Epoch/Sources/epoch_code/compile/traders/EPOCH_npcTraderAdd2.sqf

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/*
Author: He-Man - Ignatz-Gaming
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Contributors: Raimonds Virtoss
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Description:
Move Items in Tradermenu from Traderinventory to TraderOut window
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Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/traders/EPOCH_npcTraderAdd2.sqf
*/
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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private [ "_PlayerItemsOutBox","_TraderItemsBox","_TraderItemsOutBox","_CryptoInCtrl","_CryptoOutCtrl","_allowAdd","_uiItem","_rounds","_itemIcon","_itemName","_itemColor","_errormsg","_soldrounds","_tooltip","_config",
"_ItemIndex","_sizeOut","_item","_maxrnd","_uiQty","_index","_cryptoCount","_worth","_itemTax","_tax"
];
params ["_control","_selected"];
_selected params ["_CurControl","_id"];
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_PlayerItemsOutBox = 41501;
_TraderItemsBox = 41503;
_TraderItemsOutBox = 41502;
_CryptoInCtrl = 41004;
_CryptoOutCtrl = 41005;
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Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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if !(isNull EPOCH_lastNPCtradeTarget) then {
_allowAdd = true;
_uiItem = _CurControl lnbData [_id, 0];
_rounds = _CurControl lnbValue [_id, 0];
_itemIcon = _CurControl lnbPicture [_id, 0];
_itemName = _CurControl lnbText [_id, 2];
_itemColor = _CurControl lnbColor [_id, 2];
_errormsg = "";
_soldrounds = 0;
_tooltip = "";
_config = 'CfgPricing' call EPOCH_returnConfig;
if (isClass (_config >> _uiItem)) then{
_ItemIndex = (EPOCH_NpcTradeTraderItems select 0) find _uiItem;
if (_ItemIndex > -1) then {
if (_uiItem isKindOf "Air" || _uiItem isKindOf "Ship" || _uiItem isKindOf "LandVehicle" || _uiItem isKindOf "Tank") then {
_sizeOut = lbSize _PlayerItemsOutBox;
if (_sizeOut > 0) then {
for "_i" from 0 to(_sizeOut - 1) do {
_item = lbData [_PlayerItemsOutBox, _i];
if (_item isKindOf "Air" || _item isKindOf "Ship" || _item isKindOf "LandVehicle" || _item isKindOf "Tank") exitWith{
_allowAdd = false;
_errormsg = "Limit one per trade";
};
};
};
if (!_allowAdd) exitwith {};
_sizeOut = lbSize _TraderItemsOutBox;
if (_sizeOut > 0) then {
for "_i" from 0 to(_sizeOut - 1) do {
_item = lbData [_TraderItemsOutBox, _i];
if (_item isKindOf "Air" || _item isKindOf "Ship" || _item isKindOf "LandVehicle" || _item isKindOf "Tank") exitWith{
_allowAdd = false;
_errormsg = "Limit one per trade";
};
};
};
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};
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if (_allowAdd) then {
_maxrnd = 1;
if ([_uiItem,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _uiItem >> "count");
};
if ((_rounds/_maxrnd) >= 1) then {
_soldrounds = _maxrnd;
}
else {
_soldrounds = _rounds;
};
_rounds = _rounds - _soldrounds;
if (_rounds < 1) then {
_CurControl lnbDeleteRow _id;
}
else {
_uiQty = _rounds /_maxrnd;
if (_uiQty >= 1) then {
_uiQty = floor _uiQty;
}
else {
_uiQty = ceil _uiQty;
_tooltip = format ["%1 rounds left in Magazine",_rounds];
};
lnbSetText [_TraderItemsBox, [_id, 1], str (_uiQty)];
lnbSetValue [_TraderItemsBox, [_id, 0], _rounds];
if !(_tooltip isequalto "") then {
lbSetTooltip [_TraderItemsBox, _id*3, _tooltip];
lnbSetColor [_TraderItemsBox,[_id,2],[1,(_rounds/_maxrnd),0,1]];
};
};
if (_soldrounds > 0) then {
_index = lbAdd [_control, _itemName];
lbSetData [_control, _index, _uiItem];
lbSetValue [_control,_index, _soldrounds];
lbSetPicture [_control, _index, _itemIcon];
lbSetColor [_control,_index,_itemColor];
if ([_uiItem,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _uiItem >> "count");
if !((_soldrounds/_maxrnd) >= 1) then {
_tooltip = format ["%1 rounds left in Magazine",_soldrounds];
lbSetTooltip [_control,_index,_tooltip];
};
};
};
(EPOCH_NpcTradeTraderItems select 1) set [_ItemIndex,_rounds];
_cryptoCount = 0;
_sizeOut = lbSize _PlayerItemsOutBox;
if (_sizeOut > 0) then {
for "_i" from 0 to (_sizeOut - 1) do {
_item = lbData [_PlayerItemsOutBox, _i];
_rounds = lbValue [_PlayerItemsOutBox, _i];
_worth = getNumber (_config >> _item >> "price");
_maxrnd = 1;
if ([_item,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _item >> "count");
};
_worth = round (_worth*(_rounds/_maxrnd));
_cryptoCount = _cryptoCount + _worth;
};
};
ctrlSetText [_CryptoInCtrl, (format["%1 Crypto", _cryptoCount])];
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_cryptoCount = 0;
_sizeOut = lbSize _TraderItemsOutBox;
if (_sizeOut > 0) then {
for "_i" from 0 to (_sizeOut - 1) do {
_item = lbData [_TraderItemsOutBox, _i];
_rounds = lbValue [_TraderItemsOutBox, _i];
_worth = getNumber (_config >> _item >> "price");
_itemTax = getNumber (_config >> _item >> "tax");
_tax = _worth * (EPOCH_taxRate + _itemTax);
_worth = ceil(_worth + _tax);
_maxrnd = 1;
if ([_item,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _item >> "count");
};
_worth = round (_worth*(_rounds/_maxrnd));
_cryptoCount = _cryptoCount + _worth;
};
};
ctrlSetText [_CryptoOutCtrl, (format["%1 Crypto", _cryptoCount])];
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}
else {
["Limit one per trade", 5] call Epoch_message;
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};
};
};
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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};