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@ -32,3 +32,9 @@
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[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
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[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
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[Info] Removed old .bikey and added new one for 0350.
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Build 052-055
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[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.
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[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
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[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup.
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[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
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@ -64,8 +64,7 @@ class CfgSecConf
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checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"};
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Fired = "_this call EPOCH_fnc_playerFired;";
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InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {EPOCH_arr_interactedObjs remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
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InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3] || (_this select 1) getVariable['EPOCH_Locked', false])";
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// InventoryOpened = "_this spawn EPOCH_initUI;_container = _this select 1; _lockedNear = false;if (_container isKindOf 'GroundWeaponHolder') then {{if (locked _x in [2, 3] || _x getVariable['EPOCH_Locked', false]) exitWith {_lockedNear = true}} forEach (player nearSupplies 5);};(locked _container in [2, 3] || _container getVariable['EPOCH_Locked', false] || _lockedNear)";
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InventoryOpened = "_this spawn EPOCH_initUI;_container = _this select 1; _lockedNear = false;if (_container isKindOf 'GroundWeaponHolder') then {{if (locked _x in [2, 3] || _x getVariable['EPOCH_Locked', false]) exitWith {_lockedNear = true}} forEach (player nearSupplies 5);};(locked _container in [2, 3] || _container getVariable['EPOCH_Locked', false] || _lockedNear)";
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Killed = "_this call EPOCH_fnc_playerDeath;";
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HandleDamage = "";
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HandleHeal = "";
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