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Add new var to enable/disable vehicle TIE
Default is true
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@ -61,6 +61,7 @@ removevehmagazinesturret[] = { // Remove these Magazines from the given Turret f
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{"24Rnd_missiles",{-1}},
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{"200Rnd_40mm_G_belt",{0}}
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};
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disableVehicleTIE = "true";
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// BaseBuilding
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UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
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