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fixed getting wet on pier
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
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9831eadad6
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@ -15,9 +15,7 @@ unitTypes - an array of soldier classes to randomly choose from. Custom weapons
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maxUnitNum - Maximum number of units to spawn per UAV.
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maxUnitNum - Maximum number of units to spawn per UAV.
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minAISkill - Minimum value for any AI skill.
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minAISkill - Minimum value for any AI skill.
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maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
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maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
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[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix.
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[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
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[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
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[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
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[Fixed] Missing texture issues with some base building objects since 0.3.8.
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[Fixed] Missing texture issues with some base building objects since 0.3.8.
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[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
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[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
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[Info] Removed old .bikey and added new one for 0390.
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[Info] Removed old .bikey and added new one for 0390.
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@ -37,7 +37,7 @@ _wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >
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if (vehicle player == player) then {
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if (vehicle player == player) then {
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_playerPosATL = getPosATL player;
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_playerPosATL = getPosATL player;
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if (surfaceIsWater _playerPosATL) then {
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if (EPOCH_playerIsSwimming) then {
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// do nothing if player is wearing a wetsuit
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// do nothing if player is wearing a wetsuit
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if (!_wetsuit) then {
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if (!_wetsuit) then {
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if (_waterTemp <= 50) then {
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if (_waterTemp <= 50) then {
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