mini " , " MK19_Tripod " , " Warfare " , " WarfareBuildings_Stinger_Twice_static " , " WarfareBuildings_T72_RACS " , " WarfareBuildings_TOW_Tripod " , " CUP_AiA_compat " , " AiA_A1AlwaysDummy " , " AiA_Afghan_Config " , " AiA_Afghan_Data " , " AiA_BaseConfig_F " , " AiA_Bohemia_Config " , " AiA_Bohemia_Data " , " AiA_Bootcamp_acr_Config " , " AiA_Bootcamp_acr_Data " , " AiA_Buildings_Config " , " AiA_Buildings_Data " , " AiA_Buildings2_Config " , " AiA_Buildings2_Data " , " AiA_Buildings2_Ind_Cementworks_Config " , " AiA_Buildings2_Ind_Cementworks_Data " , " AiA_Ca_acr_Config " , " AiA_Ca_acr_Data " , " AiA_CA_Config " , " AiA_CA_Config_Data_ParticleEffects " , " AiA_CA_Data " , " AiA_Ca_e_Config " , " AiA_Ca_e_Data " , " AiA_Ca_pmc_Config " , " AiA_Ca_pmc_Data " , " AiA_CBA_A2_xeh_Dummy " , " AiA_CBA_OA_xeh_Dummy " , " AiA_cba_xeh_a2_Dummy " , " AiA_cba_xeh_oa_Dummy " , " AiA_Chernarus_Config " , " AiA_Chernarus_Data " , " AiA_Chernarus_Summer_Config " , " AiA_Chernarus_Summer_Data " , " AiA_Core " , " AiA_Cti_buildings_Config " , " AiA_Cti_buildings_Data " , " AiA_Data_baf_Config " , " AiA_Data_baf_Data " , " AiA_Desert_Config " , " AiA_Desert_Data " , " AiA_Desert_e_Config " , " AiA_Desert_e_Data " , " AiA_Desert2_Config " , " AiA_Desert2_Data " , " AiA_Hotfix_Config " , " AiA_Hotfix_Data " , " AiA_Language_acr_Config " , " AiA_Language_acr_Data " , " AiA_Language_baf_Config " , " AiA_Language_baf_Data " , " AiA_Language_e_Config " , " AiA_Language_e_Data " , " AiA_Language_pmc_Config " , " AiA_Language_pmc_Data " , " AiA_Languagemissions_acr_Config " , " AiA_Languagemissions_acr_Data " , " AiA_Languagemissions_baf_Config " , " AiA_Languagemissions_baf_Data " , " AiA_Languagemissions_pmc_Config " , " AiA_Languagemissions_pmc_Data " , " AiA_Mi
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antihack_InvOpenCheck [ ] = { } ; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.
antihack_banReason = " EpochMod.com Autoban " ;
antihack_checkFiles [ ] = { //script check, leave it blank to disable it
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_clientInit.sqf " , " EPOCH_clientInit " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ EPOCH_onEachFrame.sqf " , " EPOCH_onEachFrame " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_masterLoop.sqf " , " EPOCH_masterLoop " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_client_rejectPlayer.sqf " , " EPOCH_client_rejectPlayer " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ setup \ EPOCH_clientRespawn.sqf " , " EPOCH_clientRespawn " } ,
{ " \ x \a ddons \a 3_epoch_code \ compile \ interface_event_handlers \ EPOCH_KeyDown.sqf " , " EPOCH_KeyDown " }
} ;
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antihack_addActionCheck = true ; // false to disable addAction checks
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antihack_customVariablesCheck = false ; // true enables variable scanning on missionNamespace
antihack_customVariables [ ] = { } ; //Add global variables from custom scripts, example: {"MyOwnVar","CP_KK"} //Global Variables begin without "_" !!
antihack_customVariablesCheckMode = 0 ; // 0 = Ban, 1 = Log, 2 == learning mode (only enable with trusted players in a passwored server to profile your variables keep disabled for normal operation)
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adminMenu_Owner [ ] = { } ;
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adminMenu_OwnerSetting [ ] = {
" ESP-PLAYER " ,
" ESP-VEHICLE " ,
" ESP-LOOT " ,
//"OLD-ESP",
//"OLD-MAP",
" PLAYER-TELEPORT " ,
" MAP-TELEPORT " ,
" INFRONT-TELEPORT " ,
" MAP-PLAYER " ,
" MAP-CORPSE " ,
// "MAP-LOOT",
" MAP-VEHICLE " ,
" MAP-AI " ,
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// "MAP-BASEBUILDING",
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" TARGET-HEAL " ,
" TARGET-AMMO " ,
" TARGET-KILL " ,
" TARGET-CRYPTO " ,
" TARGET-VEHICLEREPAIR " ,
" VEHICLEFLIP " ,
" BANPANNEL " ,
" SPAWN-MENU " ,
" FREE-CAM " ,
" INVISIBLE " ,
// "SPAWNLOOT",
" GODMODE " ,
" HEAL " ,
" VEHICLEREPAIR "
} ;
adminMenu_High [ ] = { } ;
adminMenu_HighSetting [ ] = { " PLAYER-TELEPORT " , " MAP-TELEPORT " , " TARGET-HEAL " , " TARGET-AMMO " , " TARGET-KILL " , " VEHICLEFLIP " , " BANPANNEL " } ;
adminMenu_Low [ ] = { } ;
adminMenu_LowSetting [ ] = { " PLAYER-TELEPORT " , " MAP-TELEPORT " , " TARGET-HEAL " } ;
adminMenu_BanReasons [ ] = { " Traderzone " , " Hacking " , " Glitch " , " Combat Log " } ;
adminMenu_cryptoCfg [ ] = { 2500 , 1000 , 500 , 100 , 50 , - 1000 } ;
//You can find the Key Codes here: https://community.bistudio.com/wiki/DIK_KeyCodes#F1..15
adminMenu_menuKey = 0x3B ;
adminMenu_infrontTeleport = 0x06 ;
/*
AH CONFIG README
adminMenu_Owner [ ] = {
{ " STEAMID64 " , " ADMINNAME1 " } ,
{ " STEAMID64 " , " ADMINNAME2 " } ,
{ " STEAMID64 " , " ADMINNAME3 " } //<- No comma on the last entry
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} ;
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adminMenu_High [ ] = {
{ " STEAMID64 " , " ADMINNAME4 " } ,
{ " STEAMID64 " , " ADMINNAME5 " } ,
{ " STEAMID64 " , " ADMINNAME6 " } //<- No comma on the last entry
} ;
adminMenu_Low [ ] = {
{ " STEAMID64 " , " ADMINNAME7 " } ,
{ " STEAMID64 " , " ADMINNAME8 " } ,
{ " STEAMID64 " , " ADMINNAME9 " } //<- No comma on the last entry
} ;
ADMINNAME will be used for the Admin log instead of in - game name .
Available Settings :
" PLAYER-TELEPORT " = > Teleport Admin To Player and Player To Admin
" MAP-TELEPORT " = > Click on Map to Teleport
" INFRONT-TELEPORT " = > Teleport you infront
" FREE-CAM " = > Free flying Cam
" INVISIBLE " = > Make Playermodel invisible but other player can still hear your steps
" GODMODE " = > Godmode for yourself which heal you as well
" HEAL " = > Heal yourself
" VEHICLEREPAIR " = > Repeair the vehicle you ' re looking on , or be inside
" MAP-PLAYER " = > Player Marker
" MAP-CORPSE " = > Corpse ( Dead Player etc . ) Marker
" MAP-LOOT " = > Loot Marker
" MAP-VEHICLE " = > Vehicle Marker
" MAP-AI " = > AI Marker
" MAP-BASEBUILDING " = > Base Building Marker
" ESP-PLAYER " = > 3 D ESP for Player
" ESP-VEHICLE " = > 3 D ESP for Vehicles
" ESP-LOOT " = > 3 D ESP for Loot Objects
" OLD-ESP " = > Old 3 D ESP
" OLD-MAP " = > Old Map Marker
" TARGET-CRYPTO " = > Give crypto to target
" TARGET-HEAL " = > Heal Target
" TARGET-AMMO " = > Give Target Ammo
" TARGET-KILL " = > Kill Target
" TARGET-VEHICLEREPAIR " = > Repair the Vehicle if target is inside of a vehicle
" VEHICLEFLIP " = > Flip Vehicle
" BANPANNEL " = > Access to Banpannel
" SPAWNLOOT " = > Spawn Loot in Buildings ( within 25 m )
" SPAWN-MENU " = > Access to Spawn Menu
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*/