Epoch/Sources/epoch_code/compile/traders/EPOCH_npcTraderAdd3.sqf

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/*
Author: He-Man - Ignatz-Gaming
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Contributors: Raimonds Virtoss
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Description:
Move Items in Tradermenu from TraderOut window to Traderinventory
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/traders/EPOCH_npcTraderAdd3.sqf
*/
private ["_TraderFilerDropDown","_PlayerItemsOutBox","_TraderItemsOutBox","_CryptoInCtrl","_CryptoOutCtrl","_uiItem","_rounds","_config","_ItemIndex","_cryptoCount","_sizeOut","_item","_worth","_maxrnd","_itemTax","_tax"];
params ["_control","_selected"];
_selected params ["_CurControl","_id"];
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_TraderFilerDropDown = 42101;
_PlayerItemsOutBox = 41501;
_TraderItemsOutBox = 41502;
_CryptoInCtrl = 41004;
_CryptoOutCtrl = 41005;
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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_uiItem = _CurControl lbData _id;
_rounds = _CurControl lbValue _id;
_config = 'CfgPricing' call EPOCH_returnConfig;
if (isClass (_config >> _uiItem)) then {
_ItemIndex = (EPOCH_NpcTradeTraderItems select 0) find _uiItem;
if (_ItemIndex >= 0) then {
(EPOCH_NpcTradeTraderItems select 1) set [_ItemIndex,(EPOCH_NpcTradeTraderItems select 1 select _ItemIndex) + _rounds];
};
_CurControl lbDelete _id;
lbSetCurSel [_TraderFilerDropDown, 0];
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_cryptoCount = 0;
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_sizeOut = lbSize _PlayerItemsOutBox;
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if (_sizeOut > 0) then {
for "_i" from 0 to (_sizeOut - 1) do {
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_item = lbData [_PlayerItemsOutBox, _i];
_rounds = lbValue [_PlayerItemsOutBox, _i];
_worth = getNumber (_config >> _item >> "price");
_maxrnd = 1;
if ([_item,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _item >> "count");
};
_worth = round (_worth*(_rounds/_maxrnd));
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_cryptoCount = _cryptoCount + _worth;
};
};
ctrlSetText [_CryptoInCtrl, (format["%1 Crypto", _cryptoCount])];
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_cryptoCount = 0;
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_sizeOut = lbSize _TraderItemsOutBox;
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if (_sizeOut > 0) then {
for "_i" from 0 to (_sizeOut - 1) do {
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_item = lbData [_TraderItemsOutBox, _i];
_rounds = lbValue [_TraderItemsOutBox, _i];
_worth = getNumber (_config >> _item >> "price");
_itemTax = getNumber (_config >> _item >> "tax");
_tax = _worth * (EPOCH_taxRate + _itemTax);
_worth = ceil (_worth + _tax);
_maxrnd = 1;
if ([_item,"cfgMagazines"] call Epoch_fnc_isAny) then {
_maxrnd = getnumber (configfile >> "cfgMagazines" >> _item >> "count");
};
_worth = round (_worth*(_rounds/_maxrnd));
_cryptoCount = _cryptoCount + _worth;
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};
};
ctrlSetText [_CryptoOutCtrl, (format["%1 Crypto", _cryptoCount])];
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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};